Moderate Balance changes

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Just my attempt at balancinng the game.

Balance changes

General Changes

  • All ultimate abilities now restore ammo.

New Status: Sturdy

  • Allows the hero to survive a hit with one hp left. Immediately ends one the hero reaches that heal value.


  • 25 base health converted to shield health

This change is intended to make Ana less dependent on her co healer when hit with trash damage.



  • Ult charge is reset to zero when Bob leaves


Biotic Launcher

  • Direct hit healing decreased from 70 to 60 hp
  • Splash healing decreased from 50 to 42 hp

Imorality Field

  • No longer is a throwable drone
  • Grants a 25% a damage resistance
  • Grants the sturdy status

This weakens Bap's healing output and make him less annoying to play against.


Configuration: Recon

  • Damage per bullet increased from 20 to 21

New Ability: Armor Burst
Bastion can now use 60% of his Self Repair resource to immediately give himself 75 armor. Does not work when in turret or tank forms.

Configuration: Tank

  • Knockback increased by 20%

These changed should hopefully encourage Bastion to be more mobile without making his Sentry mode more powerfull.


  • Base health increase from 150 to 175 (225 max hp)

Repair Pack

  • Healing reduced from 55 to 40 per second (max from 110 to 80)

These changes are intended to increase her survivability while lowering her healing output, hopefully pushing her to enter fights to defend her backline rather than just healing teammates with Repair Packs.


Sticky Bombs

  • Cooldown increased from 6 to 8 seconds

This change is intended to lower the overall power creep in the game.


  • 50 base health converted to shields (150 health 50 Shields.)


  • Now deals 10 damage over time over .9 seconds to targets.

_This change is intended to give Genji a bit more surviability when compared to other flankers. The change to Dragonblade should make his ultimate stronger without it being even better when damage boosted. _


Storm Arrows

  • Damage per arrow reduced from 70 to 60.

This change should prevent Hanzo from quickly bursting down tanks too auickly



  • Ultimate cost reduced by 5%
  • Shields given increased from 750 to 800

This should allow Lucio to keep up with both Zenyatta And Brigitte in terms of ultimate charge.


Moved to tank

  • Base health increased from 250 to 350 health.

Endothermic Blaster

  • Primary dps decreased from 55 to 50 damage per second
  • Alternate fire decreased from 75 to 70 damage
  • Freeze rate decreased by 20%


  • Cooldown reduced from 12 to 10 seconds

Ice Wall

  • Cooldown reduced from 12 to 9.6 seconds
  • Health per pillar decreased from 400 to 300 health

These changes should allow Mei's abilities to buffed while making her less annoying to play against.



  • Now cleanses stuns from allies within 10 meters upon activation. * Does not work if Moira herself is stunned

This change should give Moira more utility to help her team with rather than only provide healing.


Protective Barrier

  • Cooldown decreased from 10 to 8 seconds


  • Now grants Sturdy status for its duration

This change should allow Orisa to be a main tank without requiring a second barrier.


  • 50 base health converted to shields

This change should allow Pharah to be more independent from Mercy without increasing the strength of the synergy too much.


  • Health increased from 500 to 575

Rocket Hammer

  • Damage reduced from 85 to 75


  • Can now be cancelled by holding primary fire for .75 seconds
  • Cooldown increased to 12 when cancelled
  • Cooldown now begins upon activation

Fire Strike

  • Now deal an additional 10 burn damage per second for 3 seconds

Barrier Field

  • Health increased from 1600 to 1800

These changes should encourage players to be more aggressive while also prevent him from being burst down quickly


Scrap Gun

  • Max ammo increased from 5 to 6

Take a breather

  • Now heals allies for 60hp then 30hp, then 15hp over 3 seconds.

These changes should reduce Roadhog's down time and help him protect his team.


Kinetic Grasp

  • Cooldown reduces from 12 to 10 seconds
  • Shields gained decreased from 60% to 30% of damage absorbed.
  • Shield decay rate reduced by 50%
  • Max shield reduced from 400 to 200

Experimental Barrier

  • Regeneration rate increased from 80 to 120 health per second
  • Health reduced from 700 to 350
  • Cooldown when recalled removed
  • Cooldown when destroyed reduced from 5 to 2 seconds
  • Barrier size reduced by 20%

These changes are intended to fully move Sigma into the off tank role rather than have him occupy a weird intermediate position.


Photon Projector

  • (Energy orb) Max damage increased from 120 to 130

Sentry Turrets

  • Travel speed increased from 15 to 20 meters per second

This change to her orbs is intended to balance out the charge tome by allowing her to two shot heroes with 250hp. The change to her turret should allow her to set up faster and be less stagnet.


New Alternate Fire

  • Winston can fire a 20 meter beam that deals 40 damage per second

This change should allow Winston to help his team when not activley diving in the momment.

Wrecking Ball

Adaptive Shields

  • Base shields given reduced from 100 to 75.

This chage should help lower Wrecking Ball's survivability to more managable levels


Partical Canon

  • Alternate fire ammo cost reduced from 25 to 20

Particle Barrier

  • Now shows the duration when in use

Projected Barrier

  • Now shows the duration when in use

The ammo changes should make Zarya’s gameplay more fluid

Players | 1 - 12
Categories: Hero Adjustments
Tags: balance
Heroes: D.va, Orisa, Reinhardt, Roadhog, Sigma, and 27 more...
Created at:
Last updated:
Current version: 1.3

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