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Update Log for Rialto Dungeon (11)

  • (All Dungeons): Replaced "Boss Health: x%" HUD Text with Progress Bar showing boss health.
  • D.va boss now throws her self destruct forward (again)
  • (All Dungeons): Reworked hero selection/team comp enforcement. Still 1 Tank 3 DPS 1 Healer, but this now allows players to swap heroes when in the spawn bubble. Additionally, if a player selects a hero and leaves the game, the next player who joins that slot is no longer forced to play that hero. If that player comes back, they will be forced to play the hero they picked, preventing players from leaving/joining to swap heroes in the middle of the dungeon.
  • (All Dungeons): Uncapped Aggro(Threat Level) while ulting. This way DPS heroes will receive a little attention while dishing out huge amounts of damage with their ultimates.
  • (All Dungeons): Added New Gear "Hammond's Growth Serum" which adds a certain amount of armor to your health and increases your hero's size while ulting.
  • (All Dungeons): Added New Gear "Molecular Reduction Serum" which sets your aggro(threat level) to 0 and prevents you from gaining aggro while ulting.
  • (All Dungeons): Added New Gear "Shield Projector" which adds a small overshield to your heal target for a brief time.
  • (All Dungeons): Changed any text that included a button to actually show your bound key/button. For example, "Press Interact to pick up gear!" will now show up as "Press [F] to pick up gear!" if you have Interact bound to F.
  • (All Dungeons): The game can no longer be started manually multiple times by pressing Interact in the red circle.
  • (All Dungeons): Reduced Player Genji's damage to 110% (Doesn't need as much help after his big buff earlier this year)
  • (All Dungeons): Reset Ashe's ult duration back to 100% (Someone convinced me wayy back when I was making Rialto that she needed more ult time but no.)
  • (All Dungeons): There is now a 5 second grace period after bosses die where no one can pick up gear
  • (All Dungeons): There is now a notification that will pop up if you attempt to pick up gear while you're on cooldown.
  • Increased D.va boss's size
  • Increased the range at which D.va boss will start firing
  • D.va boss's "Quantum Boosters" ability now phases her through walls and is much less chaotic
  • Increased Pharah boss’s size, maximum health, and damage threshold for calling a nuke/being knocked out.
  • Reinhardt boss now increases in scale during his rage
  • Players who have Lucio’s Headphones gear and are slowed by Reinhardt boss’s EMP will now return to their buffed speed after it is cleared.
  • (All Dungeons): Added a cap to the respawn timer. The respawn timer will no longer exceed 60 seconds (30 seconds on Easy difficulty)
  • (All Dungeons): Respawn timer will now incorporate Mercy's Blessing, showing you the correct respawn time if you have the gear.
  • (All Dungeons): Dying with Mercy's Blessing gear no longer contributes to team deaths.
  • (All Dungeons): Mercy's Resurrect now pulls massive aggro.
  • Increased Reinhardt Boss's health
  • (All Dungeons): Added a workaround for current OW bug with "Destroy All Dummy Bots"
  • (All Dungeons): Adjusted gear values, replaced gear icons with better Ability Icons
  • Reduced outer radius of Pharah Boss's Nuclear strike.
almost 4 years ago
  • (All Dungeons): Removed "Team Lives". Instead of a finite amount of lives, every death increases the respawn timer. As usual, upon a full team wipe, the game is lost.
  • (All Dungeons): Changed "Mercy's Blessing" range to fit with the new respawn timer system. Basically it provides shorter respawn times than before.
  • (All Dungeons): Increased damage received of most bosses, but increased max health. This helps for players gaining ult charge quicker.
  • (All Dungeons): Fixed an issue where Crusader's Helmet gear was giving too much health. That's my fault, I multiplied something twice...
  • (All Dungeons): Added a tooltip when players are near gear that tells you how to pick it up OK MYSTERY SOLVED GUYS IT'S THE INTERACT BUTTON
  • (All Dungeons): Increased Bastion's damage received (With his new buff he is a little too powerful)
  • (All Dungeons): Increased Mei's ammo (With her newish nerf freezing was legitimately impossible in dungeons)
  • (All Dungeons): Increased Hammond's damage (He should be able to keep aggro more consistently now)
  • (All Dungeons): Increased Genji, Sombra, and Doomfist's damage dealt
  • Improved all of D.va Boss's ability effects and performance
  • D.va Boss's "Quantum Boosters" ability now works properly
  • Reworked D.va Boss's "Self Destruct", completely eliminating the issue where it would reset her health
  • Lowered D.va Boss's base damage
  • Reduced the frequency of the Superchargers during the Pharah fight
  • Fixed gear spawning in inaccessible locations after D.va and Pharah fights
  • Pharah will now get pushed out of the room under the stairs if she is caught in there. (Sorry, it was too easy to cheese her that way...)
  • Fixed pathing issues with Pharah after she got knocked out
  • Slightly increased the activation time of Reinhardt boss's "Hypercharge" and "Earthshatter" abilities
  • (Global Dungeon Change): Heroes who do not have any (significant) projectiles no longer see the Projectile Accelerator gear drops (Doomfist, Mccree, Widowmaker, etc)
  • (Global Dungeon Change): Reduced Crusader Helmet potential life given to 1%-25%
  • (Global Dungeon Change): Reduced Hard Light Armor potential damage reduction to 1%-25%
  • (Global Dungeon Change): Gear that has already dropped now has a chance to drop again on the second boss
about 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Reverted the Pharah change where the knockdown/nuke depended on her health. I'm 99% sure why that's why the fight was crashing. 99%....
about 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Fixed an issue causing the game to crash upon Pharah boss spawn
about 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Added Difficulty. Normal by default, but players can change to Easy, Hard, or Hardcore. Boss stats adjusted based on difficulty. Hardcore difficulty sets team lives to 0 and disables gear drops.
  • Pharah boss will now be knocked out and call nukes at set health points instead of counting damage. This way it will be more consistent every time.
  • Decreased Reinhardt boss's damage resist by 25%
  • Moved location of Reinhardt boss's Torbjorn turret
  • Fixed Projectile Accelerator drop text to correctly show the drop's value
about 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Added gear
  • Increased Brigitte's healing by 10%
  • Decreased Roadhog's Healing by 5%
  • Increased Roadhog's hook cooldown by 50%
  • Increased Winston's damage by 20%
  • Increased Zenyatta's healing by 8%
  • Increased Zarya's damage to 100% (I accidentally set it to 15% along with the Zarya bot's damage)
  • Adjusted aggro system
  • Fixed team lives
  • Fixed Reinhardt boss's Firewave ability, was stacking itself by activating itself
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
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