Luckily not many checkpoints were affected, some had to be shifted around while some had to be removed. There's now 2 less checkpoints than before.
The purpose of this rework is to reduce the game duration overall, and make the checkpoints less difficult in general. In the original version, the checkpoints may be difficult to reach due to the tight and precise throwing angles required, or having to stand very close to the edge of the current checkpoint before throwing the Translocator. In the new sets of checkpoints, there are still a few of those situation, but it is way less common now. Hopefully the checkpoints are less obnoxious to reach.
Since their corresponding HUDs have been disabled in respective situation, there's isn't really a need for those error messages
Some workshop codes changes in the background to improve maintainability.
Updated the game description, as I changed my battletag recently.
Just reimport the code - CGQTB
Skip feature is only for Non-timed mode.
Also added a HUD to show your current checkpoint