# New Hero - GenjI!
For more details about OWFC buffs, nerfs, and changes, please refer to this document!
The "↑" represents a buff while the "↓" represents a nerf. The "()" represents what a value was before it was changed.
https://docs.google.com/spreadsheets/d/1h9qmA8EetEbjgRUD2h6VYv3_5LIZ1rddfWL7aM81PYc/edit?usp=sharing
▸ New Character: Added Brigitte!
▸ New Map: Blizzard World!
▸ New Map: Eichenwalde!
▸ New Map: Lijang Control Center!
▸ New Map: Paris!
▸ Added a pre-game hero selection.
▸ Holding Crouch in the air will now initiate a "fast-fall."
▸ Super Attacks now provoke the camera angle to change briefly.
▸ Altered how the Shield is displayed.
The Shield now shrinks more slowly and breaks at a larger radius than before. Both changes are purely visual.
▸ Fixed a glitch where summons would not respawn.
▸ Fixed unintended interactions with the Death Handler.
▸ Fixed the common "facing" glitch.
Players should no longer get stuck facing the wrong directions.
▸ Altered the position players spawn on Workshop Island.
▸ Reworked Doomfist's Light Forward Aerial.
Now, Sombra will only appear if the opponent is in "Hit-stun." On top of throwing out a weak melee attack, Sombra now teleports Doomfist to her. Sombra no longer launches at an upward or downward angle but launches horizontally.
—————— Light Attacks ——————
_Light Aerial Attack _
Launch Angle | 90° → -90°
Launch Power | 7.5 → 12.5
"Hyperspheres"
Damage to Enemy | 5 → 3
Damage to Shield | 7 → 5
"The Widow's Kiss"
Damage to Enemy | 18 → 16
Damage to Shield | 45 → 35
—————— Heavy Attacks ——————
Rocket Punch (Aerial)
[Normal]
Damage to Enemy | 5 → 4
Damage to Shield | 15 → 11
[Overcharge]
Damage to Enemy | 20 → 14
Damage to Shield | 35 → 25
Flying Uppercut
Damage to Enemy | 5 → 4
Super Uppercut
Damage to Enemy | 17 → 19
Damage to Shield | 35 → 40
—————— Super Attacks ——————
Death Blossom
Removed invincibility
Deals damage every 30 frames
Damage to Enemy | 5 → 3
Coalescence
Deals damage every 20 frames
Invincibility Frames | 20 → 10
▸ Added a link to the OWFC Discord to the game HUD.
▸ Changed how Invincibility Frames are displayed.
Now instead of being displayed as white sparkles, they give a yellow outline to an invincible player.
▸ Changed how Shield Breaks are handled.
Instead of being invincible for 50 frames after a Shield Break, players are now invincible until they have been grounded for 10 frames.
▸ Doomfist's Light Crouch attack now works properly.
——————
The goal of these alterations was to make Invincibility Frames more obvious to players and to make Shield Breaks more representative of the Super Smash Bros. series the concept was taken from. For now, these changes are very small. However, in next week's patch, the Death Handler will be addressed along with a few minor bugs.