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Update Log for 🧊 Mei Training Facility (24)

General changes

  • Added a button that lets you teleport to other map sections for Control maps (eg: Busan, Oasis)
  • Note that this button is only accessible in the main menu (When you are selecting which training to do)

Added an "Alternate control to start training" in Workshop settings, allowing you to use [Crouch + Reload] instead of [Interact] to start/pause trainings.

Aim Training and Cryofreeze Reaction Training have been removed from this workshop

  • The reason why I've decided to remove Aim Training and Reaction Training from heroes-specific training facilities is because Heroes Training Facility (AZSX9) offers the exact same aim training and reaction training, but for all heroes.
  • Previously, everytime there's an update to aim training, I also have to update all the heroes-specific training facilities, which is honestly quite daunting.
  • Now, with only 1 training facility having Aim Training and Reaction Training, this reduced duplicate content to update, which means updating content will be much easier.
  • Moving forward, all hero-specific training facilities will only have training specific to the hero's abilities.

General Changes

  • Made the button texts bigger!

Aim Training Changes

  • Updated AI for some enemies to be optimised for OW2: Cassidy, Doomfist, Winston, and Reinhardt.

Reaction Training Changes

  • Removed Brigette, she no longer has any crucial abilities to react to.
  • Sombra now hacks while in stealth.
  • Changes to the Reaction Test sequence. Now teleporting enemies into position will take place before a random wait time. It used to be a random wait time happens before enemies teleport into position. This should help deal with issue that you can see the enemy slightly jitter because the enemy wasn't teleported perfectly on the ground, allowing you to predict exactly when they will use abilities.

Wall Placement Changes

  • Updated Orisa AI, now uses Terra Surge instead of Halt.
  • Updated Reinhardt and Doomfist respawning point.
  • Removed Bastion.

Blizzard Tossing Changes

  • Orisa now uses Javelin Spin.

General update

  • Fixed "Invalid map"
  • Removed Assault maps and workshop maps
  • Added Push maps

Note that this update aims to make the workshop importable into ow2 without importing issues, but some AIs are coded for OW1, this will be fixed in the coming days

General changes

  • Time to show/hide menu reduced to 0.25s (was 0.5s)

Aim Training changes

  • New modifier: [Passive]

When turned on, enemies will not attack you or use offensive abilities. Though they will still use their movement abilities, even if they do damage (e.g: Doomfist abilities).

Aim Training AI Bots changes

  • Ana now shoots with her rifle
  • Moira can now use Biotic Orbs
  • Baby Dva can re-enter mech faster
  • Dva now shoots with her weapon in both forms
  • Winston now attacks with Tesla Cannon
  • Overhaul Doomfist's AI, now uses hand cannon
  • Lucio can now attack with Sonic Amplifier
  • Echo can now attack with Tri shot and Sticky Bombs
  • Sigma can now attack with Hyperspheres

Bug Fixes

  • Fixed a bug that Tracer bot would end up in spawn room if she used recall immediately after respawning. Now recall will be disabled for the first 3s after she respawns

Bug fixes

  • Fixed an issue where players can get stuck in an infinite death loop if they "started" the training over a ledge leading to environmental death or inside the death plane of the map.
  • Now players will respawn in their spawn room in they die to environmental death.
almost 3 years ago

Ice Wall Placement and Blizzard Tossing changes

  • While adding/removing/setting enemy spawns, you get a jump boost that allows you to get a better angle for adding/removing enemy spawns.
  • While adding/removing/setting enemy spawns, you can crouch to float midair for finer adjustments.
almost 3 years ago
  • [Wall Placement] Enemy now only starts using abilities when they are not frozen.
  • [Blizzard Tossing] Fixed a bug that "Set enemy spawn" persists after exiting and re-entering "Blizzard Tossing" training
almost 3 years ago

Wall Placement changes

  • Fixed an issue with Dva teleporting to another place briefly before next round of ability usage.
  • Bots will only start using their abilities if they are not frozen.
almost 3 years ago

2.0 upgrades!

The main changes moving forward from Training Chamber series is that you can now train in any map you like, even in the Workshop Chamber! You can now incorporate natural covers in your training

General changes

  • You can now train in any competitive/workshop maps you like.
  • Select training/enemy is now [Primary Fire] button.
  • You can now pause trainings, hold [Interact] for 0.5s toggle start/pause (also hides selection menu).
  • An informative small message now appears when you activate any of the aim/reaction training modifiers.

Aim Training changes

  • D.va now uses Defence Matrix and Call Mech.
  • Added Sigma bot, uses shield and kinetic grasp.
  • Removed Middle Wall aim modifier, since there's natural covers, this is now redundant.
  • Added Fast Ultimate aim modifier, gain ultimates instantly.

Reaction Training changes

  • Added Random Position modifier, bots can spawn at random positions around you.
  • Added Invisible Enemy modifier, bots are invisible before they use their abilities.
  • Pharah now uses Jump Jet before using barrage.
  • Tracer now recalls after using Pulse Bomb.
  • Junkrat now uses Rip Tire.

Ice Wall Placement changes

  • Added Moira, Reaper, Roadhog, Orisa, and Sigma bots
  • Doomfist can now use Rocket Punch (alongside with Meteor Strike)
  • Implemented a "Spawn point system", enemy will spawn at a random spawn point during each Ice Wall Placement test. You can manually add or remove spawn points. More details in the workshop info.
  • Camera is now free-rotating instead of top-down

Blizzard Tossing changes

  • Enemies now move around instead of being stationary.
  • Sombra now randomly uses EMP
  • Sigma/D.va/Genji uses their Kinetic grasp/Defence matrix/Deflect more often
  • Implemented a "Spawn point system", enemy will spawn and move around that area, and can be set to be in a new location. More details in the workshop info.
  • Camera is now free-rotating instead of top-down.
almost 3 years ago

New Aim Training Modifier: Middle Wall

  • Creates a stacking ice wall in the middle of the chamber. Good for simulating high grounds or a cover.

Updated the game description, as I changed my battletag recently. Also made the description shorter.

General

  • Rebuilt the code from ground up, using some of the new features such as Evaluate once and colour re-evaluation.
  • You can now hold Interact for 2 seconds to go back to main menu.
  • Training Bots now have a random aim offset to simulate inaccurate shooting. This offset can be adjusted in the Custom Workshop settings.
  • Player no longer has invincibility, but can be received in Aim Training as a Training modifier.
  • Some UI layout adjustment

Aim Training Modifiers

  • Added 2 new training modifiers
  • Invincible: You can't die
  • Infinite Ammo: You won't run out of ammo
  • Training Modifier buttons are now in yellow, and in the middle of the control panel wall
  • Both ally/enemy Mercy bots can heal and damage boost, and turns faster.

Custom Workshop Settings

  • Added 2 custom workshop settings to customise your training experience (For Aim training)
  • Bot accuracy offset: Controls how accurate are the training bots' shots. 0.00 is aimbot-like, 1.00 is terrible aim.
  • Allow multiple bots to spawn: Controls whether or not you can spawn more than 1 training bots in Aim Training (Up to 6 maximum include enemy Mercy pocket)

Heroes Updates for Aim Training

  • Adjusted Widow's grapple hook so she can always hook away.
  • Genji, Doomfist, and Soldier76's turn rate is now at 100 degrees per second, down from 180.
  • Pharah now shoots at you.
  • Reinhardt now uses hammer when he's near you.
  • Lucio no longer just wall rides around the chamber wall.

Cryofreeze Reaction

  • Added D.va and Tracer for bomb dodging reaction.
  • Doomfist now uses Meteor Strike.
  • Wrecking Ball now uses piledriver anywhere near you, instead of in front of you.

UI Hiding

  • Added a button for you to hide UI during your training. Located top right of the panel.
  • All in-world text and buttons will be hidden from view when UI Hiding is active. Except the UI Hiding Button and Back Button
  • Enemy selection buttons will be locked when UI Hiding is active.

New training modifier

Added Your Mercy pocket mode for Aim training section, which spawns a Mercy that damage boosts you.

  • Fixed a bug where Training Bots face towards the middle of the pack spawning location in Blizzard Tossing after they die.
  • Some code clean up.

General changes

  • You only need to hold your primary fire for 0.5s to select a button (spawning training partner, select a training etc.), instead of the current 1s.

Aim Practice

  • Added Mercy Pocket mode for your training partner to have constant healing.

General changes

  • There will now be sound effects when spawning and despawning Training Partners
  • Code changes to how the game resets the training when going back to Main Menu

Blizzard Tossing

  • Bots now face random direction instead of facing the middle of the pack spawn point.

Training Partner changes

  • Mccree, Reaper, Moira, Tracer, and Genji now shoots on you.
  • Ashe now uses hipfire and scope at random.

Changes to Training Partners for Aim Training

Ana: Now uses sleep dart
Mccree: Now uses Flashbang
Hanzo: Now shoots on you, and Lunge is on a fixed timing instead of dependent on jumping

New Training Partners for Aim Training

  • Mei
  • Widowmaker
  • Ashe

General changes

  • You now spawn with unkillable status.

Hotfix

  • Fixed a bug where toggling "More HP" mode does not change the current HP of the training partner in Aim Training section.
  • Now when "More HP" mode is toggled, the training partner's current HP will be set to max.

General changes

  • All HUDs/In world text now shows your input binding instead of the button to press.
  • In Blizzard Tossing, renamed "New configuration" to "Reset configuration".
  • Changed the colour of the HUD for the top middle text ("Press Interact to toggle camera"/"Enemies spawn on the left") to Aqua for better clarity.

Cryofreeze Reaction Trainer

  • Added Gravitic Flux reaction trainer for Sigma. Sigma now uses either Accretion or Gravitic Flux at random.
  • Changed the way "Failed" is detected. You will now considered as "Fail" if you take damage, took knockback from Pharah, or get Hacked.
  • Remove "Success" message, felt weird when you received the "Success" message but the ability hasn't cast finish and you get hit, resulting in "Fail"

General changes

  • Displayed Workshop code on the top right of the screen.
almost 4 years ago

Bug fixes

  • Fixed a bug where Genji's rate of turn is incorrect after doing swift strike in Weapon Aiming mode.
almost 4 years ago
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