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Sinz7__

Overwatch 2 But Every Hero has a Change!

Team Deathmatch (4v4) but every hero has at least one change!

This is still in development so as I get more feedback, changes will be made.
Note: Supports got the most changes as you're supposed to play with 1 support. As you will see, playing with more than 1 support is going to feel imbalanced.

Intended Role Selection:

  • 1 Tank
  • 2 DPS
  • 1 Support

Changes - (Outdated)

Ana

  • Biotic Gernade: Healing Increased (60 → 100)
  • Biotic Rifle: Healing Increased (75 → 85)
  • Biotic Rifle: Healing Dealt to Amplified Teammates Increased (112.5 → 135)

Ashe

  • The Viper: Scoped Headshots Deal 25 More Damage
  • Dynamite: Damage Increased (3.86 per tick → 5 per tick)

Baptiste

  • Biotic Launcher: Splash Healing Increased (50 → 60)
  • Immortality Field: Instantly Heals 100 Health
  • Immoratlity Field: Cooldown Increased (23s → 25s)

Bastion

  • Configuration Tank: Heals 1.1 Health per Damage Dealt.

Brigitte

  • Armor Pack: Instant Healing Increased (25 → 60)
  • Armor Pack: Cooldown Increased (6s → 7s)
  • Shield Bash: Damage Reduced by 35; Now Stuns for 1.0s.

Cassidy

  • Peacemaker: Bodyshots Deal 14 Less Damage.
  • Peacemaker: Headshots Deal 30 More Damage.

D.Va

  • Health Decreased (650 → 600)
  • Booster Jets: Enemies Impacted are Knocked Down for 0.9s.

Doomfist (Tank → DPS)

  • Health Decreased (450 → 250)
  • Seismic Slam: Cooldown Decreased (7s → 6s)
  • Power Block: Replaced for Uppercut.
  • Uppercut: Deals 50 Damage to Players in a 4.5m Radius.
  • Uppercut: Cooldown Set to 6s.
  • Power Punch: Deals Similar Damage to his Old Punch. (Empowered Fist Scales this Damage by 2x)
  • Empowered Fist now Exclusively Obtainable through Metoer Strike.

Echo

  • Focusing Beam (Blue): Heals 5 Health per Damage tick.
  • Focusing Beam (Purple): Heals 7.5 Health per Damage tick.

Genji

  • New Passive: Self-Sustained - Heal 90 Health Over 2.9s after a Final Blow. (Does Not Stack)

Hanzo

  • Storm Arrow: Heal 25 Health per Hit.

Junker Queen

  • Health Decreased (450 → 400)
  • Commanding Shout: Heals 20 Health per Second for 5 Seconds.
  • Carnage: Impact Damage Increased (90 → 100)

Junkrat

  • Concussion Mine: Direct Hits Cause a 1.5s Stun.

Kiriko

  • Healing Ofuda: Healing per Ofuda Increased. (13 → 15) (26 → 30)
  • Suzu: Deals 75 Impact Damage to Enemies Knocked Back.
  • Swift Step: Teleport Range Increased. (35m → 50m)

Lifeweaver

  • Healing Blossom: Healing Increased (75 → 100)
  • Tree of Life: Cost reduced by 4%.
  • Pedal Platform: Cooldown Decreased (12s → 10s)
  • Lifegrip & Heal Blossom Range Increased by _100%. _
  • Lifegrip: Cooldown Decreased (16s → 15s)
  • Rejuvanating Dash: Healing Increased by 100%

Lúcio

  • Soundwave: Stuns Enemies for 0.4s.
  • Healing Increased (15hp/s → 22.5hp/s)

Mei

  • Primary Fire: Heals 1.275 Health per Damage Dealt.

Mercy

  • Caduceus Staff: Healing Increased (55hp/s → 60hp/s)
  • Guardian Angel: Cooldown Decreased (2.5s → 1.25s)
  • Valkyrie: Cost Decreased by_ 3%_.
  • Valkyrie: Healing Increased (60hp/s → 65.4hp/s)

Moira

  • Fade: Heals Moira 50 Health
  • Fade: Cooldown Increased (6s → 7s)
  • Biotic Grasp: Max Healing Increased (3.5hp → 4.25hp)

Orisa

  • Health Decreased (550 → 425)
  • Javelin Spin: Heal 5 Health per Damage Dealt.
  • Terra Surge: Heal 5 Health per Damage Dealt.

Pharah

  • Rocket Launcher: Direct Hits Heal 25 Health.

Reaper

  • Shadow Step: Heal 75 Health after the Animation.

Ramattra

  • Health Decreased (450 → 375)
  • Nemesis Form: Hits cause a 1.5s slow.
  • Nemesis Form: Health Decreased (675 → 563)

Reinhardt

  • Health Decreased (650 → 500)
  • Shield Barrier: Health Decreased (1600 → 1167)
  • Firestrike: Causes a 5s Burning Effect that Deals 10dp/s.

Roadhog

  • Health Decreased (700 → 575)
  • Take a Breather: Heals 12.5hp/s for _8s. _
  • Chain Hook: Stuns for 0.75s.

Sigma

  • Kinectic Grasp: Causes Low Gravity for 2s.

Solider: 76

  • Helix Rockets: Max Splash Damage Causes a 0.25s Stun.

Sojourn

  • Railgun: Dealing 100 or More Damage Causes a 40% Slow for 3s. (5s Cooldown)

Sombra

  • Health Decreased (200 → 175)
  • Hack: Hacked Opponents Recieve 25% Less Healing
  • Hack: Cooldown Increased (4s → 7s)

Symmetra

  • Photon Barrier: Grants Symmetra 75 Temporary Health.

Torbjörn

  • Overclock: Heals 100 Health Over 5s.

Tracer

  • Blink: Heal 10 Health per Blink.

Widowmaker

  • Health Increased (175 → 200)
  • Infra-Sight: Grants Widowmaker 25% Bonus Damage to All Enemies for 15s.

Winston

  • Health Decreased (550 → 500)
  • Passive: When Under 125 Health, Gain 100% More Damage for 2.5s.
  • Passive: Activates Once per Life.

Wrecking Ball

  • Health Decreased (700 → 600)
  • Piledriver: Causes a 1s Stun if Damage Dealt is More than 49.

Zarya

  • Health Decreased (475 → 400)
  • Photon Barrier (Self): Instantly Heals 50 Health.

Zenyatta

  • Kick: Causes a 1s, 25% Slow. (5s cooldown)
  • Harmony Orb: Healing Increased (30hp/s → 35hp/s)
Players | 1 - 12
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 32 more...
Created at:
Last updated:
Current version: 2.8 Balance Patch

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