Found by Zezombye, the game mode will now appear in the custom game menu as the actual Junkenstein. It will also appear like this in the custom game lobby finder.
WARNING: The title will go away if you change an option in the workshop settings, so if you want to keep it save it as a preset!
In this update, the more bots extension and custom names action is used to make a more fluent pve experience. Allowing the addition of 20 bots on the opposite team.
This means that you can indeed play 6ve as only 18 bots would be allowed on the opposite team!
This is a great opportunity for Junkenstein's Revenge to get an update so that Endless can have a more fluent experience! I hope you enjoy this update!
The game mode was unplayable so I removed the anti-copy!
Updates/Fixes:
I fixed a bug which made the game unplayable, again sorry!
That someone who copied the gamemode will highly likely know what they've done.
You can now modify the delay of shock-tires to the lowest delay of 1 second (or be a noob and make it 500 seconds)!
I hope you enjoy this update.
Located under Difficulty, picks a random number between "MIN" and "MAX", so MIN: "1" and MAX: "1" would just be a 1 second delay
Fixes
I felt like these changes could make the kill feed feel not as congested as it used to be, this is as you would see Zomnic and Zombardier deaths in kill feed, which would wash out the bosses and Shock-tires being killed in the kill feed. As a sidenote, I also partially did it since Zomnic kills aren't counted on the kill feed.
Fixes
Three they were is only available with 3 players (duh)
Bots like Zombardiers and Bosses should now find it hard to get stuck. Especially in parts under the bridge. They should also find it hard to jump off the map, but obviously it can still happen.
Hope you enjoy this update, and hopefully bots don't get brain damage!
(Check back here for more Bosses)
This is the result of killing The Reaper
I have updated the Difficulty modes so that they feel more like the original, Symmetra is next to be updated.
This will NOT be counted as a new version
The Witch now circles who ever she pockets, it's not constant circling. This makes the Witch harder to hit, but also prone to falling off the edge! Give me feedback on how it goes, and I'd love to hear from you guys!
If Reaper gets too close to you whilst in wraith form, he will circle you :)
I'll be adding more modes so stay in touch!
New Junkenstein's Revenge 2020 trailer has been released, updating game mode as event goes by!
In this update, Symmetra circles enemies so it will now be harder to kill her! I got some help from the wonderful people on the workshop.codes discord and I got a solution! Thanks!
Junkrat has grown legs and can move if hooked off his platform, and if you get a certain distance away from him :)
P.S: Junkenstein's Aim is way better now :)
Enjoy!
This update is supposed to reveal what me and some other people on a discord server have been talking about for a long time, I have been trying to figure out how to make Junkenstein aim better. I found a message that SpadeInTheDirt has made about Junkenstein's aiming and I took a look at it, his aiming is okay... but the bombs take a while to get to the player in which he is still very accurate. Have a go and see what it's like, if we can we might update it to make him aim more forwards like he usually would.
Pick from a range of difficulties that are very similar to the original Junkenstein's
Also the scoreboard has been added back :)
This will make the Zombardiers feel as if they are actually in the battle rather than standing aimlessly in the distance
I feel like this game mode was the best game mode to ever make, and it was! It was a great idea. I will still be making updates though as there will be more workshop updates to make the game mode better. I feel like removing the WIP is for the best as I am no longer doing frequent updates that completely change game mode. I hope everyone understands this, but just another heads up I AM NOT ABANDONING THE PROJECT.
This game mode was requested by Dead By Friendship: https://www.youtube.com/channel/UC4sfC88XLLIceQD1dwTwCZw
Reply to this post on Reddit and name a Junkenstein game mode and I will make it!
Thanks for all the YouTube videos! It's been Great Finding Bugs!
There is a new outro for the whole team dying
There is a new outro for the door being destroyed
Scoring:
The Maestro has entered Dr Junkenstein's team to help break down the gate of castle Aldersbrunn. Defend the castle and stop Dr Junkenstein and his friends from getting inside!
The mode is Experimental as Sigma isn't usually in Junkenstein's Revenge, so I added him as I wondered what it would be like. Also I'd like to hear some comments on how it goes and if they enjoyed it or not. So anyways, enjoy!
I have finally created some good pathfinding for Junkenstein's Revenge, credit for ItsDeltin for helping me with the pathfinding as I am new to it. Go and check out his github for more information about Overwatch Pathfinding. The new pathfinding update is included to all the bosses! (apart from Dr Junkenstein)
One quick update!
When turned on you get to play whatever character you like!
The game doesn't end, and bosses keep coming. If the whole team dies the game ends and the defending team wins. If the door gets destroyed you lose.
I have allowed The Summoner to secondary fire.