Added Route 66 to the map pool.
Added Malevento to the map pool.
Enabled queuing players to join the lobby.
It was unbalanced in general, so I have decided to remove it, but in exchange we'll have greater customisation.
Added settings to control...
Comments: Some players might get frustrated with the long waiting time for each round to end. Because Symmetra and Minesweeper Teams cannot do their things simultaneously, it is inevitable that there will be some waiting time. But Blitz Mode has been introduced to partially combat this issue. With less turrets, less set up time and less time to get to destination, overall the games should run faster. But to get the most fun, definitely use the Normal Mode (Blitz Mode turned off).
Comments: Volskaya Industries will be the last non-KOTH map available, it has the interesting moving platform mechanics. It's risky to use but provides great shortcut for one of the arena set.
Comments: Paris has been partially reworked because the start/end points in the mansion section are located in an awkward place. Now Paris has 1 less arena set, and some of the points have been slightly shifted.
Comments: The goal of this change is to allow Minesweepers to still be able to use the above-mentioned heroes that was previously disabled 2 patches ago. But heroes with splash damage weapons needed a nerf as splash damage is quite powerful in this game. As such, self damage will be enabled, so players will need to be careful with the weapon use. In addition, the overall HP has been reduced by 33% (150 to 100), while also lowering the Symmetra turret DPS by 33%. Hence, this does not affect the time to kill for all other heroes, but splash damage are now more impactful on your non-regenerating health.
Developer comments: Splash damage is very powerful here, from the playtest sessions that I have been doing, the meta seems to revolve around having all minesweepers using splash damage heroes like Pharah and Sigma. This goes against the intention of the game, which is to be careful of where you go. As such, I will be disabling Pharah, Sigma, and Junkrat as their splash damage is tied to their primary fire. I will also be disabling Zarya and Symmetra's secondary fire since they can use the splash damage as often. Abilities that do small AoE splash damage on cooldown are still fine and will be alllowed.
Added Kanezaka to the map pool. (3 arenas map)
If a player joined during Phase 2, the game rules will now only be shown in Phase 1 of the next round.
These bugs just appeared out of no where, I have applied a temporary workaround for these bugs. Once Blizzard has fixed those issues, then the workaround fixes will be removed.
For this round of heroes changes, I wanted to add Lucio to the playable hero pool for Minesweeper, so all heroes can be played in Minesweeper team, but there will be some restrictions to him to prevent him from breaking the game.
I also want to take this opportunity to reinforce the types of abilities that are allowed in Minesweeper team, and to make it consistent on what abilities are allowed and what are not.
Abilities that do large AoE damage (More than 3m), provide horizontal movement, barriers, invulerability, 2nd chances, heals, and 3rd person view will not be allowed.
Abilities that do small AoE damage, pure vertical movement, or any other pure damaging abilities will be allowed. Vertical movement will be quite restricted as it can be powerful on some maps, so passive vertical movement like wall climb/wall ride will be disabled, but allowed as an ability.