Heat Street PvE: The Bomb

FTCSV

Heat Street: The Bomb is a co-op PvE mission for 1 to 4 players. The playable heroes feature new abilities and mechanics. Fight waves of enemies and complete the objectives to win!
The AI is able to play 12 different heroes, some of which have new abilities. This gamemode took inspiration from the PAYDAY series. This is a work in progress.

After leaving the spawn room, enemies begin to attack the players. They attack in waves that increase in intensity the longer they have lasted. After a wave ends, there is a short break during which no enemies can spawn and remaining enemies retreat. Stay together to avoid being overrun!

The gamemode automatically scales to the player count and can be played solo, although it will still be easier with a full team of four. There are 4 difficulty levels. The host can change them before a player leaves the spawn room.

Player abilities:

  • Players restore their health after avoiding damage for 2.5 seconds.

Ana:

  • (Interact) Fear Toxin: Ana applies fear toxin to her biotic rifle. Enemies hit by her biotic rifle run away in fear and don't attack.
  • Lifesteal: Players heal themselves by dealing damage to heal blocked enemies.

Baptiste:

  • (Interact) Revive: Baptiste instantly revives a downed ally. Revive has 10 meters range and does not require line of sight.
  • Swan Song: Instead of getting downed instantly when reaching 0 health, Baptiste can keep fighting for 4 seconds with a 50% speed penalty before going down. If Baptiste is inside his Immortality Field at the end of Swan Song, he will restore his health and can keep fighting normally.

Echo:

  • (Interact) Overdrive: Echo reduces her ability cooldowns and moves faster.
  • Copycat: While Echo is duplicating an enemy she deals double damage to all enemies on the same hero she is duplicating.

Genji:

  • Parry: If Genji deflects an enemy quick melee he parries it causing all enemies in front of him to be stunned. Genji can't parry Brigitte's and Reinhardt's melee attacks. Deflect duration is shortened but Genji can deflect for longer while using Dragonblade.
  • (Primary Fire) Counter-Attack: After parrying Genji can perform a counter-attack, damaging and knocking down hit enemies. This also restores his health.
  • (Interact) Taunt: Genji taunts causing all enemies to be more likely use quick melee attacks.
  • Sixth Sense: When an enemy is about to melee Genji can hear a sound and see a ring closing around the enemy, reaching the center when they melee. Genji is immune to Sombra's Tase ability.

McCree:

  • (Interact) Smoke Grenade: McCree deploys a smoke screen that slows enemies.
  • Evasion: McCree is 75% less likely to be hit while in the smoke. His allies are 50% less likely to be hit while in the smoke.

Reaper:

  • Berserker: Reaper gains an 1% damage increase for every 1% of his health missing. Wraith Form blocks his automatic health regeneration.
  • (Interact) Frenzy: Reaper locks his health and prevents himself from being damaged or healed.

Soldier: 76:

  • (Interact) Convert: Soldier: 76 converts a tier 1 enemy (Brigitte, McCree, Soldier: 76) to fight on his side.
  • (Interact) Command: Soldier: 76 commands his converted enemy to follow him or to defend their position.
  • Stockholm Syndrome: When Soldier: 76 is downed, his converted enemy will try to revive him. They can't revive any other players.

Tracer:

  • (Interact) High Value Target: Tracer marks an enemy causing them to take 50% more damage.
  • Trigger Happy: Tracer gains a 4% damage bonus for each headshot and a 2% damage bonus for each hit to marked enemies. Tracer becomes invincible for 0.1 seconds after each headshot.

Widowmaker:

  • (Interact) Widow's Gaze: Widowmaker immobilizes and hacks all enemies in front of her.
  • Graze: When Widowmaker critically hits an enemy with a scoped shot, it deals its damage in a 1.5 meter radius around the bullet trajectory and restores 25 health to her.
  • Spotter: Widowmaker prevents enemies from sending reinforcements while Infra-Sight is active.

Zarya:

  • (Interact) Incendiary Ammo: Zarya reloads her Particle Cannon with incendiary ammo that ignites enemies. Burning enemies ignite nearby enemies when killed.
  • Unstoppable: Zarya forces enemies to attack her while she is using her personal barrier. Her personal barrier activates twice. Her personal barrier blocks her automatic health regeneration.

Enemy notes:

Tier 1:

  • Brigitte: High damage in close range, especially if the players are grouped together.
  • McCree: Low health.
  • Soldier 76: Low health.

Tier 2:

  • Baptiste: Instantly revives any ally that dies near him with a short cooldown.
  • Reaper: High damage in close range. Excellent at chasing players. While in Wraith Form Reaper can fly freely and pass through solid walls. Limited to 1.
  • Sombra: Can tase the player, causing them to lose the ability to move and use any abilities. In addition the player's aim is thrown off and they fire their weapon uncontrollably. Sombra will stand still and flash brightly while tasing and any damage to her will stop the effect. Before activating EMP Sombra glows purple. Any damage to her during the activation interrupts the EMP. Limited to 1.
  • Widowmaker: High range and damage. While Infra-Sight is active, all enemies will aim for your head instead of your body.

Tier 3:

  • Bastion: Very high health and damage. Limited to 1.
  • Orisa: Very high health. Moves slowly when shooting. Limited to 2.
  • Roadhog: High health and damage.
  • Tracer: When Tracer's health is low, she will drop a Pulse Bomb and use Recall, which will place her behind her current target.

Special:

  • Reinhardt: While Reinhardt is alive, the assault wave can't end and the wave intensity increases much more quickly. When he dies the wave ends immediately. Reinhardt has high health and heals nearby allies while he's holding his shield up. Reinhardt's shield does not regenerate and he takes double damage after it is broken. Limited to 1 per game.

Made by Shingen#21859

Categories | Survival, PvE
Maps | King's Row
Created at |
Last updated |
Current version | 1.0.6

9 Comments

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Rain *

How come the overwatch ai doesn't work in this they spawn but sit in the spawn area. But your gamemode is amazing

Shingen creator

The AI is stuck because they can't confirm that they've read the tutorial. They don't work very well for this mode anyway because they ignore the custom objectives, never use their special abilities and also never try to revive players.

thvl2018

is there any upcoming spec-ops-based missions like this in the future? just a curious question :)

Shingen creator

I have no other missions planned right now. Making a new mission takes a lot of time and I don't know how to make it different from this one so it's worth playing.

Shiba4ever

I LOVE IT SO MUCH

Butok

The first Heat Street was my favorite workshop mod and this one might even be better !

Getting that sweet co-op fix before OW2

Katarina#11543

Its amazing! Please add more heroes and do more missions

Shingen creator

Glad you like it! I will add more heroes in the future but I'm not sure if I'm going to do more maps because that would be a lot of work.

Anubis498

I tried this code before and it worked fine, but now when trying to enter the game, it brings me up next to the message "failed to connect to server"

Update Log

1.0.6
FTCSV
  • Death camera now snaps to the killer.
  • Fixed a bug that caused sound to be muffled while spectating a player.
1.0.5
FTCSV
  • Added a fail-safe when the Nearest Walkable Position value returns Null instead of a vector. This should prevent instances when bots get stuck or players are teleported out of the map.
1.0.4
FTCSV
  • Adjusted enemy AI for the recent patch.
1.0.3
FTCSV
  • Fixed a bug that allowed a converted McCree bot to use smoke grenades.
1.0.2
FTCSV
  • Fixed a bug with McCree's Smoke Grenade that could cause the mode to crash.
  • Small performance improvements.
1.0.1
FTCSV
  • Added more objective randomization.
1.0.0
FTCSV
  • Ana is now playable.
  • Zarya is now playable.
  • Enemies now need to reload.
  • Updated button prompts to use input binding string.
0.2.1 beta
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  • Echo is now playable.
0.2.0 beta
FTCSV
  • Added another objective.
  • Objectives now take a while to be activated, but won't immediately deactivate when an enemy steps on it.
0.1.7 beta
FTCSV
  • Moved enemy spawn points closer to the cathedral while the cathedral objective is active.
0.1.6 beta
FTCSV
  • Fixed a bug that caused Genji's Counter-Attack ability to miss the target if the player has high latency.
0.1.5 beta
FTCSV
  • Genji's Taunt ability is now cancelled when he is downed.
  • Fixed a bug that allowed Widow's Gaze ability to affect enemies behind her.
  • Fixed a bug that prevented the Brigitte and Reinhardt bot from using their shield.
  • Enemies can now properly aim at sleeping and knocked down players.
0.1.4 beta
FTCSV
  • Genji can now chain counterattacks.
  • Widowmaker now restores 25 health when hitting scoped headshots.
  • Bastions can now spawn in the street phase.
  • Increased enemies spawned per wave.
0.1.3 beta
FTCSV
  • Made some changes to difficulty and intensity scaling.
  • Fixed a bug that could cause Genji to be unable to move after performing a counterattack.
0.1.2 beta
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  • Reworked the first three objectives.
  • Improved pathfinding in the cathedral.
0.1.1 beta
FTCSV
  • Added a tutorial text that explains the basics of the game mode.
  • Added a compass that points to the objective.
0.1.0 beta
FTCSV
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