Some changes that should have been done ages ago
Increase progression speed (because that's probably what most people want)
Bug fix:
The hero changing bug seems to be a result of excessive elements, meaning that no specific code is causing it. Actually fixing it would probably mean removing content.
Added short tutorial when joining game
Class: Tank
Receive -50% damage
Deal +50% damage
Speed capped at 18%
Gain 2x health
Deal damage back when attacked
New minigame
etc etc etc
?
Almost ending my list of stuff to add for now. Please let me make new revisions without sending the gamemode to the top of "last updated"
Compartment 2 is now available, in the dark shop, along with 4 new perks. Instead of buying every individual perk in compartment 1 or 2, you can now buy access to an individual compartment. You can only buy access to a single compartment.
Compartments cost 4500 dark points. The perks are toggleable and multiple can be enabled at once.
Currently disabled by default. You can enable it yourself in workshop settings if you would like to.
This setting introduces a "sanity" bar, which decreases as you kill others. It decreases faster under specific circumstances, e.g killed a beginner, killed a player with a passive class, etc.
Sanity increases slowly by itself, and faster if at spawn.
It will decrease as if you killed one person, if you rapidly kill multiple (in under 1 second)
Sanity decreases your damage dealt. It appears on your screen when your sanity has dropped below 85%.
Note: I do not recommend using this at the moment. There might be bugs, and there is no in-game indicator as to what it does, which can cause confusion. I will fix these 2 things tomorrow.
Edit: Might also be unbalanced.
hi #share-your-updates bingo
Added event toggle in Workshop Settings and updated code for new custom game browser settings
(that means less crashing, hopefully)
More optimization efforts, notably:
A collection of ideas made (by myself and others) before I took a break.
Executioner (Deal +40% damage against players below 40% health. Instantly kill players below 12% health. Cost: 12000 dark points)
Dark points will now show up on HUD (when you have them)
...and other small changes.
Still taking a break from overwatch. Comment if anything is broken.
Update Notes
Write a short summary of what has changed in this version in relation to the previous. This description is full Markdown enabled.
Overview: Better text.
I actually forgot to upload the code. Somehow.
Major Contributors: Jokerz (basically did everything)
Overview: Added more server load and more crashes. I'll just call it a feature.
This update required the sacrifice of 2 player slots. Also, some things might be slightly less annoying.
Nepal update (HAFF9)
New map - Nepal Shrine (Code: HAFF9)
The dark shop and market are currently unavailable, and it might be buggy.
Added market teleporter in place of level up points converter (More upgrades and items will be added to the market later, the converter was placed inside the market)
Probably some other stuff I forgot about
More fixes
Finally added credit for myself
Changes:
Fixed coins lost on death displaying a wrong number
Added more bugs
Changes:
I am working on adding "minigames", rare events that are hopefully more fun than the normal ones.
Changes:
XP Pump will now periodically give extra xp
Maybe some bug fixes?