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Update Log for Kanezaka Turf Wars (Zombies) (6)

  • Added a ton of visual/audio effects, mainly for Pack a Punch and other upgrades.
  • Mercy's PaP now lowers the cooldown of her resurrect as well
  • Reworked Symmetra's PaP. Now chains her primary fire to nearby enemies. Damage falls off per enemy chained. Works through walls.
  • Reworked Pharah's PaP. Upon using jump jet, grants invulnerability and massive projectile speed.
  • Reworked Zenyatta's PaP. Upon healing an ally that is below 33% health with Harmony Orb, Zenyatta automatically teleports to the ally and uses Transcendence.
  • Genji's PaP activates upon Swift Strike, and resets Swift Strike cooldown. Genji receives 75% ult charge after ulting.
  • Widowmaker's PaP no longer requires a headshot to activate, heals for damage dealt, and resets Grapple cooldown.
  • Moira's PaP effect for damage orb only activates when the enemy is below 25% health.
  • Increased Bastion's PaP effect's knockback
  • Added a visual indicator on control point bonus objective, as well as an audio queue to indicate progress
  • Reduced the cost of shop upgrades to 1000 points each, reduced damage/health/healing gained accordingly. This gives you better control over your stats, and allows you to purchase more frequently as you don't have to save up as much.
  • Ghost Round effects changed to cloud for better clarity.
  • Enemies deflect much less frequently during ultimates.
  • Added tips that appear when in range for Shop Upgrades, Mystery Tank, Nano-Upgrade, Akande Gloves, and Lucio Headphones to describe what they do, and clarify some mechanics.
  • Reduced damage of elite enemies
  • The number of enemies per wave now caps off at 32 at round 16. This keeps the waves moving quicker, but keep that in mind as you will have less time to increase your stats in later rounds.
  • Grouped enemies will attack less frequently if more enemies are nearby. For example a lone Genji will swipe every second, while a Genji next to 5 other Genjis will take longer to swipe again.
  • Edited the victory circle text to better clarify how to win.
  • Max Health stat upgrade provides 25% health per upgrade again.
  • Increased damage of elite enemies
  • Raised enemy speed floor based on player count. Higher for 1-3 players, same for 4 players.
  • Max Health powerup in the shop now provides 20% max health, down from 25%.
  • Decreased the duration of Doomfist's Nano-Upgrade knockdown
  • Tracer's Nano-Upgrade no longer hacks nearby enemies or instantly kills enemies. Pulse bomb damage now chains to nearby enemies after a brief time, killing enemies within 8 meters of each other.
  • The amount of healing required before receiving points now scales with the healer's Healing Dealt stat. This should level out the points healers get over time as everyone gets more max health and healers deal more heals.
  • Genji bots get replaced with Elite Genji bots in response to players gaining large stat increases from the Shop. This should keep things relatively difficult for players who are easily gaining points and outpacing the zombie stat growth. (This will most likely be tweaked as I see more players reach this late game stage)
  • Mystery Tank HUD Text now only shows if you currently possess a tank hero.
  • Control Point Bonus Objective progress bar now shows how many players are within the objective.
  • Widowmaker's Ultimate now prevents enemies from becoming invisible during the Ghost challenge rounds.
  • Raised the difficulty floor for per-player scaling. Meaning at 4 players, the difficulty hasn't changed. But for 1-3 players, enemies will be harder than they were before.
  • Added a grace period after being revived. You will now be phased out for 3 seconds after being revived by an ally or Mercy's Blessing, or after losing your Mystery Tank.
  • All players are fully healed upon completion of a round
  • Gave the juggernaut more health, less damage received.
  • Lowered the amount of armor received from Brigitte's Nano-Upgrade.
  • Zenyatta's Nano-Upgrade now only activates when the target is above 50% health
  • Genji now receives 50% ult charge after using his ult with Nano-Upgrade.
  • Dragonfall Hanzos are now destroyed as soon as the Dragonfall Round is over A couple bug fixes/minor tweaks to make things work better:
  • Fixed an error causing healing to not grant points... BIG oops...
  • Fixed a problem with the skull icon over the last bot in the round staying in the game permanently.
  • Fixed the self-nano for Ana
  • Using the self-nano as Ana now resets your ult charge to 0 after it is over, as you wouldn't be able to build ult during nano anyway.
  • Players can no longer pick up the Delivery objective while dead.
  • Fixed an error causing Mercy's Nano-Upgrade not to function if there were less than 8 enemies remaining in the round.
  • Fixed a bug where swapping to a tank while invisible as Sombra caused you to appear invisible to the bots
  • Fixed an issue where the Lucio Headphones and Delivery HUD Texts were being saved to the same place, causing issues with removing them when necessary. (oops)
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