Create

Update Log for Colour Dance (12)

The long awaited update has finally arrived, Colour Dance 2.0 is here! This update brings in a huge amount of changes that's been cooking for almost a year! Happy dancing!

General Updates

  • Rebuilt the majority of the code from the ground up
  • Reworked majority of game calculations and randomisations
  • The timer is now displayed by a progress bar as opposed to a number
  • Adjusted the timer formula
    • The old formula is still accessible (see Configuration for details)
    • This new formula is designed to make use of the later rounds
  • Round interchange duration reduced from ~7s to ~2s (the time is given to allow players to reposition)
  • While a colour is being selected, the "find a [colour] sphere!" HUD changes colour in a roulette wheel-esque way
    • Colours that aren't enabled can appear in this
  • Made several optimisations
  • Increased the maximum number of rounds from 20 to 30
  • Increased the maximum number of rounds for transforming maps from 15 to 30
  • Added an innate cooldown on kill credit applying
  • Players can now earn assists if they contributed to an enemy's demise but were not the last attacker
  • Due to the complete rework of this mode and the increased maximum element count, the array rework has ceased
  • The small message displayed upon death is now randomised
  • Sphere radii increased from 3.1m to 3.3m
    • This added generosity in sphere detection should allow scenarios where a player looks like they are inside to be counted
    • Tiebreaker ignores this, keeping the 3.1m detection radius
  • Added code snippet

Colour Updates

  • Adjusted the spawn rate of colours so that a new colour is introduced every second round until round 10
    • After round 10, a new colour is added until the base colour pool is completed
  • Added Rose to the base colour pool
  • Added Turquoise to the base colour pool
  • The other colours aren't added normally due to the following:
    • Black: too difficult to see in most scenarios
    • Grey: practically invisible
    • Lime Green: too similar to green
    • Sky Blue: too similar to blue/aqua
    • Violet: too similar to blue

NEW FEATURE - COLOUR BLIND MODE

Players who are colour blind can finally enjoy this gamemode with this newly added feature. When enabled, in-world texts
are created within each sphere for better identification. You may optionally choose whether the text is always white or match their parent sphere & adjust the size

Tiebreaker

  • Added Orange, Aqua, Rose & Turquoise to the tiebreaker
  • The colour layout is no longer set for each sphere
    • Beforehand, tiebreaker had a specific layout for the sphere colours (sphere 1 would always be white, sphere 2 would always be yellow etc.)
    • This now makes it so memorising where a sphere of that colour would be in the tiebreaker impossible
  • Refined the tiebreaker's initialisation when no players are alive
    • The game won't argue with itself anymore on start up, allowing for the spheres to stay as they were on the round players failed
    • Removed the icon generated when starting the tiebreaker as the sphere colours now stay consistent

Configuration

  • Although not available due to the Workshop Settings tab being disabled, this feature received an overhaul back when this version began production
  • Refined some options for better clarity
  • Merged "Custom Abilities" and "Echo Has Access To Custom Abilities" for easier use

NEW OPTIONS:

  • Enable [colour]
    • This option allows for you to optionally enable/disable additional colours not normally accessible. Please note that tiebreaker does not adhere to this setting
    • Colours added this way are immediately added, regardless of the colour pool setting
      • This will change in a future patch
  • Colour Pool Mode
    • This option allows for you to modify the way the colour pool works
      • Progressive is the regular mode where new colours are introduced as the rounds go on
      • All Unlocked enables every colour from the getgo
      • Random generates a random colour pool each time out of every colour
    • Tiebreaker does not adhere to this setting
  • Hero Modifications
    • This option allows randomised hero sizes, voices or both for a more chaotic experience
  • Display Ability Duration Bar
    • Disables/enables the visibility of progress bars when certain abilities are used
  • Colour Blind Mode
    • Enables/Disables the Colour Blind mode.
      • Selecting "White Text" causes the colour blind text to appear white
      • Selecting "Matching Text" makes the text match the colour of the sphere it is defining
  • Text Size
    • Adjusts the size of the text for the colour blind mode
  • Timer Formula
    • Determines whether to use the original or new time formula
  • Duration Multiplier
    • Applies a multiplier to the timer (for example, setting this to 200% doubles the timer's duration)

Powerups

  • Removed
  • Players often would aim to get the powerups and end up dying as a result, making them not worth the effort. Additionally, though multiple reworks were conducted, none of them adequately addressed the issue without having too much of a power budget. As such, they have been removed. This feature may be reimplemented in the future.

Hero Updates

  • With this new edition, a new balance philosophy has been adapted. Previously, heroes often were locked to having a limited portion of their kits in order to make them fulfill specific niches (e.g. Ashe specifically to slow enemies, Brigitte to knock enemies out of spheres). As such, heroes often felt very limited in their capabilities and feedback on the mode universally followed this. Additionally ability cooldowns were often turned up too long (specifically because of the slow round interchange periods) making the differences between each hero fairly minimal. This was further essentuated by the continuous toning down of knockback abilities, which resulted in them becoming particularly ineffective. As such, the following changes are geared toward making heroes more impactful as a whole through introducing more usable abilities, increasing their availability and overall improving their capabilities.

General

  • Heroes with a custom effect that lasts for a specific duration now see a progress bar detailing the duration
  • Reworked the way speed changes work:
    • Instead of the newest speed change overriding the previous, they will be added onto each other and then applied

Ashe

  • Dynamite cooldown reduced from 30s to 15s
  • Dynamite fuse duration reduced from 30% to 20%
  • Now has access to Coach Gun
    • Cooldown is 20s
    • Knockback on enemies is 50%
    • Knockback on self is 100%

Baptiste

  • No longer spawns in with armour
  • Improved iField's use detection
  • Reduced Regenerative Burst's cooldown from ~18s to ~10s

Bastion

  • Overdrive generation increased from 700% to 720%
  • Now has access to A-36 Tactical Grenade

Brigitte

  • Increased Shield Bash's knockback from 200% to 220%
  • Increased Rally's generation from 735% to 780%
  • Now has access to Whip Shot
    • Cooldown is 20s
    • Knockback is 30%

D.va

  • No longer has access to Defence Matrix

Doomfist

  • Increased Rocket Punch's knockback from 45% to 50%

Echo

  • Now has Sombra's and Tracer's limitations when duplicating those heroes
  • Now has access to Baptiste's Regenerative Burst effect when duplicating him
  • Flight cooldown reduced from 30s to 15s
  • When duplicating a user of Last Word, her ultimate charge is set to 100%
    • This allows her to actually use the move

Genji

  • Deflect cooldown reduced from 40s to 20s
  • Swift Strike cooldown reduced from 35s to 20s
  • Now has access to Dragon Blade
    • Is single use
  • Refined anti-wall climb code

JunkerQueen

  • Added support
  • No longer has access to Carnage
  • Jagged Blade cooldown increased from 5s to 25s
  • Jagged Blade max recall time doubled
  • Jagged Blade recall knockback reduced from 100% to 50%
  • Ultimate generation increased from 100% to 675%

Junkrat

  • Increased Concussion Mine's knockback from 30% to 35%
  • Reduced Steel Trap's cooldown from 25s to 15s

Kiriko

  • Added support
  • Protection Suzu cooldown increased from 14s to 50s
    • As a life saving tool, this ability must have a lengthy cooldown
  • Ultimate generation (passive) increased from 100% to 650%
  • Ultimate generation (combat) increased from 100% to 1000%
  • Disabled Kunai
  • Enabled infinite ammunition

Lucio

  • Increased Soundwave's knockback from 38% to 42%
  • Refined anti-wall ride code

McCree (Cassidy)

  • Reduced Combat Roll's cooldown from 8s to 6s
  • Now has access to Orisa's Last Word
  • If Last Word would kill the last living player, then the user of Last Word wins
  • No longer has access to Magnetic Grenade
  • Last attacker HUD moved to other side of the screen

Mei

  • Cryo-Freeze cooldown reduced from 30s to 15s

Mercy

  • Increased Angelic Boost's effect by 20%

Moira

  • Fade cooldown reduced from 15s to 10s

Orisa

  • No longer has Last Word
  • Now has access to Terra Surge
    • Is single use
  • Has access to Energy Javelin
    • Has a 30s cooldown
  • Has access to Javelin Spin
    • Has a 30s cooldown
  • INNATE: Orisa deals 25% knockback
  • Due to the Orisa rework, her kit is usable for this gamemode. Orisa has the innate knockback reduction as custom game settings prevent modifying individual ability knockback

Pharah

  • Now has access to Jump Jet
    • Cooldown is 20s
  • Increased Fuel regeneration rate from 10% to 30%

Ramattra

  • Added support
  • No longer has access to Block (Nememis Form)
  • Ravenous Vortex cooldown increased from 12s to 20s
  • Nemesis Form cooldown increased from 8s to 20s
  • Ultimate Duration increased from 3s to 4s
  • Ultimate Generation (Both) increased from 100% to 625%

Reaper

  • Reduced Shadow Steps' cooldown from 20s to 15s
  • Reduced Wraith Form's cooldown from ~15s to 10s

Reinhardt

  • Reduced Charge's cooldown from 35s to 20s
  • Increased Charge's knockback from 0% to 50%

Roadhog

  • Increased Whole Hog's knockback from 15% to 20%

Sigma

  • Increase Accretion's knockback from 115% to 120%

Sojourn

  • Added support
  • Power Slide cooldown increased from 8s to 20s
  • No longer has access to Disruptor Shot
  • No longer has access to Overclock

Soldier: 76

  • Increased Helix Rocket's knockback from 140% to 155%

Symmetra

  • Reduced Teleporter's cooldown from 16.67s to 8s
  • Increased Photon Barrier's generation from 785% to 850%

Torbjorn

  • No longer has access to Suppression
  • Molten Core speed reduction increased from 50% to 70%

Tracer

  • Movement speed reduced from 100% to 92%
    • This makes her base movement speed the same as every other hero

Wrecking Ball (Hammond)

  • Increased grapple's knockback from 0% to 25%

Zarya

  • Sphere Radar now matches the colour of the correct sphere
  • The icon is now hidden in between matches to prevent tricking players into running toward the origin

Zenyatta

  • Upon using Cosmic Warp, he is stunned for a very small period
    • This is to remove any momentum the player might have at that moment

Map Updates

  • Added support for the following maps:
    • Workshop Green Screen
      • This map functions fundamentally the same as Workshop Expanse
    • Kanezaka
      • This map comes with two transforming arenas
    • Malevento
      • This map comes with 4 arenas, the last being transforming
  • Added arenas to the following maps:
    • Lijiang Garden (Arena 2)
    • Oasis Gardens (Arena 3)
    • Ilios Well (Arena 2) [T]
    • Eichenwalde (Arena 5) [T]
    • Volskaya Industries (Arena 4) [T]

Bug Fixes

  • Fixed a bug where a Baptiste would not get penalised for using iField on round 1
  • Fixed a plethora of bugs where Echo could still use multiple custom abilities while duplicating a hero regardless of custom game settings
  • Fixed an issue resulting in the border effect getting removed upon start up of the tiebreaker
  • Fixed an issue resulting in Zarya's Sphere Radar icon from getting removed upon start up of the tiebreaker
  • Fixed a bug where the powerup effect would become invisible upon start up of the tiebreaker
  • Fixed a bug where a powerup could spawn while one had their effect still ongoing
  • Fixed a bug where sometimes a powerup couldn't be collected
  • Fixed McCree's health being higher than intended
  • Fixed Symmetra's health being higher than intended
  • Fixed Widowmaker's health being lower than intended
  • Fixed a bug where Lucio's and Genji's jump buttons were disabled if they attempted to wall climb and landed too quickly
  • Fixed a bug where Immortality Field's use detection wouldn't work in certain instances
  • Fixed a bug where the game would incorrectly detect that Immortality Field was used in certain instances
  • Fixed a bug where if a player joins after round 1 commences and selects a hero, they cannot see any spheres
  • Fixed a bug where Tiebreaker could be announced twice
  • Fixed a bug where forcing an arena wouldn't work on Volskaya Industries
  • Fixed an issue where incompatible maps were enabled
  • Fixed an issue where Sojourn, Kirko, Junkerqueen and Ramattra had significantly faster cooldowns than their competitors
  • Fixed incompatibility issues with Orisa

General Updates

  • Refined the border so it now works like a true cylinder
  • Reinstated the old kill detection (the new system would break in too many cases)

Customisation

  • Added customisation options using the newly introduced "workshop settings" feature
  • The following options are available:
    • Disable Powerups (stops the spawning of powerups)
    • Custom Abilities (determines whether custom abilities are possible or not)
    • Echo Access To Custom Abilities (determines whether echo can use a duplicated target's custom abilities)
    • Force Arena ID (forces the game to load the number chosen. If set to 0, then a random arena is chosen)
    • Transforming Maps (determines whether a compatible map will be transforming)

Hero Updates

Baptiste

  • Refined the detection of immortality field's use:
    • The game will add armour health to his health pool, when it detects this health is 0, it will determine he has used the ability

Echo

  • When duplicating Baptiste, immortality field will enter a larger cooldown upon use
  • When duplicating Orisa, she will have access to her custom ultimate
  • When duplicating Mercy, she will have access to her custom ability

Bug Fixes

  • Fixed a bug where a plethora of powerup messages were incomplete, displaying a 0 instead of the collected player
  • Fixed a bug where if torbjorn's ultimate afflicted more than one player, the first player would be infinitely slowed
  • Fixed a sorting issue with Baptiste's HUD
almost 4 years ago

General Updates

  • Restored the old kill credit system
    • The new one resulted in less accuracy and consistently more "exception" rules to be created

Hero Updates

Echo

  • Now has access to the following:
    • Hanzo's Obstruct
    • Zenyatta's Cosmic Warp
    • Bastion's Overdrive

Orisa

  • A HUD text now appears showing who her last attacker is
    • This will provide better clarity as to who she will attempt to kill (or if the game has registered someone as attacking her)

Bug Fixes

  • Fixed a bug where Sombra's HUD incorrectly stated "Bastion"
  • Fixed a bug where the incorrect powerup text was displayed
  • Fixed a bug where Mei would not receive kill credit for slowing someone with Blizzard
  • Fixed a bug where Roadhog would not receive kill credit for hooking someone
  • Fixed a bug where a duplicated Echo could lift opponents with Gravitic Flux
almost 4 years ago

General Updates

  • If a powerup has already spawned and its position changes, a new message appears

Hero Updates

Echo

  • Now has access to a hero's custom abilities when duplicating that hero
    • The exception to this is Zarya

Torbjorn

  • Now has access to Molten Core
    • Players who walk in the goop will be slowed for 1 second (resetting each time they step in it)

Bug Fixes

  • Fixed a bug where when a player joins late they cannot see their spectate target's HUD
  • Fixed a bug where Echo will survive if the round ends while she is out of the correct sphere and she is currently duplicating
  • Fixed a bug where if a player spawns in at a very specific time, they can earn two points at the start of round
  • Fixed a bug where sometimes a timebreaker round won't initialise
almost 4 years ago

Hero Updates

General

  • Heroes with custom ultimates now have the ultimate name stated in the HUD text as opposed to the generic text

Mercy

  • Angelic Boost push reduced

Bug Fixes

  • Fixed a bug where Mercy's custom ability name was displayed in her HUD text
  • Fixed a bug where powerups would not spawn in Hollywood (Arena 4)
  • Fixed a bug where powerups would not spawn in Dorado (Arena 4)
  • Fixed a bug where Ana would not be given kill credit when she slept someone
  • Fixed a bug where McCree would not be given kill credit when he stuns someone
  • Fixed a bug where Ashe would not be given kill credit when she ignites someone
  • Fixed a bug where Reinhardt would not be given kill credit when he topples someone

Miscellaneous Changes

  • Added share code in description of mode
  • Teh Footian Network is now public! Join here to provide feedback/bug reports!
almost 4 years ago

General Updates

  • Refined kill credit detection
    • Dealing damage no longer provides kill credit
  • Organised game code for easier readibility

Array Rework

With the introduction of the "Array" value in the workshop, certain maps will undergo conversion to this new value. Each update released will add more maps to this conversion and will be listed. As such there is a slight possibility that a map may be copied incorrectly. If you discover a map with a broken arena, do not hesitate to contact me via Discord or Battle.Net.

  • Afflicted Maps:
    • Black Forest
    • Blizzard World
    • Castillo
    • Chateau Guillard
    • Dorado

Powerups

  • Doubled the amount of powerups
  • Increased the odds of a powerup backfiring to 10%
  • Increased the impulse of a specific powerup

Hero Updates

General

  • Removed the small messages that appear upon spawning in for heroes with custom abilities
  • Heroes with custom abilities will now have a HUD text detailing their effect
    • Heroes with multiple abilities currently only see one custom ability (chosen at random)
  • Refined some ability descriptions

Echo

  • Now has access to Duplicate
    • Duplicate fails to duplicate custom abilities
      • This is temporary until a bug fix is released involving Echo's Duplicate & On Going - Each Player rules

Hanzo

  • Obstruct
    • No longer generates a useless HUD text
    • Now displays a big message, which will not be the correct colour
    • Now generates the moment Hanzo spawns, as opposed to waiting until round 2
      • Note: The original obstruct effect can still occur from a powerup

Mercy

  • New ability: Angelic Boost (Ability 1)
    • Upon pressing Guardian Angel, Mercy will boost forward in the direction she's facing
    • Has a 15s cooldown
    • While in Valkyrie:
      • Cooldown is reduced to 10s
      • The boost is increased slightly
  • Valkyrie generation reduced from 700% to 625%

Sigma

  • No longer has access to Experimental Barrier
  • Now has access to Gravitic Flux
    • If the user attempts to lift an opponent, the ultimate is cancelled
    • Generates at 625%

Sombra

  • Hack no longer provides kill credit (EMP still provides it)
    • The code for this never worked and as such is useless to keep

Torbjorn

  • New ability: Suppresion (Ability 1)
    • Has a 10s cooldown (if he is in Overload, the cooldown is reduced to 7s)
    • Upon pressing Deploy Turret, Torbjorn will cancel any in-use abilities for the player closest to his reticle
      • NOTE: Not all abilities can be cancelled (e.g. transformation abilities)

Map Updates

  • The following maps are now transforming:

    • Blizzard World (Arena 3)
  • Added arenas to the following maps:

    • Nepal Sanctem (Arena 2)
    • Castillo (Arena 2) (T)
    • Dorado (Arena 4) (T)
    • Havana (Arena 6)
    • Hollywood (Arena 4)
    • Hollywood (Arena 5) (T)
    • Temple of Anubis (Arena 4)
    • Hanamura (Arena 5)
  • Added support for Workshop Expanse (Night) and Workshop Island (Night)

Bug Fixes

  • Fixed a bug where Pharah's concussive blast failed to provide kill credit if the projectile flew further than 50m
  • Fixed a bug where Orisa's ultimate would not work

Miscellaneous Changes

  • Added description of powerups in the gamemode's description
almost 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Bug Fixes

  • Fixed a bug where the border would apply an impulse the moment a player spawned
    • A side effect of this issue resulted in players getting thrown into death pits in certain maps where the center was close enough to one (e.g. Necropolis [arena 1])
almost 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Bug Fixes

  • Fixed a bug where Hanzo's ultimate generation stats were removed, causing him to generate Obstruct unusually slow
  • Fixed a bug where Echo's health was unadjusted
  • Fixed a bug where the border's push was unusually weak

General Updates

  • Added a HUD text which states the gamemode, its creator and the current version number
  • Reworked the way the border works so that if a player touches the edge, they are pushed back as opposed to being teleported to the center
    • As such, the border penalty effect has been removed
  • Made minor optimisations

Powerups

  • Modified Powerup 4 (Set B) to now set opponents on fire for a couple seconds as opposed to briefly stunning them
  • If the player who collects Powerup 3 (Set A) has their ultimate charged or their ultimate cannot be charged, they will instead trigger a new powerup effect

Hero Updates

Echo

  • Added support
  • Duplicate is currently disabled due to innate workshop bugs involving custom ultimates
  • Has access to flight
    • Has a 30s cooldown

Sombra

  • Increased projectile gravity from 100% to 130%

Torbjorn

  • Ultimate now targets player closest to reticle
    • The previous iteration was too difficult to aim, resulting in an ability with too much effort for a lackluster pay off
    • If it targets a dead player, the ability is cancelled with an error message displayed
  • Now has access to Overload with default cooldown/duration

Map Updates

  • Hollywood (Arena 3) is now transforming

Miscellaneous Updates

  • The URL in the description now links to this page
  • The workshop.elohell page is no longer supported, all future updates will be found here

Bug Fixes

  • Fixed a grammar mistake in the "Find an aqua sphere!" HUD text
  • Fixed a bug where powerups could spawn outside the border, making it unobtainable
  • Fixed a bug where Torbjorn's custom ultimate message was outdated
  • Fixed a bug where if a player spawned inside the arena, they were not teleported to the center
  • Fixed a bug where a powerup message would sometimes display to everyone
  • Fixed a bug where Echo is disabled by default in the preset
about 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

General Updates

  • Optimised gamemode's detection of living players
  • Reworked round interchange, determining colours, tiebreaker and arena initialisation script
  • Refined some messages

New Mechanic: Powerups

  • Touch the green orb to collect the powerup and receive a random benefit
  • After each round, there is a 25% chance for one to spawn
  • The effects vary depending on whether a round has started or not
  • Powerups will not spawn in certain arenas
  • Powerups can be disabled by enabling the rule beneath the "Initialise Gamemode" rule

Hero Updates

Baptiste

  • Now has access to iField
  • If iField saves his life:
    • A countdown begins representing the amount of rounds Baptiste will live for
      • Once it hits 0, he dies
    • iField becomes disabled

Orisa

  • Removed the tiebreaker interaction with her ult due to multiple bugs the change caused

Sigma

  • No longer has access to Gravitic Flux
    • The ability felt clunky to use and would often trick new players to committing suicide
  • Now has access to Experimental Barrier
    • Has maximum cooldown if destroyed
    • Regenerates at 1% rate

Sombra

  • No longer has access to Stealth
  • Now has access to Translocator
    • Has a 30s cooldown
    • After being thrown, the beacon will automatically expire after 10 seconds

Torbjorn

  • Fire Burst now only targets the player closest to the user's reticle
    • Duration increased from 5s to 8s
    • The ultimate begins charging immediately upon use, as opposed to after the effect wears off

Zennyatta

  • Cosmic Warp has been reworked:
    • No longer immediately charged upon spawning
    • No longer teleports the user to the closest player to their reticle
    • Teleports the user to the closest sphere of their looking direction
    • Useable in Tiebreaker

Map Updates

Added support for:

  • Workshop Chamber
  • Workshop Island
  • Workshop Expanse
    • This map randomly generates the locations of spheres each round

Added arenas to the following maps:

  • Volskaya Industries
  • King's Row
  • Ilios Lighthouse

New Mechanic: Transforming Maps

  • In certain arenas, spheres will shift to different locations between each map causing a dynamically shifting map!
  • The first round will always have the same sphere locations
  • When a map is transforming, the maximum number of rounds is reduced to 15 (usually 20)
  • The following maps are currently compatible
    • Eichenwalde (Arena 2)
    • Havana (Arena 5)
    • King's Row (Arena 4)
    • Volskaya Industries (Arena 3)
    • Lijiang Night Market (Arena 1)
    • Nepal Shrine (Arena 2)
    • Ilios Lighthouse (Arena 2)
    • Horizon Lunar Colony (Arena 2)
    • Oasis University (Arena 1)
    • Workshop Expanse

Eichenwalde (Arena 2)

  • Reworked due to common feedback on the quality of the map

Bug Fixes

  • Fixed a bug where map collision was incorrect in Hanumura (Arena 3)
  • Fixed a bug where Hanzo, Orisa or Torbjorn couldn't use their ultimates while in Junkrat's trap
  • Fixed a bug where the error message wouldn't appear if Orisa attempted to use her ultimate in between rounds
  • Corrected some out of date information on the workshop.codes and workshop.elohell pages for this mode
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Hero Updates

General

Reworked the method of obtaining ultimate charge via kills. Previously a player would obtain a set amount depending on their hero however the gamemode had difficulties identifiying multikills. As such, using the ingame modification scalars for combat generation and health allows to achieve a more dynamic method of determining ult charge.
The following factors are now considered in the amount of ult charge received:

  • The mobility of the victim
  • The evasive/defensive abilities of the victim
  • The risks from attempting to eliminate the victim
  • The frequency the attacker has the opportunity to attack
  • Whether the attacker can achieve multikills or not With these factors, Mei receives the least ult charge per kill while Orisa rewards the most ult charge for being killed

Brigitte

  • Increased Shield Bash's knockback 200%

Hanzo

  • New Ultimate: Obstruct
    • Only usable after round 2
    • Replaces the "Find a [colour] sphere!" HUD text with a useless one
    • Only 1 Obstruct can be active at a time
    • Generates passively at 675% rate
  • Now has access to Wall-Climb
  • Lunge distance scalar reduced to 100%

Orisa

  • In the event that she kills another player resulting in no players alive, the game will determine her as the winner

Reaper

  • Shadow Step cooldown reduced to 20s
  • Wraith Form cooldown reduced to 15s

Sombra

  • Decreased Hack's cooldown to 15s

Torbjorn

  • Increased ultimate generation to 700%

Map Updates

Added arenas to the following maps:

  • Necropolis
  • Havana

Bug Fixes

  • Fixed a bug where the border effect would not properly load in Hanamura (Arena 2)
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
Join the Workshop.codes Discord