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This gamemode strives to turn every current hero into something completely different even including hero lore, name, and even sometimes size/health pools.
This takes a considerable ammount of time and every hero will be released one at a time.
To the heroes...
In the year of 2043, strange anomalies were detected all around Earth. No signs of reason or purpose were detected around the anomalies although strange occurences were perceived. Gravity changes, time shifts, object sentience and matter changes were detected within the first two years of the anomalies' arrival in bursts undetected unless effected.
Initial Release | Tulip Hero Release
Base Hero: Moira
Country of Origin: New Zealand
Name: Amelia Jones
Amelia Jones was always interested in wildlife since a young age. Amelia was always looking for new discoveries revolving around plant wildlife. Due to her obsession over nature, Amelia was nicknamed Rose. Over time Rose became more knowledgable of the new Zealand Wildlife. Eventually, Rose became a scientist for the New Zealand Government Agricultural Science Sector who, after the The Orb's, was devoted to studying the affect of an anomaly on plant regrowth. During one of her studies, the lab was hit by a pulse from the anomaly, combining the genetics of herself and the plants around her. Rose's life was ruined, the New Zealand Government thought she would expose the dark secrets of the anomalies' genetic mutation abilities, thus firing her. Rose was out of luck until found in an alley by Overwatch.
Primary Fire: Branching Vine
Release a vine out towards a single enemy dealing medium damage, slightly healing Tulip.
Ability 1: Redistribution
Creates a thin shield of vines which absorbs and converts some damage received into a healing substance for team members nearby. Gives 50 health to nearby players initially.
Effective Cooldown: 15s
Ability Duration: 4s
Damage Reduction: 25%
Healing %: 66% of damage taken (Taking DMG reduction into account)
Ability 2: Entangle
Call a vine from the ground, forcing an enemy into the ground and dealing heavy-medium damage and slowing enemies down.
Effective Cooldown: 10s
CC Duration: 1s
Ultimate: One With Nature
Become a totem of restoration, gaining armour and healing all team mates within a large radius. Line Of Sight not required.
Enemy Line: Nature is Beautiful
Team Line: Giving Nature Her Sustenance
Healing Dealt: 125 every 0.5s
Initial Release | Riku Hero Release
Base Hero: Genji
Country of Origin: Japan
Name: Riku Suzuki
Unlike many other countries, Japan wasn't hit hard by the Omnic Crisis due to preventative measures run by the Suzuki Government. During Riku's time in Japan, he served for the Japanese Anti-Offensive Military Group which defended their country rather than attacking others. Riku was banished out of the family business after locating and assassinating a group of the illegal Vinc who moved to Japan after commiting many international crimes in many other countries. Agent Tulip discovered Riku hiding from the remaining members of Vinc in 0 the back alleyways of America.
Primary Fire: Poisonous Kunai
Throws a single projectile which deals impact and small DoT damage to target.
Ability 1: Timed Bombs
Power up and throw stronger Kunais in front dealing damage to every enemy hit and creating a small DoT effect to all hit enemies.
Prime Duration: 1s
Ability 2: Venom Strike
Throw a quick charge venom bomb in front dealing poison damage to enemies close-by in front of you.
Effective Cooldown: 6s
Ultimate: Bladed Fury
Strike quickly in front of you dealing heavy DoT damage to enemies too close to target, and an even heavier DoT to target.
Enemy Line: Jama shinaide (Don't get in the way)
Team Line: Raining Kunais
Prime Duration: 0.75s
Damage Over Time: 6dps for 10s
Projectiles Thrown: 10
Initial Release | Jagter Hero Release
Base Hero: Hanzo
Country of Origin: South Africa
Name: Jax Hughes
Jax Hughes was known as the best tracker and one of the best South African hunters only second to the Prime Minister at the time. At the age of 19, Jax Hughes was given the nickname Jagter by close friends and decided to keep it after they died during the Omnic Crisis. South Africa was heavily affected by the first Omnic Crisis but held out on the second wave. Jagter fought side-by-side with some of his military colleagues before they were killed in a deadly reactor explosion due to bombing from the SAMAC (South African Military Air Corps) and vowed he wouldn't let them down. Due to his multiple self-sacrifices to save other colleagues, Jagter suffered major leg injuries and was admitted to an Overwatch medical facility before being given prosthetic cyber-legs, and a job oppurtunity with the people who saved his life.
Primary Fire: Hunting Bow
A hunting bow primarily used for the South African wilderness.
Ability 1: Local Survey
Scan around, marking close enemies allowing you to see them through walls.
Effective Cooldown: 14s
Ability 2: Fire-Tipped
Gain three fire tipped, no-charge arrows which fire in quick succession or stored over some time.
Effect Duration: 2s
Max Active Time: 5s
Ultimate: The Hunt
Gain a speed and damage boost for a short amount of time as well as locating every enemy.
Enemy Line: Die Jag Begin (The Hunt Begins)
Team Line: Hunting The Enemies
DMG Boost: 100%
SPD Boost: 40%
Initial Release | Telle Hero Release
New Hero: Telle
Base Hero: Symmetra
Country of Origin: Scotland
Name: Ava Wilson
From a young age, Ava Wilson aspired to be a great scientist. All her life she worked on ways to improve all different areas of being, including agriculture, lifespan, and weather. By University graduation, she had almost perfect scores in every subject and never failed to dissapoint in Physics, Chemistry and Biology. Every single industry wanted her but Ava only ever worked for herself. She created Wilson Labs which was a small company which was dedicated to helping new scientists around the globe. Wilson Labs was the first company to create non-matter transfer teleportation. This did not go unnoticed. Everyone was after the teleportation technology but Wilson Labs would not give in easily. Due to the high amount of teleportation use inside Wilson Labs, it attracted the first Omnics which eventually lead to the First Scotland Omnic Crisis. Wilson Labs was destroyed and the Omnics were not done. Ava developed a wristbound teleportation device, allowing her to get the advantage and every angle on the Omnics fighting Wilson Labs. Her actions did not go unnoticed by Overwatch...
Primary Fire: Matter Condenser
A device which condences matter into small balls of pure energy.
Damage: 6-15 (including AOE)
Rate of Fire: 1 shot every 0.15s
Ammo: 70 ammo, 35 shots, 2 ammo per shot
Secondary Fire: Mass Energy
Create larger balls of energy.
Damage: 21-126 (including AOE)
Ammo: 70 ammo, Min. 7 shots, Max. 10 ammo per shot
Ability 1: Relocate
Teleport yourself a short distance in facing direction.
Max. Charges: 3
Cooldown per Charge: 15s
Ability 2: Teleport
Teleport an enemy in front of yourself. Line of sight must be maintained before teleporting.
Effective Cooldown: 16s
Max. Range: 35m
Teleport to a designated area, releasing a pulse of energy damaging enemies and preventing abilities.
Enemy Line: Get OUT!!!
Team Line: Repositioning with the enemy.
Type: Movement | Area of Effect
Prime Delay: 2s
Hack Duration: 2s
Initial Release | Alina Hero Release
New Hero: Alina
Base Hero: Zarya
Country of Origin: Poland
Name: Alina Wójcik
From the start of her career, Alina Wójcik wanted to make a great discovery. She had designed, with the help of Wilson Labs, multiple designs to test the hypothesis, "Can teleportation occur without matter being involved?". Alina had created a floor-mounted decide which would be able to teleport someone from Point A to Point B in seconds. The device malfunctioned and became a weak blackhole, sucking all forms of matter in to destroy. Alina stumbled upon a form of stable anti-matter after a vial was brought into the blackhole, destroying it. Alina had figured temporary matter creation and desctruction formaulas within days and was almost assassinated by members of Talon. Overwatch had saved her and Telle asked the other members for a favour...
Primary Fire: Matter Accelerator
Create unstable temporary matter to explode on impact with high damage.
Damage: 60 impact, 12.4 minimum AOE
Fire Rate: 1 shot p/s
Ability 1: Matter Condenser
Activate a module on Alina's suit, absorbing incoming damage to turn into temporary shields.
Effect: 75% of damage received by Alina will be transferred into temporary shields after ability is finished.
Ability 2: Overcharge
Power up the Matter Accelerator, using more ammo at the cost of much higher damage.
Damage Increase: 40 total
Ultimate: Antimatter Detonation
Crush a vial of antimatter dealing constant damage to nearby enemies over a long period of time.
Enemy Line: Matter Consumes ALL!!!
Team Line: Nothing Matters
Effect: All enemies within 10 meter and in LoS, will gain a 30dps drain effect over 12s.
Initial Release | Jone Hero Release
New Hero: Jone
Base Hero: Roadhog
Country of Origin: Canada
Name: Gideon Jones
Gideon Jones was always known for his abnormally large tolerance of pain and physical failure. Gideon was not only a big fella, but he was strong. Not one person had ever been recorded to take him down, leading his first dream of becoming a Gridiron star and leading him to pursue the job of a personal protection officer. Gideon became a personal bodyguard for many people and businesses. One of his jobs in the Deep South of America, Gideon gained a close friendship with his boss, earning him a full time job at a company called Aero-populous, a science division for wind power and air studies. After the invasion of the omnics, Gideon was the only left survivor, leading his hate against omnics and his pursuit of becoming a Talon member...
Primary Fire: Pressurised Cannon
Charge and fire a lead chunk at enemies dealing high close range damage and medium long range damage.
Damage: 80hp - 60hp
Fire Rate: 0.2s Prime, 0.8s Fire Rate (1 second all up)
Ability 1: Shove
Temporarily knockdown and push enemies close in front of you.
CC Duration: 0.8s
Ability 2: Canister o' Resistance
Load and fire a canister giving team mates near the impact resistance.
DMG Resistance: 20%
CC Resistance: 25%
Effect: Launch a projectile in a linear format giving teammates in a 8m radius from impact a small damage and knockback resistance.
Ultimate: Decompressed Aeroball
Aim, charge and fire a ball of compressed air, releasing all air on impact knocking nearby enemies on the ground for a decent amount of time.
Enemy Line: Off Your Feat!
Team Line: Get Down
CC Duration: 4s
Prime Duration: 2s
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