(All Dungeons): Reworked hero selection/team comp enforcement. Still 1 Tank 3 DPS 1 Healer, but this now allows players to swap heroes when in the spawn bubble. Additionally, if a player selects a hero and leaves the game, the next player who joins that slot is no longer forced to play that hero. If that player comes back, they will be forced to play the hero they picked, preventing players from leaving/joining to swap heroes in the middle of the dungeon.
(All Dungeons): Uncapped Aggro(Threat Level) while ulting. This way DPS heroes will receive a little attention while dishing out huge amounts of damage with their ultimates.
(All Dungeons): Added New Gear "Hammond's Growth Serum" which adds a certain amount of armor to your health and increases your hero's size while ulting.
(All Dungeons): Added New Gear "Molecular Reduction Serum" which sets your aggro(threat level) to 0 and prevents you from gaining aggro while ulting.
(All Dungeons): Added New Gear "Shield Projector" which adds a small overshield to your heal target for a brief time.
(All Dungeons): Changed any text that included a button to actually show your bound key/button. For example, "Press Interact to pick up gear!" will now show up as "Press [F] to pick up gear!" if you have Interact bound to F.
(All Dungeons): The game can no longer be started manually multiple times by pressing Interact in the red circle.
(All Dungeons): Reduced Player Genji's damage to 110% (Doesn't need as much help after his big buff earlier this year)
(All Dungeons): Reset Ashe's ult duration back to 100% (Someone convinced me wayy back when I was making Rialto that she needed more ult time but no.)
(All Dungeons): There is now a 5 second grace period after bosses die where no one can pick up gear
(All Dungeons): There is now a notification that will pop up if you attempt to pick up gear while you're on cooldown.
Increased D.va boss's size
Increased the range at which D.va boss will start firing
D.va boss's "Quantum Boosters" ability now phases her through walls and is much less chaotic
Increased Pharah boss’s size, maximum health, and damage threshold for calling a nuke/being knocked out.
Reinhardt boss now increases in scale during his rage
Players who have Lucio’s Headphones gear and are slowed by Reinhardt boss’s EMP will now return to their buffed speed after it is cleared.
(All Dungeons): Removed "Team Lives". Instead of a finite amount of lives, every death increases the respawn timer. As usual, upon a full team wipe, the game is lost.
(All Dungeons): Changed "Mercy's Blessing" range to fit with the new respawn timer system. Basically it provides shorter respawn times than before.
(All Dungeons): Increased damage received of most bosses, but increased max health. This helps for players gaining ult charge quicker.
(All Dungeons): Fixed an issue where Crusader's Helmet gear was giving too much health. That's my fault, I multiplied something twice...
(All Dungeons): Added a tooltip when players are near gear that tells you how to pick it up OK MYSTERY SOLVED GUYS IT'S THE INTERACT BUTTON
(All Dungeons): Increased Bastion's damage received (With his new buff he is a little too powerful)
(All Dungeons): Increased Mei's ammo (With her newish nerf freezing was legitimately impossible in dungeons)
(All Dungeons): Increased Hammond's damage (He should be able to keep aggro more consistently now)
(All Dungeons): Increased Genji, Sombra, and Doomfist's damage dealt
Improved all of D.va Boss's ability effects and performance
D.va Boss's "Quantum Boosters" ability now works properly
Reworked D.va Boss's "Self Destruct", completely eliminating the issue where it would reset her health
Lowered D.va Boss's base damage
Reduced the frequency of the Superchargers during the Pharah fight
Fixed gear spawning in inaccessible locations after D.va and Pharah fights
Pharah will now get pushed out of the room under the stairs if she is caught in there. (Sorry, it was too easy to cheese her that way...)
Fixed pathing issues with Pharah after she got knocked out
Slightly increased the activation time of Reinhardt boss's "Hypercharge" and "Earthshatter" abilities
(Global Dungeon Change): Heroes who do not have any (significant) projectiles no longer see the Projectile Accelerator gear drops (Doomfist, Mccree, Widowmaker, etc)
(Global Dungeon Change): Reduced Crusader Helmet potential life given to 1%-25%
(Global Dungeon Change): Reduced Hard Light Armor potential damage reduction to 1%-25%
(Global Dungeon Change): Gear that has already dropped now has a chance to drop again on the second boss
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Added Difficulty. Normal by default, but players can change to Easy, Hard, or Hardcore. Boss stats adjusted based on difficulty. Hardcore difficulty sets team lives to 0 and disables gear drops.
Pharah boss will now be knocked out and call nukes at set health points instead of counting damage. This way it will be more consistent every time.
Decreased Reinhardt boss's damage resist by 25%
Moved location of Reinhardt boss's Torbjorn turret
Fixed Projectile Accelerator drop text to correctly show the drop's value