Just my attempt at balancinng the game.
Balance changes
Ana
- 25 base health converted to shield health
This change is intended to make Ana less dependent on her co healer when hit with trash damage.
Ashe
B.O.B
- Ult charge is reset to zero when Bob leaves
Baptiste
Regenerative Burst
- Self healing decreased from 30 to 20 per second
- Allied healing decreased from 15 to 10 healing per second
- Now gives 25 temporary health that lasts a max of 5 seconds
- No longer allows Baptiste to fire his gun while casting
This weakens Regen Burst's long term effect by reducing the max health gained from it while giving it some utility other than plain healing.
Bastion
Configuration: Recon
- Damage per bullet increased from 20 to 22
Self Repair
- Recharge rate increased by 20%
Configuration: Tank
- Knockback increased by 20%
These changed should hopefully encourage Bastion to be more mobile without making his Sentry mode more powerfull.
Brigitte
- Base health increase from 150 to 175 (225 max hp)
Repair Pack
- Healing reduced from 55 to 40 per second (max from 110 to 80)
These changes are intended to increase her survivability while lowering her healing output.
Echo
Sticky Bombs
- Cooldown increased from 6 to 8 seconds
This change is intended to lower the overall power creep in the game.
Genji
- 50 base health converted to shields (150 health 50 Shields.)
This change is intended to give Genji a bit more surviability when compared to other flankers
Hanzo
Storm Arrows
- Damage per arrow reduced from 70 to 60.
This change should prevent Hanzo from quickly bursting down tanks too auickly
Lucio
Soundbarrier
- Ultimate generation increased by 10%
_This should allow Lucio to keep up with both Zenyatta And Brigitte in terms of ultimate charge.
Mei
Moved to tank
- Base health increased from 250 to 350 health.
Endothermic Blaster
- Primary dps decreased from 55 to 50 damage per second
- Alternate fire decreased from 75 to 70 damage
- Freeze rate decreased by 20%
Cryofreeze
- Cooldown reduced from 12 to 10 seconds
- Maximum heal increased from 150 to 180 health
Ice Wall
- Cooldown reduced from 12 to 9.6 seconds
- Health per pillar decreased from 400 to 300 health
These changes should allow Mei's abilities to buffed while making her less annoying to play against.
Orisa
Protective Barrier
- Cooldown decreased from 10 to 8 seconds
This change should allow Orisa to be a main tank without requiring a second barrier.
Pharah
- 50 base health converted to shields
This change should allow Pharah to be more independent from Mercy without increasing the strength of the synergy too much.
Reinhardt
Rocket Hammer
- Damage reduced from 85 to 80
Barrier Field
Note: Although it says he has 625hp, the healing and damage taken have been modified so he effectivly has 550hp.
- Health increased from 1600 to 1800
This change should make maintaining Reinhardt’s barrier health a bit less stressful as well as allow him to compete with Orisa.
Roadhog
Scrap Gun
- Max ammo increased from 5 to 6
Take a breather
- Now heals allies for 60 health.
These changes should reduce Roadhog's down time and help him protect his team.
Sigma
Kinetic Grasp
- Cooldown reduces from 12 to 10 seconds
- Shields gained decreased from 60% to 30% of damage absorbed.
- Shield decay rate reduced by 50%
- Max shield reduced from 400 to 200
Experimental Barrier
- Regeneration rate increased from 80 to 160 health per second
- Health reduced from 700 to 350
- Cooldown when recalled removed
These changes are intended to fully move Sigma into the off tank role rather than have him occupy a weird intermediate position.
Soldier: 76
Helix Rockets
- Cooldown increased from 6 to 8 seconds
This change is intended to decrease the power creep from brefore.
Symmetra
Photon Projector
- (Energy orb) Max damage increased from 120 to 130
This change to her orbs is intended to balance out the charge tome by allowing her to two shot heroes with 250hp.
Wrecking Ball
Adaptive Shields
- Base shields given reduced from 100 to 75.
This chage should help lower Wrecking Ball's survivability to more managable levels
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