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Update Log for Stop The Zombie Car (10)

  • Updated Zombie AI for Roadhog rework (no longer use heal ability)
  • Added Quarantine Zone as the last line of defense against the zombie horde. Once the zombies reach the Quarantine Zone, its game over.
  • Zombies are now added/removed automatically based on server load to reduce chance of crashing.
  • Removed the slow motion freezing when server load is high. It's no longer required due to the above change.
  • Updated for OW2
  • Enabled New Heroes (Kiriko, Ramattra, Junker Queen)
  • Enabled New Maps (Shambali Monastery)
almost 2 years ago
  • Added Optional Zombie Rage (Default: On) - If the Payload has stopped for too long, the zombies slowly get angrier and angrier until it starts moving again.
  • Optimized AI code to reduce chance of server crashes - Thanks to Rein Invasion (S3PY3) for inspiration
  • Increased default number of Zombies to 12
  • Added Zombie Effects to the Zombies
  • Increased Number of Hard AI Roadhogs to 5 - less chance of server crashes
  • Optimized Zombie Bot AI - less chance of server crashes
  • Set Normal as default difficulty
  • Added more zombie bots (up to 14) - Most stable is 6 Zombie Bots + 4 Hard AI Roadhogs
  • Added difficulty settings - Changes damage taken so you don't die instantly.
  • Added Workshop Settings Menu to change Difficulty & Number of Zombies
  • Updated the Zombie AI to be a lot smarter (Thanks to https://www.youtube.com/watch?v=aGb8RNtOULg)
  • Zombies are now called Zombies
  • Game auto starts when there are more than 4 players
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