Boss (Team 2):
Fighters (Team 1):
Ana:
Ashe:
Brigitte:
D.Va:
Echo:
Hanzo:
McCree:
Mercy:
Moira:
Reinhardt:
Sigma:
Sombra:
Widowmaker:
Winston:
Wrecking Ball:
Zarya:
Boss (Team 2):
Boss (Team 2):
Fighters (Team 1):
Orisa:
Fighters (Team 1):
Orisa:
Generators (blue effects):
Fighters (Team 1):
Mercy:
Soldier-76:
Often, money distracted players from the battle and forced them to change their good position
Boss (Team 2):
Now it is easier for the Boss to get from high ground to another high ground using 1 ability
Fighters (Team 1):
Often, players neglected to improve the speed of projectiles due to a weak (insignificant) improvement compared to the damage improvement
Brigitte:
Echo:
Lucio:
McCree:
Roadhog:
Soldier-76:
Zarya:
Team 1 (Fighters):
Mei:
Winston:
Zarya:
D.Va:
Zarya:
Boss (Team 2):
Fighters (Team 1):
Now it's more difficult to dodge the Boss's Fire Strike
Ana:
Ashe:
Baptiste:
Doom:
D.Va:
Echo:
Hanzo:
Junkrat:
Lucio:
Mei:
Pharah:
Reinhardt:
Sigma:
Soldier-76:
Sombra:
Widowmaker:
Boss (Team 2):
Reduced the impact of health packs on the result of the round
Small health packs:
Large health pack:
Fighters (Team 1):
Brigitte:
Doom:
D.Va:
Genji:
McCree:
Mercy:
Roadhog:
Tracer:
Zarya:
Dealing damage with primary fire now increases movement speed of some heroes:
Brigitte:
Reinhardt:
Winston:
Zarya:
With each new level of some ability, in addition to reducing the cooldown, the duration of the debuff also increases for some heroes:
Ability 1: Ana, Mei, Reinhardt, Winston
Ability 2: McCree, Sigma
Ability 3: Brigitte, Sombra
Added Zenyatta
The initial movement speed (level 0) of most heroes reduced by 5%
The increase in movement speed reduced from 2.5% to 2% for both teams
The increase in projectile speed reduced from 5% to 4% for team 2 (boss) and from 10% to 8% for team 1