Hero Reworks & Changes by Lillmy


Hero Reworks & Changes

Have you ever wanted to play Torbjörn tank? or maybe Moira dps? which you shouldn't do in normal games. But here she can only dps!

Some hereos have changes made to their kit and others have smaller reworks, and everyone's favorite Dwarf, Torbjörn, has a very different kit (which will be even more different once the 1.51 patch is released to live.)

Duplicate heroes on teams are not recommended as that can mess up a couple of heroes.

Heroes who have had changes made to them or have been reworked:

Heroes List:

  • Mei
  • Torbjörn
  • Wrecking Ball
  • Soldier: 76
  • Moira
  • Lúcio
  • Junkrat
  • Roadhog
  • Sombra
  • Symmetra
  • Echo
  • Doomfist
  • Genji
  • Sigma
  • Zenyatta

Junkrat: Role - Heal

Ammo: 3 (60%)
Damage Dealt: 50%
Projectile Gravity: 125%
Projectile Speed: 150%

Concussion Mine is gone and replaced by 2 other abilities. Rip-tire is also replaced.

Steel Trap's cooldown is decreased by 25%.

Secondary Fire: Stimbomb
Launch a small bomb that heals allies in the impact area for 150 HP over 0.66 seconds.
Cooldown: 4 Seconds

Ability 1: Vitalbomb
Launch a bomb that heals allies for 50 HP and another 240 HP over 4 seconds.
Cooldown: 9 Seconds

Ultimate: Craze Morale
Increase the movement speed and damage of nearby allies by 35% for 8 seconds.

Lúcio: Role - Damage

Damage Dealt: 110%
Health: 150 HP

Wallriding heals Lúcio for 20 HP/s.

Crossfade can not be swapped to healing.

Amp it Up's cooldown is increased from 12 seconds to 14 seconds and it also deals 50 damage to nearby enemies over it's duration.

Sound Barrier deals 75 damage over 0.4 seconds to all enemy players in it's radius on the beat drop.

Mei: Role - Tank

Insipred by 'Blame the Controller' Mei Tank rework.
Damage Dealt: 70%
Health: 350
Movement Speed: 95%
Ammo: 100 (83%)
Weapon Freeze Duration: From 1.3 seconds to 1.75 seconds (135%)

Cryo-Freeze cooldown down from 12 seconds to 10 seconds.
Cryo-Freeze duration reduced from 4.25 seconds to 3 seconds. (Maximum healing remains the same)

Ice Wall Cooldown decreased from 13 seconds down to 8 seconds.
Ice Wall Pillars have 200 HP, down from 400.
Ice Wall duration reduced from 5 seconds to 2.5 seconds.

Moira: Role - Damage

Primary Fire: Disabled
Health: 150

Biotic Grasp: Self Heal increase from 20 HP/s up to 30 HP/s.

Damaging an enemy applies infection to them, at 15 stacks, they take 45 damage and their infection stacks are reset down to 0. Healing removes 1 stack of Infection.

Fade cooldown down from 6 seconds to 4.75 seconds.

Biotic Orb instantly launches a damage orb and it's maximum damage is set to 150 down from 200.

Ultimate: Smoke Screen
Turn all nearby allies invisible for 4 Seconds.

Roadhog: Role - Damage/Tank

Health: 450
Ammo: 8 (133%)

Chain hook cooldown increased from 8 seconds to 12 seconds.
If Chain hook doesn't hit an enemy and connects with terrain, you will pull yourself in that direction. (Does not work on railings.)

Take a Breather heals nearby allies for 150 HP over it's healing duration.

Soldier: 76: Role - Heal

Health: 250
Damage Dealt: 40%
Ammo: 20 (80%)

Damage heals nearby allies for 150% of the inflicted damage.

Helix Rockets cooldown reduced from 6 seconds to 5 seconds.
Knockback Scalar: 125%

Biotic Field cooldown decreased from 15 seconds to 12 seconds.
Healing increased from 204 to 245 over it's duration.

Sombra: Role - Damage

Health: 250
Damage Dealt: 75%
Movement Speed: 95%

Heroes that you hack are flung towards you.

Heal for 33% of all damage dealt against hacked heroes.

Stealth cooldown increased from 6 seconds to 9 seconds.

Translocator cooldown increased from 6 seconds to 9 seconds.

Damage against hacked heroes reduce the cooldown of Stealth and Translocator by 5% of the inflicted damage.

EMP refreshes the cooldown of Stealth and Translocator.

Torbjörn: Role - Tank

Health: 400
Damage Dealt: 90%
Rivet Gun: Disabled

Torbjörn can only attack with his Hammer, which deals 50 damage, down from 55.

Hitting an enemy with your hammer releases a fire wave around them which ignites them and nearby enemies, dealing 10 damage over 1 second.

Ability 1: Shockwave
Deal 20 damage to nearby enemies, burn them for 1 second and knock them away from Torbjörn. Goes through barriers.
Cooldown: 11 seconds.

Overload cooldown decreased from 10 seconds to 5 seconds.

Overload duration decreased from 5 seconds to 2.5 seconds.

Overload bonus armor increased from 100 to 160.

Ultimate: Firestorm
Become unkillable for 7 seconds and pulse fire waves around you every 0.5 seconds that deal damage 15 damage over 1 second.

Can be cast while stunned, knocked down, hacked, slept or any other form of crowd control.

Wrecking Ball: Role - Damage

Health: 252
Damage Dealt: 110%
Ammo: 100 (125%)

Grappling Claw cooldown is down from 5 seconds to 4 seconds.
Grappling Claw knockback scalar: 75%

Piledriver cooldown decreased to 8 seconds from 10 seconds.

Adaptive Shield cooldown reduced from 15 seconds to 5.9 seconds.
Adaptive Shield amount decreased from 100 to 42.

Minefield Knockback scalar: 75%

Symmetra: Role - Support/Damage

Damage Dealt: 80%

Ultimate: Shield Generator
Deploy a Light Construct with 500 Health at your location. Allies within 50 meters of the Shield Generator gain 75 Shield.

Echo: Role - Damage

Damage Dealt: 90%

Sticky Bombs Cooldown is reduced from 6 seconds to 4 seconds.

Focusing Beam Cooldown is increased from 8 seconds to 10 seconds.

Ultimate: Photon Strike
After 7 seconds, call down a large photonic bomb that explodes in a large radius, dealing 600 damage to all enemies in the area, penetrates through barriers.

Doomfist: Role - Tank

Health: 350
Damage Dealt: 80%

Hitting an enemy with any of your abilities grants you and nearby allies within 10 meters shields that absorbs 20 damage. If they haven't been in combat (Taken or Dealt Damage) for 3 seconds, the shields will start to disappear.

Rocket Punch cooldown increased from 4 seconds to 6 seconds.
Rocket Punch Knockback Scalar: 75%

Rising Uppercut cooldown increased from 6 seconds to 10 seconds.
Rising Uppercut Knockback Scalar: 125%

Seismic Slam cooldown increased from 6 seconds to 10 seconds.

Meteor Strike Damage Dealt: 40%

Genji: Role - Damage

Damage Dealt: 95%

After using Swift Strike, your next attack within 3 seconds is empowered. The empowered attack deals 50 damage and pierces all enemies hit. Reduce the cooldown of Deflect by 1 second for each enemy hit.

Swift Strike cooldown increased from 8 seconds to 10 seconds.

Deflect cooldown increased from 8 seconds to 12 seconds.

Sigma: Role - Tank

Secondary Fire: Kinetic Aura
Channel for 2 seconds, at the end of the cast transform 60% of all damage taken while channeling into temporary shields for nearby allies that last for 5 seconds. (max. 200)
Cooldown: 12 Seconds.

Kinetic Grasp cooldown reduced from 12 seconds to 10 seconds.

Zenyatta: Role - Healer

Healing Dealt: 75%

25% of all damage dealt is stored as Peace. (max. 150)
Healing an ally consumes all peace, healing them for 100% of the amount consumed.

Next Hero: Role - ...

And that is all there is for now! Make sure to pop in to see if any changes have been made or any new heroes have been reworked.


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Update Log (4)

Version 1.3:


Sigma (Tank)
Zenyatta (Healer)


Mei Cryo-Freeze Duration reduced from 4.25 seconds to 3 seconds. (Maximum healing remains the same)
Mei Icewall Maximum Duration reduced from 5 seconds to 2.5 seconds.

Radius of Genji Swift Strike empowered attack increased by 200%.

Several bug fixes.

Version 1.2:


Genji (Damage)


Sombra Translocator and Stealth cooldown increased from 6 seconds to 9 seconds.

Torbjörn Deploy Turret has been replaced by Shockwave.
Ability 1: Shockwave
Deal 20 damage to nearby enemies, burn them for 1 second and knock them away from Torbjörn. Goes through barriers.
Cooldown: 11 seconds.

Version 1.1:


  • Symmetra (Support/Damage)
  • Echo (Damage)
  • Doomfist (Tank)


  • Junkrat Vital Bomb. Healing over time duration increased from 3 seconds to 4 seconds. (+60 Healing)
View all updates
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