💎 Evolve RPG


A highly customizable RPG gamemode heavily inspired by RInq and BattleMercy's World of PvP, but built from the ground up.


Available in the current version:

  • An upgrade shop with a random cooldowns toggler.
  • A quest system with unique activities and rewards.
  • A bank with compound interest and upgrade refund mechanic.
  • Cash generation that increases with each kill.
  • Diamonds that can be obtained through the diamond miner.
  • Individual bounties for those who are alive for too long or killed too many.
  • A cash farm objective, which transfers cash to your bank account.
  • A blood crystal, which gives you cash in exchange for HP.
  • A diamond miner, which generates diamonds to whoever owns it.
  • A customizable set of random events that triggers every few seconds.
  • Bot enemies with fixed bounties and a chance to spawn as a boss.
  • A rudimentary level system used to scale the bots' strength.
  • Secret abilities that switch locations every few seconds.
  • Tons of other customizable variables in the settings card.


The activation timer and which events are enabled can be customized in the workshop settings.

Low Gravity: sets everyone's gravity to a random value lower than 40%.
Scaling: makes everyone either bigger or smaller.
Kill N' Steal: dealing damage steals your opponent's cash.
Free Ultimate: gives a free ultimate charge for those who unlocked it.
Ghost Battle: everyone becomes invisible.
One Shot, One Kill: dealing 5 damage or more grants an instakill.
Multiplied Cash Farm: the cash farm's global transfer rate is increased.
Slow Motion: the slowest of all quick events.
Multiplied Blood Crystal: the blood crystal deals more damage and gives more cash.
Aimbot: pretty self-explanatory.
Bullet Storm: "unlimited" ammo, faster projectiles.
Gotta Go Fast: move speed, jump height and projectile speed are increased. Scales with upgrades.
Wallhacks: an eye icon appears on everyone.
Free Diamonds: gives a random number of up to 10 diamonds to each player.
Diamond Miner Thief: sets the miner owner as a random player.
No Cooldowns: also pretty self-explanatory.


  • A lot of the HUD or in-world text disappears when there are about more than 5 players in the match (which apparently happens with any mode and MAY be solved by leaving and joining the game again).
  • Server crashes are still frequent.

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Categories | Free for all
Heroes | All
Maps | Lijiang Tower
Created at |
Last updated |
Current version | 1.0.6


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I tried it in solo and it was really fun and clean ! Sadly I cannot play more more than 10~20 min due to server closing for excessive workshop script load :( that's really sad since the gameplay is based on farming gold. I know it will be hard to fix that without cutting some feature but I endorse it anyway !

Alomare#11266 creator

Thanks! I didn't expect it to be so hard to optimise stuff, but I'll keep trying.

Update Log (15)


Update in beta.


  • Introduced player scaling to the mode. Players will get bigger as they buy health, and bosses will be bigger by default.


  • Replaced Free Bank Cash with Scaling.


Update fully released.


  • Lifesteal now behaves like other upgrades instead of being a one-time buy. Has a maximum cap just like Regeneration and Poison.
  • Regeneration now works with healing over time instead of timed heal actions.



  • Cash Farm transfer rate now increases as the player levels up. No longer affected by how many players are in the radius.


  • Gave them some more IQ. Now they will attack if you are in a certain view angle and distance from them, instead of only if you get closer than the other closest bot.
  • Maximum possible damage dealt stat slightly decreased.
  • Will no longer spawn with Random Cooldowns.


  • Maximum number of bots reduced to 3, as quests will now be always enabled.

New settings have been added:

  • Bots detection angle.
  • Bots detection distance.
  • Bots throttle magnitude.
  • Cash headstart multiplier.



Update in beta.


  • Quests can be obtained with the Quest Master inside the shop, and will grant the player a reward upon completion. The rewards can break certain limits in the mode, such as the maximum cash generation. After finishing a quest, the player will receive a new one within 5 seconds. Quests can be canceled at any time with the Quest Master.


  • Players now start with all their abilities instead of having to buy them.


  • Bots can no longer capture the diamond miner, though they can still contest it.


New setting:

  • Whether the Quest Master and quests are enabled or not.


Update fully released.


  • Lifesteal now works on a delay for server load relief purposes. Instead of healing immediately, it accumulates damage dealt and heals you for 30% of it after 1 second. Does not scale with Healing Received upgrade anymore.
  • Flight is now more responsive and can be individually refunded.


  • Numerous fixes and adjustments.


  • Added Orisa and Soldier: 76.


  • Fire Aspect no longer nullifies the player's Poison.
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