Moderate Balance changes

CS8EZ

Console Version: BA5R9

Just my attempt at balancinng the game.

Important: There are some problems I was unable to fix. Please look under the balance changes for more detail.

Balance changes

Bastion

Configuration: Recon

  • Damage per bullet increased from 20 to 24

Reconfigure

  • Now has a 4 second duration
  • Now has a 8 second cooldown

Self Repair

  • Recharge rate increased by 20%

Configuration: Tank

  • Ultimate generation increased by 10%

These changed should hopefully encourage Bastion to be more mobile while allowing his Recon mode to be buffed without making his Sentry mode more powerfull.

Brigitte

Base health increased from 150 to 125 (Max 225hp)

Inspire

  • Healing per second reduced from 15 to 13.5

Barrier Shield

  • Regeneration increased from 85 to 102 shields per second

Repair Pack

  • Cooldown increased from 6 to 7.8 seconds
  • Now gives target 25 armor
  • Reduced healing per second from 55 to 49.5

These changes are intended to give Brigitte a bit more survivability while tuning down her healing output.

Echo

Sticky Bombs

  • Cooldown increased from 6 to 7.8 seconds

Mccree

Health increase from 200 tp 225.

Mei

Moved to tank

  • Base health increased from 250 to 350 health.

Endothermic Blaster

  • Primary dps decreased from 55 to 44 damage per second
  • Alternage fire decreased from 75 to 60 damage
  • Freeze rate decreased by 20%

Cryofreeze

  • Cooldown reduced from 12 to 9.6 seconds
  • Maximum heal increased from 150 to 180 health

Ice Wall

  • Cooldown reduced from 13 to 10.6 seconds
  • Health per pillar decreased from 400 to 200 health

These changes should allow Mei's abilities to buffed while making her less annoying to play against.

Mercy

Valkyrie

  • Now resets rez cooldown on activation
  • Decreased ultimate generation rate by 10%

Orisa

Note: Although she has 475, damage taken and healing recieved have been modified to effectivly be 400hp.

Protective Barrier

  • Health increased from 600 to 700
  • Cooldown decreased from 10 to 8 seconds

These changes should allow Orisa to be a main tank without requiring a second barrier.

Pharah

  • 50 base health converted to shields

This change should allow Pharah to be more independent from Mercy without increasing the strength of the synergy too much.

Reinhardt

Barrier Field

Note: Although it says he has 625hp, the healing and dealing taken have been modified so he effectivly has 500hp.

  • Health increased from 1600 to 2000

This change should make maintaining Reinhardt’s barrier health a bit less stressful as well as allow him to compete with Orisa.

Roadhog

New Passive: Bad Deal

  • Halves ultimate charge gained from healing and damaging Roadhog.

Whole Hog

  • Increased generation rate by 20%

Note: This was done by reduce Roadhogs total health, damage taken, and healing received by 50%.

Bad Deal reduces Roadhog’s feeding potential and the ultimate generation rate should balance out the reduced charge gained from Take a Breather

Sigma

Kinetic Grasp

  • Cooldown reduces from 12 to 9.6 seconds
  • Shields gained decreased by 50%

Accretion

  • Cooldown decreased from 10 to 9 seconds

Experimental Barrier

  • Regeneration rate increased from 80 to 160 health per second
  • Health reduced from 700 to 350
  • Cooldown when broken decreased from 5 to 2.5 seconds

These changes are intended to fully move Sigma into the off tank role rather than have him occupy a weird intermediate position.

Soldier: 76

Helix Rockets

  • Cooldown increased from 6 to 7.8

Symmetra

  • Shield health increased from 100 to 125 (225 max)

This change should allow Symmetra to better survive while using her primary fire.


“Bugs”

  • Orisa’s base health cannot be lowered due to it being connected to her barrier health.
  • Sigma’s Kinetic Grasp reduces shield gained by 50% due to how his barrier health was lowered. His health was lowered by 50% (base custom games settings) and had health added using the health pool system in the work shop.
  • Rally and Soundbarrier do not correctly interact with Sigma, Reinhardt, Mei, Orisa, Pharah, and Roadhog.
  • Decimal cooldowns are due to the custom game settings only allowing for changes in 10% increments.
  • Echo does not duplicate health pools or damage/healing recieved when using her ultimate.

Important: The hp changes to Orisa, Pharah, Sigma, Brigitte, Reinhardt, and Symmetra carry over if you switch heroes. This can be fixed by switching to Ana, Baptiste, D.va, Roadhog, Reaper, Sombra, or Tracer.

Categories | Hero Adjustments
Tags | balance
Heroes | All
Maps | All
Created at |
Last updated |
Current version | 1.3

1 Comments

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Jacissh

cool stuff. is there any way you could make a workshop code to revert the last balance patch?

Update Log

1.3
CS8EZ

Added Bastion changes.

1.3
CS8EZ

Added Brig armor

Modified Orisa's health to effectivly be 400hp.

Reverted Reinhardt's barrier regeneration rate.

Increased Reinhart's hp.

1.3
CS8EZ

Added Mei changes.

Lowered Pharah's shield health to 50

1.2
CS8EZ

Reverted Orisa's projectile speed buff.

1.0.0
CS8EZ
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