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Update Log for 🛹 Translocator Parkour (12)

General update

  • Updated the Gibraltar level to use the new map layout.

Luckily not many checkpoints were affected, some had to be shifted around while some had to be removed. There's now 2 less checkpoints than before.

  • Added a failsafe for not being able to jump when you reset back to a checkpoint
  • Added a workaround fix for randomly getting reset when using translocator

General changes

  • Applied some temporary fix to HUD alignment on the left side (showing keybinds)
  • On the right side there's no changes because variable sized strings are a bit more complicated to fix
  • Added both versions of Watchpoint Gibraltar to the map pool

Complete checkpoints rework for Watchpoint Gibraltar

  • Number of checkpoints reduced from 90 to 55.
  • Checkpoint ring size increased from 0.9m to 1m

The purpose of this rework is to reduce the game duration overall, and make the checkpoints less difficult in general. In the original version, the checkpoints may be difficult to reach due to the tight and precise throwing angles required, or having to stand very close to the edge of the current checkpoint before throwing the Translocator. In the new sets of checkpoints, there are still a few of those situation, but it is way less common now. Hopefully the checkpoints are less obnoxious to reach.

Leaderboard system

  • Added a leaderboard system that shows the top 3 players and their times (Timed Mode)
  • Added a personal best score HUD (Timed Mode)

QoL Changes

  • A light shaft now appears as the next checkpoint to improve visibility (alongside with the ring)
  • When activating camera mode, a yellow outline now appears around you to show where you are.
  • There will no longer be a message for attempting to toggle Timed mode outside of Checkpoint 1
  • There will no longer be a message for attempting to skip checkpoints while in Timed mode.

Since their corresponding HUDs have been disabled in respective situation, there's isn't really a need for those error messages

Bug fixes

  • Fixed a bug that the Parkour completion message would show the timing in the incorrect format when the number of seconds is less than 10. (0s - 10s, 60s - 70s, etc)
  • Added a quick reset button (Bounded to Reload) if you want to go back to the previous checkpoint immediately

Some workshop codes changes in the background to improve maintainability.

almost 3 years ago

General update

  • UI overhaul

Imgur

  • Toggle Timed Mode no longer appears after the first checkpoint
  • Go to next/previous checkpoint no longer appears if you are in timed mode.

Updated the game description, as I changed my battletag recently.

Hotfix

  • Fixed a bug that players dying to environmental didn't respawn immediately.

Just reimport the code - CGQTB

General changes

  • You will no longer die if you fail, you simply get teleported back to the checkpoint. This should help lessen the noise when players die.
  • Translocator cooldown now set to 0s instead of 1s when completed a checkpoint or destroyed.
  • Fixed a bug where you can translocate and press interact at the same time to instantly reset cooldown of Translocator.
  • Moved checkpoint 67 to a slightly more difficult location.
  • Crouching makes you move 50% slower so it's easier for you to adjust your position.

Additions

  • You can now skip parkour checkpoints, or go back to previous checkpoint
  • Skip Checkpoint by using [Ability 1] + [Secondary Fire]
  • Go back to previous checkpoint by using [Ability 1] + [Primary Fire]
  • Skip feature is only for Non-timed mode.

  • Also added a HUD to show your current checkpoint

Checkpoints

  • Moved Checkpoint 14 slightly outwards to make it easier.

Changes

  • "Press [Secondary Fire] to view next checkpoint now appears as in world text
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