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Update Log for Big Bad Boss Series: Deadlock Gang Full PvE Boss Fight! (7)

almost 3 years ago

Hero Changes
--Every hero has jump vertical speed at 125% to make the use of Anti-Gravity easier
--Roadhog has 150% movement speed
--D.va Booster cooldown is back to 100% (down from 200%)
BUG FIXES
--Fixed a bug where the encounter was not ended after the death of the boss while having adds on the field.

Boss Changes
--Boss now has 20.000 HP on Normal, 22.000 HP on Heroic and 23.000 HP on Mythic. Boss always has 18.000 as normal HP and the rest as Armor. For example on Normal: 18.000 HP + 2000 Armor
--Boss now will Aim Auto shots better.
--Imprison now shows the players marked for prison before the timer starts. So players can see their colored key before they will be put into the prison. This will help the team focus on the colors more when the time comes.

Hero Changes
--Roadhog's Hook now disabled
--Reinhardt's Charge now disabled
--Sigma is now playable!! The knockback command works for Sigma's primary fire as well, so now he can be used too.

Boss Changes
--Boss is now immovable thanks to the new command. That's why all knockback restrictions are removed from heroes.
-Quick Melee Added back for all heroes
--Boss now has a progress bar as health, showing the progress of the health of the boss at all times.
--Boss is now immovable, the knockback it receives is 0%

--Boss Auto Attack redesigned to make healers lives easier
----1 shot on random target
----2 shots on Tanks if possible
----1 TNT on random target
--Adds now deal 130% damage on Normal mode, 150% damage on Heroic and 170% damage on Mythic difficulty.
Dev.Note: A lot of times the Evidence gathering left unchecked, as adds were not that punishing. With this change, we hope that more players taking the mechanic more seriously.

BUF FIXES:
--Fixed an issue with Mythic mode Imprison, when it tries to put 2 people into prison at the same time.
--Fixed a bug with Boss' position where it was constantly glitching in one place.

--Modified all Heroes according to Big Bad Boss Basic Hero Changes. This will result in better rotations and feels for each hero, balanced interactions and also builds familiarity with each hero since every Big Bad Boss encounter will have almost the same restrictions.
See: #hero-changes on my discord >>> https://discord.gg/tbURz9P
--Boss will automatically teleport back to its place if it is 1 meter further from its normal location. Because if this change, many hero abilities that could move the Boss are allow during this encounter. (e.g. Pharah-Concussive Blast, Junkrat-Concussive Mine) This is good because players can push off the McCree Adds over the edge.
--Sigma is now playable!
--Melee enabled

PATCH 1.2.0
---Time Slider is added as a Workshop Setting option. You can modify the encounter time with this, if your team needs more time, to ease the challenge. The intended boss fight time is always written next to the slider.
---Disabled Game Mode HUD and Kill Feed, also workshop inspector recording

Bug Fixes:
--Standing near a dead teammate will no longer trigger 'What the Hack?'

almost 4 years ago

Hero Changes
Ana can use Sleep Dart now, but it is on 200% cooldown

Bug Fixes
Boss will wake up from sleep and knock down after 0.5 sec
Sometimes standing near a dead player triggered What the Hack? and I tried to fix that.

almost 4 years ago

PATCH 1.1.0
HEROIC AND MYTHIC MODE is ready for testing!!
Boss Changes:
--Added Some Helping HUDs to inform players about the reason for doing the mechanics.
--Roadhog cannot use Take a Breather while Imprisoned!
--Time Remaining counter is now Sky Blue (instead of yellow) as all my other game modes use that color.

Bug Fixes:
---Adds spawning during Evidence and Proof will now queue up properly. Meaning, if you do not kill the first group of adds while you would get the next, the number of McCrees are getting queued up, instantly appearing when an add dies.
---Adds now can target throw walls, and teleport to some other locations when they cannot see their target. (some adds got stuck into weird places)

PATCH 1.1.1
Boss Changes
--Adds have 500% Passive ultimate charging (all modes)
--Adds have 150% (Normal and Heroic) and 200% (Mythic) general ultimate charging
--Adds current ultimate charge percent will be visible above their head
--Added extra world-text to KEY orbs. This way it is more obvious that an orb is a key, what color it is, even if they are inside a Evidence Yellow orb.
--Prison damage changed to a Max Health% based style. Players now take 4% (Normal) of their maximum health inside of Prison instead a flat amount. (Heroic 5% and Mythic 6%) This will make a mechanic hard to endure for tank players as well.

almost 4 years ago
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