Run From Blackhole

9FGGM

RUN FROM BLACKHOLE

Made by Rosen#11232 and MercyTraider#1662
A black hole will spawn at the start and grow really fast. Try to escape its gravitational pull or kill others with it!

Overview

A black hole (or pretty purple hole) will spawn at the beginning. It will grow overtime and you must escape its gravitational pull. Being too close or inside the black hole will kill you!

Modes

1. Default black hole

  • Black hole will spawn in the middle of the map at the beginning and will not move.
  • The only compatible map is Workshop Expanse. Do not enable other maps. (don't tell I didn't warn you!)
  • To play this mode, set both Config [8] and Config [12] to False.

2. Chasing black hole

  • Black hole will spawn in the middle of the map at the beginning and will start chasing the closest player.
  • The rate it grows and pulls is much weaker than the default black hole.
  • You can play this mode on all the maps, but preferably maps that aren't Workshop Island, Chamber and Expanse.
  • To play this mode, set Config [8] to True and Config [12] to False.

3. Player black hole

  • When the countdown is over, a random player will become Zenyatta and turn into a black hole.
  • The rate it grows and pulls is much weaker than the default black hole.
  • You can play this mode on all the maps, but preferably maps that aren't Workshop Island and Chamber.
  • To play this mode, set Config [8] to False and Config [12] to True.

Configurations
There are some configurations to tweak your gameplay. Feel free to edit these values in the script!

  • Config [0]: Set the rate at which the black hole grows each second (Default: 1.25)
  • Config [1]: If set to TRUE, black hole will grow another 10 meters for every players that die in the black hole.
  • Config [2]: If set to TRUE, punching will give knockback. (Disabled for the moment, will be patched in future updates)
  • Config [3]: The amount of which the blackhole grows each time someone gets eaten (Default: 3)
  • Config [4]: If set to TRUE, black hole will also grow in height. (Experimental, set to False on Default. Enable if you wish!)
  • Config [5]: If set to TRUE, some heroes can have pull resistance while using their specific abilities.
  • Config [6]: The rate at which the black hole pulls players in (Default: 15)
  • Config [7]: The amount of impulse the punch does on victim (Default: 8)
  • Config [8]: If set to TRUE, black hole will chase player
  • Config [9]: The rate black hole chases players (Default: 1/15)
  • Config [10]: The rate black hole grows each second (for chasing black hole and player black hole) (Default: 0.125)
  • Config [11]: The rate the black hole pulls people in (for chasing black hole and player black hole) (Default: 10)
  • Config [12]: If set to TRUE, black hole will become a random player

IF CONFIG [8] AND CONFIG [12] ARE BOTH SET TO TRUE, THE GAME WILL CHOOSE A RANDOM MODE TO START.

Known bugs

  1. Knockback punching does not work properly. It has been disabled and will be fixed in a later update
Heroes | All
Maps | All
Created at |
Last updated |
Current version | 1.7.0

Update Log

1.7.0
9FGGM

Bug fixes

  • After a round, the last player that became the black hole might not be able to be any heroes other than Zenyatta
  • After a round, the last player that became the black hole might have their view stuck

Changes

  • Now, if Config [8] and Config [12] are both set to TRUE, the game will randomly pick a mode out of 3
  • Workshop Expanse (Night) is now the default map
  • Balancing changes
1.6.0
3NT20
  • Fixed various bugs
  • Added more pullproof abilities

Notes: The new mode player black hole is experimental and is quite buggy right now, if you find it buggy please restart or switch back to the original or chasing black hole! I will try my best to fix it at the moment.

1.5.0
CCHH6
  • Added two modes that can be turned on in configurations: chasing black hole and player black hole. Please read the description written above for details and warnings!
  • Added more configuration options
  • Added more pull-proof abilities and ultimates
  • Added an icon to the black hole
1.4.1
XCDXP

QUICK FIX

  • Disabled knockback punch, will be fixed in the next workshop patch
1.4.0
KQ220
  • Added more configuration options
  • Experimental: black hole will grow in height resulting in it pulling players more efficiently (False on default, if you wish to turn it on please check the Configurations rule!)
  • Balancing changes
  • Decreased the amount black hole grows whenever someone gets killed inside
1.3.0
RKJPK
  • Fixed an issue that doesn't let player spectate when they join in the middle of a match (needs testing)
  • Added configurations
  • Buffed a few heroes so they won't have impulse applied to them when they use specific abilities or ultimates.
1.2.0
WFWJP
  • Balancing changes
  • Fixed the issue when your camera will be stuck when joining in the middle of a match
1.1.0
RJQQQ

2 Comments

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mitsiee

The black hole effect looks so cool. Really impressive how you made that!

rosen creator

Thank you so much!

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