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Moderate Balance changes

CS8EZ

Just my attempt at balancinng the game.

Balance changes

Ana

  • 25 base health converted to shield health

This change is intended to make Ana less dependent on her co healer when hit with trash damage.

Ashe

B.O.B

  • Ult charge is reset to zero when Bob leaves

Baptiste

Regenerative Burst

  • Self healing decreased from 30 to 20 per second
  • Allied healing decreased from 15 to 10 healing per second
  • Now gives 25 temporary health that lasts a max of 5 seconds
  • No longer allows Baptiste to fire his gun while casting

This weakens Regen Burst's long term effect by reducing the max health gained from it while giving it some utility other than plain healing.

Bastion

Configuration: Recon

  • Damage per bullet increased from 20 to 22

Self Repair

  • Recharge rate increased by 20%

Configuration: Tank

  • Knockback increased by 20%

These changed should hopefully encourage Bastion to be more mobile without making his Sentry mode more powerfull.

Brigitte

  • Base health increase from 150 to 175 (225 max hp)

Repair Pack

  • Healing reduced from 55 to 40 per second (max from 110 to 80)

These changes are intended to increase her survivability while lowering her healing output.

Echo

Sticky Bombs

  • Cooldown increased from 6 to 8 seconds

This change is intended to lower the overall power creep in the game.

Genji

  • 50 base health converted to shields (150 health 50 Shields.)

This change is intended to give Genji a bit more surviability when compared to other flankers

Hanzo

Storm Arrows

  • Damage per arrow reduced from 70 to 60.

This change should prevent Hanzo from quickly bursting down tanks too auickly

Lucio

Soundbarrier

  • Ultimate generation increased by 10%

_This should allow Lucio to keep up with both Zenyatta And Brigitte in terms of ultimate charge.

Mei

Moved to tank

  • Base health increased from 250 to 350 health.

Endothermic Blaster

  • Primary dps decreased from 55 to 50 damage per second
  • Alternate fire decreased from 75 to 70 damage
  • Freeze rate decreased by 20%

Cryofreeze

  • Cooldown reduced from 12 to 10 seconds
  • Maximum heal increased from 150 to 180 health

Ice Wall

  • Cooldown reduced from 12 to 9.6 seconds
  • Health per pillar decreased from 400 to 300 health

These changes should allow Mei's abilities to buffed while making her less annoying to play against.

Orisa

Protective Barrier

  • Cooldown decreased from 10 to 8 seconds

This change should allow Orisa to be a main tank without requiring a second barrier.

Pharah

  • 50 base health converted to shields

This change should allow Pharah to be more independent from Mercy without increasing the strength of the synergy too much.

Reinhardt

Rocket Hammer

  • Damage reduced from 85 to 80

Barrier Field

Note: Although it says he has 625hp, the healing and damage taken have been modified so he effectivly has 550hp.

  • Health increased from 1600 to 1800

This change should make maintaining Reinhardt’s barrier health a bit less stressful as well as allow him to compete with Orisa.

Roadhog

Scrap Gun

  • Max ammo increased from 5 to 6

Take a breather

  • Now heals allies for 60 health.

These changes should reduce Roadhog's down time and help him protect his team.

Sigma

Kinetic Grasp

  • Cooldown reduces from 12 to 10 seconds
  • Shields gained decreased from 60% to 30% of damage absorbed.
  • Shield decay rate reduced by 50%
  • Max shield reduced from 400 to 200

Experimental Barrier

  • Regeneration rate increased from 80 to 160 health per second
  • Health reduced from 700 to 350
  • Cooldown when recalled removed

These changes are intended to fully move Sigma into the off tank role rather than have him occupy a weird intermediate position.

Soldier: 76

Helix Rockets

  • Cooldown increased from 6 to 8 seconds

This change is intended to decrease the power creep from brefore.

Symmetra

Photon Projector

  • (Energy orb) Max damage increased from 120 to 130

This change to her orbs is intended to balance out the charge tome by allowing her to two shot heroes with 250hp.

Wrecking Ball

Adaptive Shields

  • Base shields given reduced from 100 to 75.

This chage should help lower Wrecking Ball's survivability to more managable levels

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Update Log (8)

Made changes to Brig, Mercy, Symmetra, and Sigma.

Prevous Patch Notes

Ashe

B.O.B

Ult charge is reset to zero when Bob leaves
Bastion

Configuration: Recon

Damage per bullet increased from 20 to 22
Self Repair

Recharge rate increased by 20%
Configuration: Tank

Ultimate generation increased by 10%
Knockback increased by 20%
These changed should hopefully encourage Bastion to be more mobile without making his Sentry mode more powerfull.

Brigitte

Base health increased from 150 to 125 (Max 225hp)

Inspire

Healing per second reduced from 15 to 13.5
Barrier Shield

Regeneration increased from 85 to 102 shields per second
Repair Pack

Cooldown increased from 6 to 7.8 seconds
Now gives target 25 armor
Reduced healing per second from 55 to 49.5
These changes are intended to give Brigitte a bit more survivability while tuning down her healing output.

Echo

Sticky Bombs

Cooldown increased from 6 to 7.8 seconds
Mccree

Health increase from 200 tp 225.

Mei

Moved to tank

Base health increased from 250 to 350 health.
Endothermic Blaster

Primary dps decreased from 55 to 44 damage per second
Alternage fire decreased from 75 to 60 damage
Freeze rate decreased by 20%
Cryofreeze

Cooldown reduced from 12 to 9.6 seconds
Maximum heal increased from 150 to 180 health
Ice Wall

Cooldown reduced from 13 to 10.6 seconds
Health per pillar decreased from 400 to 200 health
These changes should allow Mei's abilities to buffed while making her less annoying to play against.

Mercy

Valkyrie

Now resets rez cooldown on activation
Decreased ultimate generation rate by 10%
Orisa

Protective Barrier

Cooldown decreased from 10 to 8 seconds
This change should allow Orisa to be a main tank without requiring a second barrier.

Pharah

50 base health converted to shields
This change should allow Pharah to be more independent from Mercy without increasing the strength of the synergy too much.

Reinhardt

Barrier Field

Note: Although it says he has 625hp, the healing and dealing taken have been modified so he effectivly has 500hp.

Health increased from 1600 to 2000
This change should make maintaining Reinhardt’s barrier health a bit less stressful as well as allow him to compete with Orisa.

Roadhog

Scrap Gun

Max ammo increased from 5 to 6
New Passive: Bad Deal

Halves ultimate charge gained from healing and damaging Roadhog
Whole Hog

Increased generation rate by 20%
Note: This was done by reduce Roadhogs total health, damage taken, and healing received by 50%.

Bad Deal reduces Roadhog’s feeding potential and the ultimate generation rate should balance out the reduced charge gained from Take a Breather

Sigma

Kinetic Grasp

Cooldown reduces from 12 to 9.6 seconds
Shields gained decreased by 50%
Accretion

Cooldown decreased from 10 to 9 seconds
Experimental Barrier

Regeneration rate increased from 80 to 160 health per second
Health reduced from 700 to 350
Cooldown when broken decreased from 5 to 4 seconds
Cooldown when recalled removed
These changes are intended to fully move Sigma into the off tank role rather than have him occupy a weird intermediate position.

Soldier: 76

Helix Rockets

Cooldown increased from 6 to 7.8
Symmetra

Shield health increased from 100 to 125 (225 max)
Photon Projector

(Energy orb) Max damage increased from 120 to 140
The health change should allow Symmetra to better survive while using her primary fire while the change to her orbs make them more impactful.

Widowmaker

Health lowered from 200 to 175.

Updated Sigma, Orisa, Symmetra, Ashe, and Roadhog.

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