Team Deathmatch (4v4) but every hero has at least one change!
This is still in development so as I get more feedback, changes will be made.
Note: Supports got the most changes as you're supposed to play with 1 support. As you will see, playing with more than 1 support is going to feel imbalanced.
Intended Role Selection:
- 1 Tank
- 2 DPS
- 1 Support
Changes - (Outdated)
- Biotic Gernade: Healing Increased (60 → 100)
- Biotic Rifle: Healing Increased (75 → 85)
- Biotic Rifle: Healing Dealt to Amplified Teammates Increased (112.5 → 135)
- The Viper: Scoped Headshots Deal 25 More Damage
- Dynamite: Damage Increased (3.86 per tick → 5 per tick)
- Biotic Launcher: Splash Healing Increased (50 → 60)
- Immortality Field: Instantly Heals 100 Health
- Immoratlity Field: Cooldown Increased (23s → 25s)
- Configuration Tank: Heals 1.1 Health per Damage Dealt.
- Armor Pack: Instant Healing Increased (25 → 60)
- Armor Pack: Cooldown Increased (6s → 7s)
- Shield Bash: Damage Reduced by 35; Now Stuns for 1.0s.
- Peacemaker: Bodyshots Deal 14 Less Damage.
- Peacemaker: Headshots Deal 30 More Damage.
- Health Decreased (650 → 600)
- Booster Jets: Enemies Impacted are Knocked Down for 0.9s.
Doomfist (Tank → DPS)
- Health Decreased (450 → 250)
- Seismic Slam: Cooldown Decreased (7s → 6s)
- Power Block: Replaced for Uppercut.
- Uppercut: Deals 50 Damage to Players in a 4.5m Radius.
- Uppercut: Cooldown Set to 6s.
- Power Punch: Deals Similar Damage to his Old Punch. (Empowered Fist Scales this Damage by 2x)
- Empowered Fist now Exclusively Obtainable through Metoer Strike.
- Focusing Beam (Blue): Heals 5 Health per Damage tick.
- Focusing Beam (Purple): Heals 7.5 Health per Damage tick.
- New Passive: Self-Sustained - Heal 90 Health Over 2.9s after a Final Blow. (Does Not Stack)
- Storm Arrow: Heal 25 Health per Hit.
- Health Decreased (450 → 400)
- Commanding Shout: Heals 20 Health per Second for 5 Seconds.
- Carnage: Impact Damage Increased (90 → 100)
- Concussion Mine: Direct Hits Cause a 1.5s Stun.
- Healing Ofuda: Healing per Ofuda Increased. (13 → 15) (26 → 30)
- Suzu: Deals 75 Impact Damage to Enemies Knocked Back.
- Swift Step: Teleport Range Increased. (35m → 50m)
- Healing Blossom: Healing Increased (75 → 100)
- Tree of Life: Cost reduced by 4%.
- Pedal Platform: Cooldown Decreased (12s → 10s)
- Lifegrip & Heal Blossom Range Increased by _100%. _
- Lifegrip: Cooldown Decreased (16s → 15s)
- Rejuvanating Dash: Healing Increased by 100%
- Soundwave: Stuns Enemies for 0.4s.
- Healing Increased (15hp/s → 22.5hp/s)
- Primary Fire: Heals 1.275 Health per Damage Dealt.
- Caduceus Staff: Healing Increased (55hp/s → 60hp/s)
- Guardian Angel: Cooldown Decreased (2.5s → 1.25s)
- Valkyrie: Cost Decreased by_ 3%_.
- Valkyrie: Healing Increased (60hp/s → 65.4hp/s)
- Fade: Heals Moira 50 Health
- Fade: Cooldown Increased (6s → 7s)
- Biotic Grasp: Max Healing Increased (3.5hp → 4.25hp)
- Health Decreased (550 → 425)
- Javelin Spin: Heal 5 Health per Damage Dealt.
- Terra Surge: Heal 5 Health per Damage Dealt.
- Rocket Launcher: Direct Hits Heal 25 Health.
- Shadow Step: Heal 75 Health after the Animation.
- Health Decreased (450 → 375)
- Nemesis Form: Hits cause a 1.5s slow.
- Nemesis Form: Health Decreased (675 → 563)
- Health Decreased (650 → 500)
- Shield Barrier: Health Decreased (1600 → 1167)
- Firestrike: Causes a 5s Burning Effect that Deals 10dp/s.
- Health Decreased (700 → 575)
- Take a Breather: Heals 12.5hp/s for _8s. _
- Chain Hook: Stuns for 0.75s.
- Kinectic Grasp: Causes Low Gravity for 2s.
- Helix Rockets: Max Splash Damage Causes a 0.25s Stun.
- Railgun: Dealing 100 or More Damage Causes a 40% Slow for 3s. (5s Cooldown)
- Health Decreased (200 → 175)
- Hack: Hacked Opponents Recieve 25% Less Healing
- Hack: Cooldown Increased (4s → 7s)
- Photon Barrier: Grants Symmetra 75 Temporary Health.
- Overclock: Heals 100 Health Over 5s.
- Blink: Heal 10 Health per Blink.
- Health Increased (175 → 200)
- Infra-Sight: Grants Widowmaker 25% Bonus Damage to All Enemies for 15s.
- Health Decreased (550 → 500)
- Passive: When Under 125 Health, Gain 100% More Damage for 2.5s.
- Passive: Activates Once per Life.
- Health Decreased (700 → 600)
- Piledriver: Causes a 1s Stun if Damage Dealt is More than 49.
- Health Decreased (475 → 400)
- Photon Barrier (Self): Instantly Heals 50 Health.
- Kick: Causes a 1s, 25% Slow. (5s cooldown)
- Harmony Orb: Healing Increased (30hp/s → 35hp/s)