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Update Log for Humans vs Zombies (Mokby's edition) (24)

Forgot something in the latest patch notes

BUGFIXES

Overgrowth (Orisa):

Ultimate (Twisted roots):
Visuals (tentacles sprouting from Orisa that tether to humans inside ult AoE) will now get created upon using your ult.

Yeah thats it make sure to read the patch notes below here too!

Hello everyone, I'm back again, with some more changes (lots of mini reworks this time around). I suddenly found myself really wanting to work on this mode some time ago, so yeah I did that. Also got to playtest stuff more with the help of a friend so I wasn't as dependend on the mercy of a bunch of random players. Great stuff all around.

GLOBAL

Custom player outlines are back! This also means I can savely make human versions of heroes reserved to zombies (like genji or moira) without risking players being confused wether they should shoot at something or not.

With the addition of these outlines also come an updated revealed status, which now actually shows players the outlines of revealed enemies through walls.

HUMANS

Buffs and nerfs

Ashe:

Ability 1 (Coach gun):
Slow on enemies hit has been removed.
Now disrupts enemies hit (disrupt is a 0.1 sec stun).
Both self and enemy knockback scalars have been changed to 80%.

Ultimate (Maniac):
Now grants +3 ammo on kills.
Now resets ability 1's cd on usage.

Junkrat:

Primary fire (Frag launcher):
No longer applies burning from passive.

Ability 2 (Molotov):
AoE size increased from 5 to 7 meters.
Burn duration increased from 4 to 6 seconds.
Burn damage decreased from 12/sec to 9/sec.

Passive (Burn it down):
Burn duration increased from 4 to 5 seconds.
Burn damaged decreased from 7/sec to 6/sec.

Lúcio:

Projectile speed decreased from 125% to 110%.

Secondary fire (Soundwave):
Cooldown increased from 4 to 5 seconds.

McCree:

Passive (One in the chamber):
Passive +15% speed boost when one in the chamber is active removed.
Now grants +35% speed boost for 1 sec when one in the chamber is activated (duration ends early when passive is exited through reloading, ulting or shooting).

Ability 1 (Smoke bomb):
Now creates a lingering AoE that stealths all humans inside for it's duration, and for 0.5 sec once they've exited the AoE or used primary/secondary fire, melee or reload.

Mei:

Ammo increased from 60 to 80.

Primary fire (Endothermic blast):
Chill/tick decreased from 60/tick to 10/tick.
Duration increased from 2.5 sec (ending early if enemy is frozen) to a fixed 3 seconds.
Cooldown reduced from 16 to 6 seconds.

Ability 1 (Cryo-freeze):
Now applies 100 chill/se to all enemies within 5 meters of you.
Ability cooldown acceleration decreased from +200% to +100% (from triple to double reduction).

Ability 2 (Precision freezing):
Now takes 0.8 seconds for the AoE to appear after landing the icicle (but if an enemy is hit it instantly applies the chill stacks to them).
AoE chill amount reduced from 125 to 100.

Ultimate (Avalanche):
AoE damage increased from 90 to 100.

Sigma:

Ability 1 (Gravity well):
Speed boost while using decreased from +10% ms to +6% ms.

Sombra:

Passive (Backstab):
Now grants +15% speed boost when sombra is not viewed by any zombies.
Speed boost on backstab hit removed.

Passive (Sprites):
Reveal radius increased from 7 to 14 meters.
Now becomes visible to zombies within 7 meters of it (hack radius).

Symmetra:

Ability 2 hotkey swapped to ability 1 hotkey and vice-versa (meaning tp is now ability 2 and siphon soul is now ability 1).

Passive (Lost souls):
Orb generation rate changed from every 15 seconds to starting at every 17.5 seconds scaling down to every 7.5 seconds with match time.
Orb generation minimum distance changed from min 30 meters away to starting at min 30 meters away scaling down to 5 meters away with match time.

Ability 1 (Siphon soul):
Damage when zombie is targeted decreased from 50 to 10.
Chill when zombie is targeted is removed.
Now increased all damage the targeted zombie takes by +30% for 3 seconds.

Ultimate (Obliviate/Reincarnate):
Removed.

New ultimate (Radiant soulfire):
After 1.6 sec of channeling send out a beam of soulfire, costing all of your current souls and gaining power per soul evoked.
Allies hit with the beam are cleansed and gain 20 shields/soul evoked lasting for 4 seconds, or if 6 souls are evoked 4 seconds of invincibility.
Enemies hit take 20 damage/soul and take +8% more damage/soul for 4 seconds, and if 6 souls are evoked they become hacked for the same duration.
Ultimate charge rate increased from 150% to 175%.

Torbjörn:

Base armor replaced with basic hp.

Passive (Ragnarok):
Damage fall-off after 6.5 meters increased from -50% to -60% damage.

Ability 2 (Undying rage):
Now grants 40 armor on usage.
Cooldown increased from 10 sec to 15 sec.
Now cooldown gets reduced by 2.5 seconds when an elimination is earned.

Tracer:

Ability 2 (Recall):
Charged ability 2 stun duration decreased from 1 to 0.7 seconds.
Charged ability 2 pull-in removed.
Charged ability 2 cooldown reduced from 10 to 5 seconds.

Widowmaker:

Damage dealt reduced from 125% to 105%.

Ultimate (Infra-sight):
Ultimate charge rate reduced from 300% to 100%.
Ultimate duration increased from 100% to 125%.

Ability 2 (Venom mine):
Reworked to Venom mines.

New ability 2 (Venom mines):
widow can now throw out mines like her original venom mine, but she can hold up to 2 at a time and each mine lasts 2 minutes.
15 sec recharge time/charge.
There can be up to 4 mines on the map at a time per widow.
Mines apply 60 DoT over 4/sec, reveal for 4 sec and slow enemies for -30% movespeed.

Zarya:

Ability 1 (For the motherland!):
Sideways movement no longer allowed while charging.

Ultimate (Graviton surge):
Now pulls in enemies less strong depending on distance between them and the epicenter.
Hud is no longer me having a stroke.

Zenyatta:

New passive (shifting power):
after landing a melee final blow empower your next attack to apply 4 stacks of desecration instantly (Next attack=any attack, even ultimate for a big AoE desecration).

Ultimate (Transcendance):
Burn damage reduced to 120/sec to 80/sec

ZOMBIES

Overgrowth (Orisa):

Passive (Toxic growht):
No longer just grants armor, now grants a mix between armor and health.

Ability 1 (Numb being):
Decreased damage dealt when active removed.
Movespeed decrease increased from -10% to -15%.

Ability 2 (Dark descent):
Ability 2 gains +10 mtrs of range, scaling with bonus health.

Vanguard (Winston):

Ultimate (Feral rage):
Damage reduction gain reduced from 0.5/anger to 0.4/anger.
Now grows in size when he's angrered, become bigger for each point of anger.

BUGFIXES

Ressurected humans no longer have their nornmal ults enabled again.

Symmetra:

Ability 2 (Passage):
Properly destroys effects after the teleporter dissapears.

Overgrowth (Orisa):

Passive (Toxic growth):
Now properly scales to 900 health.

Ability 1 (Numb being):
Cooldown activates when being used while cc'd.

So that was the patch!

For the next patch I want to focus on giving Baptiste's kit a nice overhaul and maybe doing the same for Echo, since her gameplay is quite toxic and unfun for zombies playing against it, even more than some other annoying humans.

almost 3 years ago

Hey everyone,

Just a couple minutes ago I wrote all of the patch notes for today, which took me about an hour, only to press 'update post' and have the entire update be send to the void. I have no idea what happened and I couldn't get the patch notes back. So I will now quickly describe the most importand changes:

  • Doomfist has a new passive that grants him permanent bonus damage dealt and projectile speed when landing a melee kill, but to compensate has lower base damage and projectile speed.

  • Zenyatta's ability 2 and passive have been removed/combined into his new passive, which desecrates enemies hit, making them take +6% more damage from everything. Also, this effect stacks with each hit, and your ult only refreshes it's duration. Zen's melee damage has also been increased from 35 to 55 damage.

  • Echo got a functioning ult. This ult isn't anything too broken or special so I won't write more about it. She also has less movement speed when mid-air now and a higher cooldown on her Lshift.

So yeah, I feel really bad now. Those patch notes look so cool too with all the green texts and hero icons. But whatever.

And you might have noticed I said last patch I would look into quick and easy panick buttons that certain heroes have, which I actually haven't looked into this patch. In stead I will be adressing that next patch.

Goodbye and have a great day :) !

almost 3 years ago

That was a long break. But I am back! After a long while I decided to try and get another zvh lobby started, and oh boy did I realise what made the game so easy. Too easy, I would say. Because for a first person shooter, your actual aim barely had any impact on how well you performed in this game (on most heroes). What had most impact on your game was how well you could kill things whith melee. And, oh boy, were some heroes broken whith their melee. For too long I had not realised you could just play ashe, walk up to zombies, dynamite and blindly punch around you and probally come out just fine. Or you could just play mei and point and click freeze everything on a very much too low cooldown.
Due to how easy the game really was when playing most humans, I found myself only really enjoying playing hanzo, which doesn't have any easy point and click panick combos for a quick melee. And I didn't like that. I wanted to play Ashe or Ana and still feel like I actually did something.
And therefore, I decided to embark on a quest to finally set things right. And that, I think I have pretty succesfully done. And whith this update, I can finally release some of the old-new content that I made like 3 months ago that never reached full publication, because I am a lazy little goblin.

Here are the changes, then.

HUMANS

Melee damage decreased from 70 to 35, except for certain heroes who rely heavily (and are designed so) on their melee to be good. These humans are: Doomfist, Lúcio, Sigma, Sombra, Sym, Torb, Tracer and Zarya.

This change is made, like said in the above, to make it harder to land melee kills. This will make the game more interesting and fair to play since now other skills a player might have, like aim or positioning, will no longer be overshadowed by the skill of just knowing how broken melee really was, and being able to abuse it (which wasn't very fun once you've gotten the hang of it, for both the humans and zombies).

New heroes

Two new heroes for the humans!

Echo - this new cc support shines in single target lockdown and mobility (also expect a new ult for her some time soon, since now that I've dealt whith melees I will focus on changing certain abilities in this game).

Junkrat - this new zoner shines in long range zoning and a crazy potential for high damage.

Buffs and nerfs

Lúcio -

Passive (Wallride):
Wallride charge now depletes faster and regenerates slower, but starts regenerating when not wallriding (instead of when on the ground).

Symmetra:

Ult (Obliviate):
hp Execute threshold increased from 125 hp to 200 hp.

Ult (Obliviate/Reincarnate):
Passive ult charge rate increased from 100% to 150%.

Ashe:

Passive (Chaotic nature):
Lifesteal has been removed.
Damage boost increased from ~155% (I swear it was some really weird number) to 166.667%
Whith this incretion in damage boost, Ashe should be able to oneshot reapers whith a scoped body-shot.

Primary fire (Viper):
Ammo increased from 8 to 10.

Ability 2 (dynamite):
Fuse time increased from 30% to 80%.

Ability 1 (Coach gun):
Knockback multiplier on enemies increased from 25% to 30%.
When zombies are hit whith enough pellets, they additionally get slowed for 100% of the damage they take for 1 second.

Ult (Maniac):
Additional cooldown decretion on your ability 2 has been removed.
Now grants +3 seconds of ult duration on elimination gained.
Ult duration now caps at 6 seconds.

Tracer:

Movespead decreased from 120% to 110%.
Tracer actually has a higher base movement spead then other heroes, which ment that whith the same movement speed percentage as others, she was faster then them. This also ment she could outrun basic zombies, which made her a bit too slippery.

Ability 2+passive (charged recall):
Now additionally pull zombies towards you.

Damage dealt decreased from 100% to 90%.

Ana:

Projectile speed decreased from 125% to 100%.
Making her harder to play, which goes well whith the overall theme of this patch :)

Ability 2 (Unstable mix):
10 healing when used on yourself has been removed.

Sombra:

Primary fire (Machine pistol):
Damage increased from 130% to 135%.

Passive (Backstab):
Invisibility granted when killing a zombie whith a backstab has been removed.
Sombra doesn't need nerfs, I know, but the invisibility after getting a backstab kill would never really do anything, and was really hard to land. It was also a weird thing to add in the first place, since it never adressed the issues in her design.

Ult (Static discharge):
Radius increased from 6 to 7 meters.
Passive ult charge rate increased from 50% to 75%.

Mei:

Man, will I ever be satisfied whith this hero?

Primary fire (Endothermic blast):
Cooldown increased from 9 to 18 seconds.
Chill applications decreased from 100 stacks/tick to 60 stacks/tick.
Max duration increased from 1.75 sec to 2 sec.
Time untill early end of duration after succesfull freeze increased from 0.75 sec to 1 sec.

Ability 1 (Cryo-freeze):
Cooldown decretion on other abilities increased from +100% cooldown decretion to +200%.

Ability 2 (Precision Freezing):
Cooldown decreased from 11 to 10 sec.
Instant freeze on zombie hit has been removed.
Chill stacks applied in lingering zone decreased from 125 to 100.

Ult (Avalanche):
Ult charge rate decreased from 100% to 85%.

Torbjörn:

Hp decreased from 50% to 40%.

Passive (Ragnarok):
Increased damage fall-off decreased, from -65% to -50% damage outside of 6.5 meters.

Ability 2 (Undying rage):
Fearing nearby zombies upon activation has been removed.
Now slows zombies in a 8 meter radius for -30% movespeed upon activation.

Ult (Molten core):
Ult charge rate decreased from 500% to 300%.

Torb isn't a very often played hero, but do not let this distract you - he was really strong. A bit too strong even. Through multiple patches of constant little buffs, torb slowly became a complete 1v11'ing monster without requiring much skill. These nerfs are in theme whith the rest of the patch, since now with his fear (his version of a easy to use, panick, get-off-me tool) has been removed, his health nerfed and his ult charge rate decreased he should be harder to play, but with the incretion in his damage outside of his 6.5 meters (which very often comes into play because of his ult) should also be more rewarding.

Widow:

Ability 1 (Grappling hook):
Cooldown decreased from 125% to 100%.

Ult (Infra-sight):
Ult charge rate decreased from 500% to 300%.

McCree:

Ability 2 (Flashbang):
Cooldown increased from 100% to 140%.

Soldier: 76:

Damage increased from 75% to 80%.

Passive (Battle focus):
Retaining duration when not dealing damage increased from 2 sec to 2.6 sec.

Zarya:

Damage increased from 85% to 90%.

ZOMBIES

Mutation rng reworked.

Before this rework, the mutation rng wasn't very, well, random. With this new system, you should see yourself be reaper, genji or hog more often, and orisa less.

Buffs and nerfs

Feral zombie (Moira):

Movespeed increased from 130% to 135%.

Cyborg-vulture (Pharah):

Passive (Hover-jets):
Max fuel reduced from 50% to 35%.
Recharge rate decreased from 125% to 70%
The Cyborg-vulture used to be able to stay airborn indefinetly, which impacted her optimal playstyle in a rather boring and interaction-lacking way. These nerfs forces her to play the game more actively.

Ability 1/2 (overcharge):
Cooldown decreased from 10 sec to 8 sec.
Has a new passsive, that decreased the cooldown of this ability by 1.5 sec everytime you deal damage.

Ability 1/2 (overcharge - concussive blast):
Additionally knocks you back a little bit upon usage.

Ability 1/2 (overcharge - Jump jet):
Knocks you up less far then before.

Stalker (Genji);

Ability 1 (Toxic grasp):
Decreased speed at which you get propelled forwards after hitting a player or object.
This may seem like a nerf, but he used to go so fast you were barely able to precisely control where you were going, often stopping you from succesfully hitting your secondary fire, a crucial part in his damage combo.

Secondary fire (Poisonous strike):
Damage incretion from you on poisoned humans increased from +50% to +100% damage.

Ult (Predator):
Ult charge decreased drastically (sorry I forgot how much again).
Now instantly charges ult when earning an elimination.

Vanguard (Winston):

Ult (Feral rage):
Anger gained now also grants +0.5 damage resistance per 1 anger.

Overgrowth (Orisa):

Passive (Withering touch):
Additionally hacks humans hit with melees, from 0.5 sec at minimum size up to 3.5 sec at maximum size.

Mecha-zombie (Bastion):

Ability 1 (Jet boost):
Knockback increased.

BUG FIXES

Hanzo:

Ability 1 (Death mark):
Now properly detonates early when Lshift is held.

Mercy:

Ability 2 (Resurect):
Properly resurects humans.

Symmetra:

Ability 1 (Passage):
Effects properly get destroyed and recreated after building a new passage following a cd reset.

Ult (Obliviate/Reincarnate):
Now requires you to release Q first before being able to end the channeling of your ult.

Fwew,long patch huh.

For the next patch, my goal is adressing as much ''point and click'' abilities as possible, like mei's primary fire, brig's taunt or sym's siphon soul. See you next patch :) !!!

Developfull also wants credit for helping with the last update, thanks for meleeing dummy bots non-stop <3 :D.

Bug fix update!

Today I decided to play this old game again after some time. During this playtime I discovered that quite a lot of things were bugged. This is a quick patch to adress some of these issues(I'm sure there are more bugs, but due to my lobby dying I didn't get to test out a lot of heroes thoroughly).

These bugfixes include: Sombra displaying the wrong effects on her sprites, Baptiste's ult sending you flying and freezes not working on Sym and Mei.

Additionally, I've reworked certain abilities that apply on-hit effects (extra damage on melees, Hanzo's shift, Rein's E, etc.) to use the 'Event Ability' condition, wich should make thee effects work always.

Also, some buffs and nerfs here and there. Most notably (AKA the ones I haven't forgot):

Rein: heals for 50% max hp of his victim, down from 60%, when he kills someone.

Rein: speed boost on enemy killed reduced from +30% to +20%.

Rein: Firestrike (E) cd reduced to 4 sec down from 8 sec.

Zen: now has 75 max hp, down from 100 (you get to oneshot Moira's with one melee, they get to do it back now >:) ).

Brig: max hp increased from 100 to 125.

Sym: dmg dealt increased from 100% to 110% (just so she oneshots reapers with one fully-charged secondary fire).

Since I've stopped working on Evolve for some time, I may return to this project, however I might make something completely different. We'll see.

Hi :)

HUMANS

Mei (rework): Mei has received another rework. I made this rework to make her gameplay feel more natural, and to add in clear strategies for the Mei and clear counterplay for the zombies, which weren't really there in her former state. She now fits the role of a cc heavy burst dps/tank, pretty much like in the actualy game itself.

Zenyatta: orbs now deal 40 dmg (from 50 dmg) but he has 100% projectile speed (from 80%). Also, I said on the last revision that I was planning to change Zen's passive, but for now I've decided to keep it. I hope his dmg nerf will balance him out a bit.

Mercy (rework): Mercy was a neglected hero for quite some time, and I've decided to change that. This rework isn't really a rework since none of her old abilites got changed, I've only added new stuff to her kit, aimed at making her gamestyle (a full support hero) more viable.

BUGFIXES

Mei: ult no longer gets canceled by using her shift.

Zenyatta: ult no longer grants passive movement speed if you would hit a zombie with 2 passive stacks.

Mercy: ressurect now works actually ressurects humans, ult tp should always tp you to a human, and not into the void.

Baptiste: ult no longer sends you flying.

More zombies yaya

HUMANS

Ashe: ult now resets dynamite's cd BUT only once upon activation. Getting final blows with her ult now adds +3 seconds of bonus duration from +2

ZOMBIES

New zombie: Orisa (the Overgrowth): a late-game tank that excells at slowing and disableing any human she catches, but she's very slow and kitable.

New zombie: Pharah (the Cyborg-vulture): an early-game speedster, having quick movement bursts or quick knockbacks. She deals low damage, however.

Winston: less knockback on his ult primary but more knockback on his shift and slightly less travel distance with shift.

Genji: deals a little bit more dmg with his secondairy fire poison DoT.

BUGS

Zenyatta: passive now properly applies and properly deals dmg.

Known bugs that need fixing: Hog's second time using shift bugs, Orisa's ult doesn't display effects properly, Sym's tp effects sometime bug, Mercy's res is weird, Bap's ult keeps knocking you up constantly in stead of once, Sombra's shift is weird sometimes and dva's shift sometimes hits all humans regardless of anything.

ROADMAP

Mei is going to get another rework most likely, this time I will put a LOT of thought into it, so hopefully I won't have to rework again.

Mercy, Sombra and Widow will all get new or improved abilities, but not a full rework

Zen's passive only adds to his dmg wich he already has an excessive amount off, so I'm looking to change his passive to something else.

Moira: max hp reverted back to 75

Rein: passive now heals him 60% of the victim's max hp

Zen: bugfixes :)

Moira: now has 80 hp but melees deal 75 dmg from 90 dmg

Rein: Firestrike (E) cd reduced to 100%, and has extra projectile speed (I for the life of me cannot remember exactly how much, I mean, Rein is still bad so whatever I guess)

Zenyatta: no longer has shields. He has a new passive, true shot, wich makes the third attack on the same target deal 80 dmg (regardless of dmg reductions) and grants him bonus 20 movespead for 1.5 seconds.

Also sorted the codes but that doesn't change anything in the gameplay.

Bunch of changes!

Ana: no longer has her custom shift, instead she has her sleepdart. To compensate her nade (E) now also knocks her back when you use it on yourself. She also has a new passive that slows enemies you damage. Her ult now additionally leaves behind toxic clouds that slowly damage enemies in it.

Ashe: her passive now also grants lifesteal, and her ult has been changed to reducing the dynamite's cd to 2 seconds for 4 seconds long, but final blows reset the dynamite's cd and increase the ult's duration with 2 seconds.

Baptise: ult now roots zombies hit and his passive launches you sideways in a smoother angle.

Hanzo/Lucio: Hanzo's shift and Lucio's passive durations have been increased to 4 seconds, but can be instantly detonated when holding shift.

Mccree: deals 80 dmg/primary fire, but his new passive grants bonus damage and movespead while on your last bullet, wich deals 130 dmg. Mccree aslo has a new shift that invisses all allies near him and himself for 3 seconds, or untill they melee or shoot.

Soldier: now starts at 75% dmg dealt instead of 100%, but damaging enemies grants him bonus dmg, up to 50%. His shift also recharges slower and has a longer cd.

Sym: big stuff. Can now only hold 6 orbs, wich only grant 1.667 movespead and gravity reduction/orb (6 orbs = 10% more movespead and 10% less gravity), her orbs also spawn closer. Her ability 2 (E) now grants 25 shields and a cleanse to the closest ally to your reticle, or 50 dmg and 100 chill to zombies. Her ult charges two times now: her first charge is obliviate, wich after charging up (costing 1 orb/second) deals 150 dmg to the X (amount of orbs consumed) amount lowest hp zombies. Her second charge, reincarnate, instead grants 50 shields to all allies in the radius, and resurects X/2 dead humans.

Torb: his ability 2 (E) fears all zombies near him, causing them to be disabled and run away from you.

Zarya: new hero! She's really tanky and has graviton for ult, pretty nice.

ZOMBIES

Dva: her spit now slows for 10% more, from 10% to 20%

Winston: his ability 2 (E) has been moved to his ultimate wich he can always use. He has a new ability 2, wich cleanses him, and grants a knockdown to all humans he hits with his next attack. He also has 50 less hp in ult, and no longer gets dmg reduction from absorbing dmg, but gets more dmg.

Genji: his ability 1 (Lshift) now stuns the human hit, and pulls you towards him. Your secondairy fire deals less dmg over time, but grants bonus dmg to your melees. When killing an human you get your ult, wich makes you invis and grants vision over all damaged humans for 4 seconds.

There will be quite a lot more changes coming also :)

over 3 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Hello

I don't know how to delete these ;/

over 3 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Hero changes:

Doomfist:

Increased projectile speed from 150% to 175%

decreased dmg dealt from 135% to 125%

Hanzo:

Ability 2 number of arrows reduced from 4 to 3

Ability 2 cd reduction on elimination increased from reduction to 2 sec cd to 1 sec cd

Ability 1 duration untill mark explodes reduced from 2.75 sec to 2 sec

Ult now knocks you back towards your throttle upon activation, and knocks you backwards uopn finnish

Ult combat charge increased from 200% to 225%

Ult general charge increased from 100% to 150%

Sigma:

Ult passive charge increased from 100% to 125%

Sombra:

Disguise cd decreased from 20 to 15 sec

Torb:

Fallof-dmg ring no longer visible to teammates, but only to you

Tracer:

Ability 2+passive stun duration increased from 0.6 to 0.75 sec

Bugfixes:

Sombra can no longer spam ability 1 to dodge initial infection at the start of the game or infection upon death (but this is still Sombra so I don't 100% know if this is true lol).

Sombra should more accurately transfer her hp values when (un)disguising

Mei's ult LoS now checks from the ground position, and not the floating orb in the air (wich could get stuck in ceilings, canceling any LoS)

General changes:

Slows now cap at 95%

Number of players being infected at initial infection are back to normal (used to be 2 zombies at 4 or more people, wich it also is now, and 3 zombies at 8 or more)

over 3 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Some small updates

Mei:

Revertedprojectile speed back to 100% from 125%

Increased general ult charge rate from 100% to 150%

Ult duration increased from 8 to 12 sec

Shift cd increased from 12 to 16 sec

Bugfixes:

Human melees should now more often deal 70 dmg and not more

Maybe some other stuff

over 3 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Update! Yay

New Hanzo rework - this rework was aimed at making his kit feel more natural, because his old mark mechanic, while allowing some cool plays, felt weird and unecessary to use in most situations, which was bad for his kit because his mark mechanic was his entire kit.

Hanzo's rework:

Changed ultimate to his in game ultimate, and made storm arrows a normal ability.

Storm arrows now grant 4 arrows on a 10 sec cd, dealing 56 dmg each. Final blows reduce to cd to 2 sec however, so you'll still be able to sweep away zombie hordes like with his mark.

Changed Hanzo's mark arrow (ability 1) to death mark arrow. This arrow, unlike his old mark arrow, only grants one arrow, wich can be equiped and unequiped like his in-game sonar arrow.
Hanzo's death mark puts a timebomb on any enemy hit, wich deals 30 base dmg. Any dmg dealt to death marked enemies will also be dealt to them and nearby enemies AGAIN when the bomb explodes. Essentially, bye bye winstons and mecha-zombies.

Buffs and nerfs:

Ashe:

Viper now deals more dmg (from 85 to 100 dmg per scoped shot)

Passive grants +20% move spead from +15% and increases dmg even more (from 100 to 150 dmg while scoped)

Baptiste:

Both incarnations of his ability 1 now go 5 mtrs further, while also traveling faster (to compensate for the extra range: still 2 sec to reach max distance)

Brigitte:

Ult's stun duration has been decreased from 3 to 2.5 sec

Lucio:

Secondairy fire cd decreased from 5 to 4 sec

Ability 2 cd decreased from 12 to 8 sec

Ult's stun duration increased from 1 to 2 sec

Mei:

Dmg increased (from 75 to 100 dmg per icicle)

Projectile speed increased from 100% to 125%

Primary fire now applies 60 chill per tick from 40 per tick (even more instant)

Primary fire cd decreased from 14 to 12 sec

Ult's casting time decreased from 2 to 1.5 sec

Ult's duration increased from 7 to 8 sec

Healing with cryo-freeze increased from 75% to 100%

Cryo-freeze cd reduced from 15 to 12 sec

Max hp decreased from 125hp to 100hp

Primary fire cd now goes up 1.5 sec after using it, freezing enemies wil still activate cd however.

Ult no longer shortens primary fire's cd, but still resets it upon activation.

General changes:

Slows now cap at 75% movespead

Freeze's flat duration increased from 1 to 1.2 sec (the extra max hp scaling still works the same)

Bug fixes:

Sombra can no longer disguise while dying to dodge becoming a zombie.

Ashe's ult doesn't get canceled instantly anymore.

over 3 years ago
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New human hero- Reinhardt!

Also another Mei rework

Also some bug fixes

over 3 years ago
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Discord server :)
https://discord.gg/M2wGaqU

over 3 years ago
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New Sombra passive: backstab (meleeing people from behind deals double damage).
Sombra's sprites now also spawn when getting a kill in disguised form.
Any ult charge Sombra gains in disguise form is now transfered to her normal form.
Sombra's ult now properly applies charges (LoS used to be weird).

Fixed Sym's ult.
Sym's souls will now properly generate in random locations.
Fixed a bug where Sym's tp would be unusable after using it when you're cd is reset by collecting a soul.

Lucio's wallride energy now depletes faster when just starting to wallride, but depletes just as fast when wallriding for a longer period of time.

over 3 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

New Sombra passive: backstab (meleeing people from behind deals double damage).
Sombra's sprites now also spawn when getting a kill in disguised form.
Any ult charge Sombra gains in disguise form is now transfered to her normal form.
Sombra's ult now properly applies charges (LoS used to be weird).

Fixed Sym's ult.
Sym's souls will now properly generate in random locations.
Fixed a bug where Sym's tp would be unusable after using it when you're cd is reset by collecting a soul.

Lucio's wallride energy now depletes faster when just starting to wallride, but depletes just as fast when wallriding for a longer period of time.

over 3 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Fixed Bap's ult (now properly leaps up and slams down like Lucio's ult)

over 3 years ago
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Reworked Symetra (again, but I promise I'm happy with her now and won't rework her again... Soon at least).

Changed Bap's ult to knock away enemies closeby regardless of if they're on the ground or not, but he has the same kind of start up on his ult like lucio's ult.

Changed Lucio's ult to no longer give him barriers, but to give allies nearby a speed boost and enemies nearby a slow and a stun if they are already slowed.

Changed Lucio's passive so it activates after 2 seconds of gaining a melee kill
at max hp, it will now give 25 hp/sec over 4 sec to hurt allies and 50 barriers for 4 sec to max hp allies as well.

Buffed a lot of champs like Brig, Sombra etc.

over 3 years ago
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Mei reworked. Again. I will try to restrtain myself from reworking her again BUT I am pretty happy with her state right now.
Tracer's time slow effect now slows down primary fires too (for winston and bastion).
Zombies can't create spawns in-combat (4 sec after taking damage).

over 3 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
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