Loot Quest v5.1.2

86N95

Loot Quest v5.1.2 (by Delwion#2667)

Hunt enemies for a chance to obtain epic loot and save your progress with the help of a 40-digit save code in this long-term, slow progress PvE RPG mode (you slowly progress over the course of several matches)!

Map Share Code (v5.1.2) Default Enemy Levels
Eichenwalde (+Halloween) 86N95 1-12
Blizzard World (+Winter) AHJ4W 3-15
Numbani H0ZKK 6-18
Dorado EHVSK 9-21
Paris RWGW2 12-24
Havana PFP96 15-27
Junkertown CF0KJ 18-30
Hollywood (+Halloween) 9DN8R 21-33
Hanamura (+Winter) C6BFX 24-36
Rialto TVQKB 27-39
Route 66 TVJPS 30-42
Volskaya Industries AE7V6 33-45
Watchpoint: Gibraltar D3DGZ 36-48
Horizon Lunar Colony NAXQH 39-51
King's Row (+Winter) 8FXAS 42-54
Temple of Anubis NNME3 45-57
Forgotten Tower AY615 Default level 15; +10% EXP; +10% enemy damage; +50% drop chance for runes and lucky charms; fixed champion spawn rate.
Arcane Sanctuary 52AV1 Default level 15; +10% EXP; +10% enemy damage; +50% drop chance for runes and lucky charms; fixed champion spawn rate.
Lower Kurast VVN0Q Default level 30; +25% EXP; +25% enemy damage and healing dealt; +100% drop chance for runes and lucky charms; fixed champion spawn rate.
Travincal 8YNYJ Default level 30; +25% EXP; +25% enemy damage and healing dealt; +100% drop chance for runes and lucky charms; fixed champion spawn rate.
City of the Damned 23WPN Default level 45; +25% EXP; +25% enemy damage; +100% drop chance for runes and lucky charms; fixed champion spawn rate.
Bloody Foothills 02VE1 Default level 45; +25% EXP; +25% enemy damage and max health; +100% drop chance for runes and lucky charms; fixed champion spawn rate.
Arreat Summit QQTH6 Level 30 boss encounter that awards a lot of EXP; level 15-45 required to enter.
The Secret Place ??? Default level 60
Chaos Sanctuary 5XQB9 Elite map: Level 60+; good equipment and playing in a group recommended.
Worldstone Keep BCVSN Elite map: Level 60+; good equipment and playing in a group recommended.
  • Find other players for your region and platform on the Loot Quest Discord server: https://discord.gg/mdydY4z
  • Choose the map you wish to play on and use the corresponding share code.
  • The host can change enemy levels by pressing Interact and Ultimate + Interact while standing inside the yellow station in the spawn room.

Setup - Lobby

  • Team 2: 1-6 human players

Gameplay - Beginner's Guide

If you are a new player, it is recommended you start on the map Eichenwalde or have the host set the enemy levels to 1-12 on any other map.

  • Defeat enemies for EXP and a chance to obtain loot (visible as spheres on the ground).
  • Press Crouch to pick up loot.
  • Hold Interact for 1 second to respawn when you die.
  • The further away you go from your spawn room, the higher level your enemies will be.
  • If you pick up an equippable item, it's placed in your inventory (HUD text on the right side).
  • You can equip the item in your inventory with Acknowledge when you are out of combat (you haven't taken or dealt damage for 3 seconds) and are at full health.
  • You can sell the item in your inventory for gold by pressing Interact.
  • You can carry up to five items in your inventory.
  • Press Melee to go to the next item in your inventory.
  • Your equipped item is displayed in the HUD text on the left side.
  • The number next to an item's hero icon is its power level. Power level is an indicator of how powerful and rare an item is. Everyone begins the game for the first time as a Tracer with power level 5.
  • Better items will have more default abilities unlocked, can have better base stat bonuses (damage dealt, damage received, max health, move speed, and projectile speed), may have special abilities and a purely cosmetic visual effect.
  • A higher player level (obtained from earning EXP, displayed as a small number following a player's name in the HUD text on the left side) slightly increases your base stats and your Magic Find % (chance to find rare items).
  • If you want to save your progress (equipped item including all its stats, gold, player level, EXP %, number of boss summon stones; inventory cannot be saved), use the green station in the spawn room with Crouch and press Print Screen to take a screenshot so you have an image of the code that appears on screen (or take a picture of it with your camera).
  • You can only get one code every 60 seconds and your progress is saved at the state it was in when you obtained the code (any changes after that are not saved anymore in the same code).
  • To load a save state, use the white station in the spawn room with Crouch (this will stop your character from moving) and enter your save code (see Controls below on how to enter a code).
  • The other stations in the spawn room are not very important at the very start of the game. You can read up on what each of them does in the list below).

Controls

General commands:

Button Alternative Method
Pick up item/gold Crouch
Use the primary function of a station in the spawn room Crouch
Use the Reroll function of the red station Crouch while holding Reload
Respawn (when dead) Hold Interact for 1 second
Go to next item in inventory Melee
Equip selected inventory item Communicate: Acknowledge while at full health and out of combat¹
Sell selected inventory item for gold Interact Any Emote or Voice Line while holding Crouch
Toggle between default/alternative selling method Interact while standing inside the white station in the spawn room
Teleport to spawn room Communicate: Need healing while outside of the spawn room and out of combat¹
Show cost of Gamble, Imbue, and Reroll services Communicate: Thanks Communicate: Need healing while inside the spawn room
Use a boss summon stone² Communicate: Group Up while outside of the spawn room
Show stats of equipped item Communicate: Ultimate Status
Use the Teleport special ability³ Communicate: Hello Reload + Interact
Increase enemy levels [host only] Interact while standing inside the yellow station in the spawn room
Reduce enemy levels [host only] Interact while holding Ultimate inside the yellow station in the spawn room

¹ Players are out of combat when they haven't taken or dealt any damage for 3 seconds (their health will start to regenerate until they enter combat again).
² Only one player can have a boss summon stone active at the same time. Cannot be used when there is already an active boss in the game.
³ The player needs to have an item with that special ability equipped.

When entering a code (Load Save State station):

Button Alternative Button
Increase current digit Interact
Lower current digit Melee Interact while holding Ultimate
Go to next digit / confirm code (at digit 40) Crouch Ability 2
Go to previous digit Ability 1
Cancel enter code mode Secondary Fire
Load item only¹ Crouch at digit 40 while holding Reload Ability 2 at digit 40 while holding Reload
Reset code² Secondary Fire while holding Reload

¹ Items cost gold to load ( cost = item power value / 8 ) and are added to the player's inventory (empty inventory slot required). Items from a save state with a higher level than the current player level cannot be loaded (exception: level 60+ players can load an item from any level 60+ save state). Item loading is disabled when a player carries any rank 5 (white) item and is not level 60 or higher. Rank 5 items that are not Super Novice items cannot be loaded.
² Resets the code to all zeros. The game will remember all numbers entered until a player successfully loads a save state, obtains an item in any other way, or uses this command.

The Spawn Room Stations

Color Station Function
Light Shafts (Green + Purple) Teleporter There are two teleporters in the spawn room that can be used to directly travel to a hunting area: The green teleporter leads to the map's second hunting zone (of five) and the purple one to the fourth hunting zone.
White Load Save State Allows players to enter a 40-digit save code to load a previous save state (or load an item from another save state for gold).
Green Get Save Code Receive a save code for your current progress (items in your inventory cannot be saved). You need to keep an image of your code, so take a screenshot (by pressing Print Screen on PC) while the code is on screen or take a picture of it with your camera. After using this station, you cannot use it again for 60 seconds.
Yellow Buy Boss Summon Stone Players can buy boss summon stones here for 65 gold a piece. Only one boss summon stone can be active at a time. Players can carry a maximum of 9 boss summon stones. Boss summon stones cannot be used in the spawn room and it may take a while until a boss appears (the summoner needs to be outside of the spawn room). Bosses will always appear near the player that used the boss summon stone.
Blue Gamble For 30 gold + 2.5 gold per player level, players can obtain a random equippable item of at least green quality (rank 4) from this station, when they have room in their inventory.
Red Imbue Will upgrade a your equipped item to the next highest rank (the hero stays the same but everything else is rerolled and scaled according to your level).
Red Reroll (hold Reload when you press Crouch) Will randomly rearrange the unlocked default abilities, the base stat bonuses, and the special abilities of your equipped item. The number of special ability slots remains unchanged, but the type of the abilities can change. Visual effects cannot be gained or lost, and remain unchanged.

Full instructions and details posted on the official forums:

https://us.forums.blizzard.com/en/overwatch/t/367704


A list of all workshop modes I’ve published:

https://us.forums.blizzard.com/en/overwatch/t/362515

Update Log

5.1.2 (latest)
86N95

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.1.1
1FXCK

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.9
ECP6R

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.8
YDNVF

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.7
XQZ6H

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.6
KKTR2

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.5
GPEAC

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.3
HKVNJ

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.2
3MXTQ

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.1
R4AYJ

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

5.0.0
JSTPC

For a full changelog, see this thread on the official Overwatch forums:

https://us.forums.blizzard.com/en/overwatch/t/367704

4.5.2
PV53R
  • Implemented another potential fix to loading-related issues.
4.5.1
WGX1Q
  • Fixed a problem that could sometimes lead to a player receiving an empty code (all zeros) or the code of another player’s progress when two players used the Get Save Code station at almost the exact same time.
  • Added a potential fix for the issue that led to players being the wrong hero after loading a save state.
4.5.0
5NG40
  • Improved stability
  • Inventory system update
  • Experience and Magic Find boosts
  • New drop types: Runes and Lucky Charms
  • Improved interface and feedback
  • Many other small changes and script optimizations.

See post on the official forums for full changelog:

https://us.forums.blizzard.com/en/overwatch/t/367704

4.3.3
8FWQT
  • The maximum duration of a match has been reduced to 20 minutes (from 45) to reduce the risk of server crashes.
4.3.2
PYGTR
  • Players will now respawn after holding Interact for 1 second - instead of Crouch - to avoid a problem the script caused on consoles (thanks to lostdoge08 for reporting this issue).
4.3.1
ZX7KH
  • Minor bugfixes and adjustments.
  • See thread on the official Overwatch forums for full changelog:

https://us.forums.blizzard.com/en/overwatch/t/367704

4.3.0
WB8C0
  • Balancing changes, new reroll and refine item functions, many small changes and bugfixes.
  • See thread on the official Overwatch forums for full changelog:

https://us.forums.blizzard.com/en/overwatch/t/367704

4.2.0
KBN87

Two major problems have been fixed and one minor issue has been adressed.

  • See thread on the official Overwatch forums for full changelog:

https://us.forums.blizzard.com/en/overwatch/t/367704

4.0.0
9GMQX

Major Update:

  • Custom AI enemies have been added.
  • See thread on the official Overwatch forums for full changelog:

https://us.forums.blizzard.com/en/overwatch/t/367704

3.2.0
This code is over 6 months old. This might mean the code has expired and will no longer function.
CY21Q

2 Comments

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LordLucario180

is there anyway u can implument trading in

delwion

At the moment, the script size limitation won't allow me to add a trading system back into the game mode, but who knows, maybe I'll manage to squeeze it in, in a future update (rewriting parts of the script to be optimized for script size instead of performance and lowest possible number of variables is getting more and more difficult) :)

If I do manage to add player trading back into the game mode, then there will definitely be some items that are player-bound, this time (Super Novice items and other special items).

(Loot Quest used to have a Player Selling and a Player Buying station in one of its earliest versions, so players could sell items to other players, but I decided to remove this system later, to make room for other features and reduce the risk of server crashes which were a huge problem back then).

Workshop.codes - Background image