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Real Cod Zombies: Origins (Paris)

HUD Text is still glitched out, however the game is now playable.

About:

A true to form Black Ops 2 like zombies experience in Overwatch. It’s complete with Origins type power, custom weapon names, Pack-A-Punch, as well as damage, ammo, and mystery box rarity rates. Classic Perks are all included, with unique Pack effects on certain weapons. Many different enemy types with typical exponential round progression. It is optimized for four players but can handle 6 with some crash prevention intervention. Please let me know any bugs, balance changes, or ideas I should fix or implement! Two maps are currently available to play, with a third planned to release on one of the new Overwatch 2 maps; complete with a full Easter Egg!

Real Cod Zombies: Origins 1 (Kings Row) Code 78ZGB. https://workshop.codes/78ZGB
Real Cod Zombies: Origins 2 (Paris) Code RM68B. https://workshop.codes/RM68B
Real Cod Zombies: Origins 3 (TBA) Coming soon!

Perk, Pack, Box, & Bow Information:

Quick Revive: 1500 Points. 2000 Points x Tier Level per Upgrade.

  • Adds recoverable shields to the player.
  • Increases revive time.
  • Increases health regen rates.
  • Each Tier further increases health regen rates and adds additional shield health pools.

Electric Cherry: 1500 Points. 1500 Points x Tier Level per Upgrade.

  • Sets all enemies in a radius asleep upon reloading and deals slight damage.
  • Sleep time, damage, and effect radius ramps up with each Tier.
  • Tier 3 adds heal effect.
  • Tier 4 adds hack effect.
  • Tier 5 changes the sleep to a Freeze in a much larger area. All Effects stack.

Deadshot: 1500 Points. 3000 Points x Tier Level per Upgrade.

  • Automatically snaps crosshairs to the head if previous shot was not a headshot and the player is holding down secondary fire.
  • Doubles points gained from headshot kills.
  • Aim Assist levels come with a recommened value. This value can be adjusted by the player; raising this value lowers where the reticle snaps to on the Enemies body. Lowering this value raises where the reticle snaps to on the Enemies body.
  • Adjusting this value to 1 will turn Aim Assist off, however effects gained from Tier levels will not trigger.
  • Tier 2 regens health every headshot.
  • Tier 3 adds bonus points for consistent headshots.
  • Tier 4 doubles damage done with headshots.
  • Tier 5 disables movements for all enemies within a radius. All bonuses stack.

Elemental Pop: 4000 Points. 5000 Points x Tier Level per Upgrade.

  • Small chance to trigger an elemental effect each bullet.
  • Ice (blue ring) freezes all enemies in a small radius.
  • Fire (red ring) burns all enemies in a small radius.
  • Wind (yellow ring) knocks down and launches enemies back.
  • Lightning (purple ring) stuns all enemies in a small radius.
  • Earth (green ring) roots all enemies in place and deals massive damage.
  • Chance percentage increases with each Tier.

DoubleTap: 2000 Points. 10000 Points x Tier Level per Upgrade.

  • Increases damage output by 250%
  • Increases healing output by 500%.
  • Dobules points gained per damage instance
  • Doubles Ammo Cost per shot.
  • Increases projectile speed.
  • Effects doubled with each Tier.

Juggernog: 2500 Points. 5000 Points x Tier Level per Upgrade.

  • Adds 50% more health
  • Adds recoverable armor.
  • Reduces knockback.
  • Effects increased with each Tier.

SpeedCola: 3000 Points. 500 Points x Tier Level per Upgrade.

  • Decreases reload time.
  • Decreases ability cooldown timers.
  • Decreases ultimate cost.
  • Increases weapon switch speed.
  • Increases the rate at which the Mystery Box cycles.
  • Effects amplified with each Tier.

Widows Wine: 4000 Points. 8000 Points x Tier Level per Upgrade.

  • Stuns and damages all enemies when hit and have charges remaining.
  • Reduces damage received.
  • Effects and max charges increased with each Tier.

Stamina-Up: 2000 Points. 2500 Points x Tier Level per Upgrade.

  • Increases Sprint duration & recovery.
  • Increases base movement speed.
  • Effects doubled each Tier.

PHD Flopper: 1500 Points. 500 Points x Tier Level per Upgrade.

  • Reduces player gravity.
  • Adds powerful slam ability. Slam is activated by being in the air and holding crouch.
  • Adds self damage immunity.
  • Effects amplified each Tier.
  • Slam cooldown reduced each Tier.

Ghostly Gin: 3000 Points. 2500 Points x Tier Level per Upgrade.

  • Disables movement collison with enemies.
  • Adds a wraith form that triggers when critical.
  • While wraithing players are invincible and can walk through walls.
  • Duration increases and cooldown decreases each Tier.

Mule Kick: 4000 Points. 20000 Points x Tier Level per Upgrade.

  • Increases allowed weapon slots to 3.
  • Each Tier increases allowed weapon slots by 1.
  • Tier 3 grants a random Pack-A-Punch'd weapon.
  • Tier 4 grants a random Pack-A-Punch'd weapon with a RePack Level of 1.
  • Tier 5 grants a random Pack-A-Punch'd weapon with a RePack Level of 4.

Scavengers Scotch: 3000 Points. 2000 Points x Tier Level per Upgrade.

  • Allows Player to see enemies through walls.
  • Creates a HUD that shows the health of players current target. last damaged by the player.
  • Random chance to collect bonus Ammo & Points upon eliminations.
  • Each Tier increases ammo/points rewarded.

Tombstone: 2000 Points. 2000 Points x Tier Level per Upgrade.

  • Auto respawns players if they bleed out after a short duration.
  • Players are invincible for a short time after respawning.
  • Bonus points are given after respawning.
  • Immune to blood debt.
  • Increases health recovery cap.
  • Effects increased with each Tier.

Pack-A-Punch: 5000 Points.

  • Signifantly increases damage output.
  • Increases clip size and ammo stock.
  • Unlocks all abilities.
  • Unlocks/Amplifies unique weapon effects.

RePack: 2000 Points x RePack Level.

  • Grants a personal Max Ammo.
  • Further increases damage output.
  • Further increases clip size and ammo stock.
  • Amplifies unique weapon effects.

Mystery Box: 950 Points.

  • The Mystery box has a wide range of rarity rates.
  • Every hero except for Hanzo can be found in the box.
  • Hitting the box will give you an option on your screen shortly after to accept the weapon. You can accept the weapon within a generous distance of the box.

Galvaknuckles: 6000 Points.

  • Enables Melee at all times.
  • Melee does extra damage.
  • Melee will stun base Enemy types.

Purchase Perk Slot: 11500 Points.

  • Gives the player an extra Perk Slot if desired.

Lightning Bow:

  • Can be claimed by its station when all parts are found.
  • Base variant stuns enemies in a small radius around the victim.
  • Stun effect arcs.
  • Hold reload with the Upgraded Lightning Bow to launch into the air, teleport all enemies below, and launch 3 consecutive dragin strikes onto them.
  • Charged shot resurrects all allies
  • Max Charges 6.

Ice Bow:

  • Can be claimed by its station when all parts are found.
  • Base variant freezes target in a medium radius.
  • Slows down enemies around target.
  • Freezes enemies upon targets death.
  • Slowed and Frozen enemies receive increased damage.
  • Hold reload with the Upgraded Ice Bow to slow down and eventually freeze all enemies around you.
  • Charged shot increases allied movement speed.
  • Max Charges 9.

Wind Bow:

  • Can be claimed by its station when all parts are found.
  • Base variant deals massive splash damage.
  • Knocks down enemies in a large radius.
  • Launches enemies away.
  • Hold reload with the Upgraded Wind Bow to lift all enemies around you and slam them onto the ground.
  • Charged shot makes allies invincible for the effects duration.
  • Max Charges 15.

Fire Bow:

  • Can be claimed by its station when all parts are found.
  • Base variant deals burn damage over time.
  • Creates a large explosion when eliminating burning enemies.
  • Roots enemies in place if they burn for to long.
  • Hold reload with the Upgraded Fire Bow to rapidly obliterate any enemies around you through exponential fire pulses.
  • Charged shot heals allies.
  • Max Charges 12.

Sonic Arrow is a healing ability for bows. It will you as well as any ally you aim at. Charged shots can be used to self revive.

Controls & Mechanics:

Purchase: Stand still and Press Interact. Points are in top left of screen. Wall buys for ammo are listed on locations. Pack a Punched wall weapons cost 4500 points for ammo. Perk slots are limited to 4 unless extra are gained/bought. Specific button per platform/player top right of screen.

Sprint: Move and Hold Interact. You can see remaining sprint stamina under player points as well as required button.

Switch Weapons/Heroes: Press Ultimate. Your stored weapon is listed on your left screen HUD. If you have an ultimate ready use the ult and press ultimate again about 3 seconds after to switch.

Teleport: Walk through Green Portals to teleport!

Revive: Hold Crouch on a downed player. Don’t move or shoot or the revive process will be canceled!

Melee: Melee is disabled whilst ammo is available to a player. It is reenabled when ammo runs out.

Points: Points are given out as follows; dealing damage to base Zombie types gives 10 points per instance of damage. Healing a teammate also gives 10 points per instance. Getting a Final Blow on an enemy will grant 60 Points, 110 for a Headshot. Completing a Purge or eliminating a Special Enemy grants 200 points to all players. Nukes will 400, while finding a Part grants 1000.

Health Regen & Downs: Health regenerates rapidly and automatically after not taking damage for an extended duration. Everytime a player takes damage the Regen process is stopped. If health falls below 10% of max health and stays below this threshold for a few seconds, the player will go down. If players aren’t revived within 45 seconds they will bleed out and have to wait until next round to respawn. Going Down will subtract 15% of current points. Currently all perks, weapons, pack status, and repack levels remain regardless of being downed or bleeding out.

Blood Debt: When a player bleeds out, a large amount of points are subtracted from all living players. This amount increases with each Round.

Purges: Purging an area turns on the power for the teleporters in the vicinity and unlocks new areas. Pack-A-Punch requires all 6 areas to be purged before using. Purchases for the player who initiated the Purge Sequence are disabled while it is active.

Lockdown Rounds: Every 12 Rounds players are teleported to the starting room & are unable to leave until the Round is completed.

Crash Prevention: If the server load is maxed for to long Crash Prevention will trigger. You will notice a slight slow motion effect and a dummy bot will be deleted.

Crashes:

  • None as of this patch.

Known Bugs:

  • Secondary Fire for Scoped Weapons does not subtract Ammo.

Planned Updates:

1.) This map will more than likely remain as is, but I will add the link to map 3 here when it is completed.

Players | 1 - 6
Categories: PvE
Heroes: D.va, Orisa, Reinhardt, Roadhog, Sigma, and 27 more...
Maps: Paris
Created at:
Last updated:
Current version: 1.5.0.

Controls

Interact + Stand Still
Purchase
Interact + Move
Sprint
Crouch + Stand Still
Revive
Ultimate
Switch Weapons
Reload
Release Charged Bow Shot
+ Stand Still
Purchase
+ Move
Sprint
+ Stand Still
Revive
Switch Weapons
Release Charged Bow Shot
+ Stand Still
Purchase
+ Move
Sprint
+ Stand Still
Revive
Switch Weapons
Release Charged Bow Shot
+ Stand Still
Purchase
+ Move
Sprint
+ Stand Still
Revive
Switch Weapons
Release Charged Bow Shot
+ Stand Still
Purchase
+ Move
Sprint
+ Stand Still
Revive
Switch Weapons
Release Charged Bow Shot

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