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Balancing the current kits for 6v6.

Note: Due to workshop limitations, Echo's Duplicate will not have workshop changes.

Balance Changes

Note: Tank health based on role queue values.

General Changes

  • All ultimate abilities now restore ammo.
  • Dps passive healing reduction decreased from 15% to 10%


D.va

  • Base health in mech reduced from 350 to 275 (600 total)


Defense Matrix

  • Maximum duration reduced from 3 to 2 seconds

  • Recharge rate decreased by 10%

This change aims to return D.va’s hp and abilities to make them closer to what she had in OW1.



Doomfist

  • Health decreased from 525 to 375
  • Shield health increased from 0 to 75 (450 hp total)


Power Block

  • Damage reduction from the front increased from 80 to 85%
  • Damage reduction from all other angles increased from 0 to 25%

This change aims to slighty shift Doomfist's power for a 6v6 setting. The slight reduction to his health keeps him from being too oppressive while the buff to his Powerblock helps him against enemies from multiple angles.



Junkerqueen

  • Health reduced from 475to 375
  • Shield health increased from 0 to 75 (450 hp total)


Scattergun

  • Ammo decreased from 8 to 6


Adrenaline Rush

  • Wound to healing conversion rate reduced from 2 to 1.2


Commanding Shout

  • Now heals all allies in range for 25 health
  • Heals Junkerqueen for 25 additional health.


Rampage

  • Can now be cancelled by pressing melee

This change aims to improve Junkerqueen’s ability to keep her teammates alive and improve her own survivability in situations where her supports need to focus on the rest of the team.



Mauga

  • Base health decreased from 500 to 300 (600hp total)


Cardiac Overdrive

  • Damage to healing percentage rate decreased from 60% to 50%

With the addition of a second tank, Mauga doesn't need the same level of defensivness.



Orisa

  • Health decreased from 275 to 225
  • Armor decreased from 275 to 300 (525 total hp)


Fusion Driver

  • No longer uses a heat system
  • Now has a max ammo of 120
  • Projectile speed increased from 90 to 120
  • Movement speed while firing decreased by 10%
  • Reload duration decreased from 3 to 2.5 seconds


Fortify

  • Overhealth generates over time instead of instantly
  • Duration decreased from 4.5 to 4 seconds
  • Cooldown reduced from 16.5 to 12 seconds
  • Cooldown now begins when the ability ends


Javelin Spin

  • Now functions in a resource meter
  • Cooldown decreased from 7 to 1 seconds
  • Deals a smal damage over time for 1 second


Energy Javelin

  • Slows Orisa by 30% while casting.
  • Now deals 20 additional damage over the course of a second.
  • Cooldown increased from 6 to 7 seconds


Terra Surge

  • Deals 50 damage when canceled by hack.
  • Can now be cancelled by pressing reload


New passive

  • Heals Orisa when damage over time is active

These changes are intended to shift Orisa’s power between her abilities. The increase to her weapon’s projectile speed should make her more relable at longer ranges. The additional damage on her Javelin should increase its leathality but still allow for some time for the enemy to react. The changes to her Javelin Spin should make blocking more reliable while also allowing her to use it for mobility without being ounished fir it. The nerf to her total health and Foritfy’s duration and overhealth, and movement speed while firing should give enemies more opportunities to fight back.



Ramattra

  • Health decreased from 400 to 250

  • Shield health in Omnic form increased from 0 to 100 (450 hp total)


Void Accelerator

  • Ammo increased from 100 to 150
  • Projectile speed increased from 80 to 90 meters per second


Nemesis Form

  • Cooldown increased from 7 to 8 seconds
  • Armor reduced from 225 to 135
  • Now adds 15 shield health (600 total hp in Nemesis Form)


Ravenous Vortex

  • Projectile speed increased 30 to 45 meters per second.


Void Barrier

  • Health decreased from 1000 to 600
  • Cooldown reduced from 13 to 10 seconds


Annihilation

  • Now heals Ramattra for 5 heal per second when dealing aoe damage (does not change depending on the numbers of enemies).
  • Minimum duration increased from 4 to 5 seconds
  • Maximum duration increased from 20 to 25 seconds

These changes aim to shilft Ramattra's strength for a 6v6 setting. The nerfs to his health and Nemesis Form should allow for counterplay, with the buffs to his Vortex and Barrier increasing the utility he provides.



Reinhardt

  • Health decreased from 425 to 375 (625 hp total)


Barrier Field

  • Recharge rate increased from 144 to 150 health per second.


Fire Strike

  • Now deals an additional 15 burn damage over 3 seconds


Earthshatter

  • Knock down duration increased from 2 to 3 seconds.

These changes should encourage players to be more aggressive while also prevent him from being burst down quickly.



Roadhog

  • Health decreased from 800 to 650

  • Ammo increased from 6 to 9


Take a breather

  • Now heals allies for 20 health per second


Pig Pen

  • Cooldown decreased from 12 to 10 seconds.

This change gives Roadhog the ability to protect his teammates outside of body blocking.



Sigma

  • Base health decreased from 300 to 200 (475 hp total)


Experimental Barrier

  • Barrier health increased from 700 to 900

  • Can now be canceled by pressing melee


Accretion

  • Now stuns rather than knock down

These changes are intended to decrease Sigma’s downtime. The change to the stun should help allies with follow up.



Winston

  • Health decreased from 475to 300 (550 total hp)


Tesla Cannon

  • Alternate fire max damage increased from 50 to 60
  • Alternate fire now deals up to 10 damage to enemies within 2 meters of the target


Primal Rage

  • Deals more damage based on how low Winston’s hp is.

This change is intended to increase the threat from Winston during primal rage as well as return his health to what he had in 6v6. The increase to his alternate fire's power helps him against ranged heroes.



Wreaking Ball

  • Base health increased from 450 to 325 (650 hp total)


Quad Cannons

  • Now reloads 10 ammo per second while not firing

This change increases his health back to what he had in 6v6 and increase his up time.



Zarya

  • Heath decreased from 375 to 200
  • Shield health decreased from 325 to 250 (450 total)


Particle Cannon

  • Alternate fire ammo cost reduced from 25 to 20


Particle Barrier

  • Cooldown increased from 10 to 12


Projected Barrier

  • Cooldown increased from 8 to 10

The ammo changes should make Zarya’s gameplay more fluid.



Ashe

  • Base health reduced from 250 to 225


Bastion

  • Base health decreased from 275 to 250
  • Base shield health increased from 0 to 50 (325 hp total)


Configuration: Assault

  • Now only slows Bastion down while firing
  • Damage per bullet decreased from 12 to 7 (360 dps to 210)


Reconfigure

  • Cooldown reduced from 12 to 8 seconds
  • Heals 25 health upon use


New Ability: Self Repair

  • Bastion can heal 10 hps for 5 seconds on a 7 second cooldown
  • Shares a cooldown with A-36 Tactical Grenade


Ironclade

  • Damage reduction reduced from 20 to 15 percent

These changes should hopefully encourage Bastion to be more independent by allowing him to choose between more damage or self sustain. The shield health also means thag Bastion can now rocket jump without always needing a healer with him.



Cassidy

  • Base health reduced from 275 to 250


Magnetic Grenade

  • Cancels active abilities of target stuck

This change aims to give Cassidy more utility.



Echo

  • Base health reduced from 250 to 225


Genji

  • Base health reduced from 250 to 175
  • Base shields increased from 0 to 50 (225 hp total)


New Passive

  • Genji's melee, Swiftstrike, and Dragonblade now deal an additional 5 damage for 2 seconds.
  • Heals Genji at a 1 to 1 ratio

This change is intended to give Genji a bit more survivability when compared to other flankers.



Hanzo

  • Base health reduced from 250 to 200

Since he can one shot most heroes again, this should make him more frigile when compared to most hereoes



Junkrat

  • Base health reduced from 250 to 225


Mei

  • Base health reduced from 300 to 225
  • Shield health increased from 0 to 50 (275 total)

This change aims to give her some hp recovery without having to use an ability.



Pharah

  • Base health reduced from 250 to 150
  • Base shields increased from 0 to 75 (225 total)
  • No longer takes self damage

These change should allow Pharah to be more independent from Mercy without increasing the strength of the synergy too much. Although she can still fly, staying closeer to the ground will allow other supports to heal her easier.



Reaper

  • Base health reduced from 300 to 275

New alternate fire

  • Reaper fire orbs at 90 meters per second that deal 30 damage

This change aims to increase Reaper’s options and add some variety to his gameplay.



Sojourn*

  • Base health decreased from 250 to 225


Railgun

  • Secondary fire now uses 5 ammo


Soldier 76

  • Base health decreased from 250 to 225


Biotic Field

  • Cooldown reduced from 18 to 12 seconds.


Sprint

  • Now reloads ammo at a rate of 5 ammo per second

These changes are intended to allow Soldier to be able to reposition faster.



Sombra

  • Base health reduced from 250 to 200
  • Shield health increased from 0 to 25


Hack

  • Now add to targets cooldowns by 1.5 seconds
  • Deals 1 dps to hacked targets


Emp

  • Deals 5 dps for the duration of the ultimate to all enemies affected

This change should give Sombra some utility by effectively allowing her to pause enemy cooldowns as well as prevent the passive healing from activating.



Symmetra

  • Base shield health reduced from 150 to 125

  • Base health increased from 100 to 125 (250 total)


Photon Projector

  • Healing when dealing damage to barriers or shield health decreased from 10/20/30 to 3/6/10hps.
  • Now heals 5 hps when damaging enemy heroes.
  • (Energy orb) Now deals up to 10 dps for 2 seconds


Sentry Turret

  • Health decreased from 50 to 37.5


Teleporter

  • Base health decreased from 100 to 75

  • Base shields decreased from 200 to 150


Photon Barrier

  • Health decreased from 4000 to 3000

The change to her primary fire aim to make her counter certain heroes less while moving some of that sustain into other match ups. The change to her orbs is intended to balance out the charge time by increasing the total damage. The reduction to her turret's health should allow them to be destroyed by melee.



Tobjorn

  • Base health decreased from 250 to 275


Tracer

  • Base health decreased from 175 to 125
  • Base armor increased from 0 to 25

By changing some of her health to armor, she is less vunerable to certain abilites



Widowmaker

  • Base health decreased from 200 to 175


Ana

  • 25 base health converted to shield health

  • Ammo decreased from 15 to 12


Sleep Dart

  • Cooldown deceased from 14 to 13

The addition of shield health should slightly decease her downtime when she survives a duel on low health. With the addition of a second tank, the overall the power of her Sleep Dart was lowered. The reduction to her ammo should also give enmies more opportunities to fight back.



Baptiste

  • Base health decreased from 250 to 225


Biotic Launcher

  • Healing per direct shot reduced from 70 to 60
  • Splash healing per shot decreased from 50 to 42


Regenerative Burst

  • Instant healing reduced from 40 to 34
  • Healing over time reduced from 40 to 34 over 4 seconds.

These changes aim to reduce Baptisie's overall healing.



Brigitte


Inspire

  • Healing per second reduced from 15 to 12


Repair Pack

  • Initial burst heal reduced from 25 to 20
  • Healing per second reduced from 50 to 40
  • Cooldown increased from 5 to 6


Shield Bash

  • Now cancels the target's abilities.
  • Cooldown increased from 5 to 6 seconds


Rally

  • No longer grants 100 armor
  • Add 25 shield hp to brig
  • Converts 50 base health to armor (250hp total)
  • Barrier health reduced from 750 to 625
  • Now grants up to 50 overhealth to brig at 20 health per second
  • Now allows for the use of Shield Bash while casting

The change to her health and healing should encourage Brigitte to brawl more often and directly defend her team instead of relying on her healing. The ability cancel on her Shield Bash aims to increase her utility by allowing her to cancel the enemy abilities. The changes to her ultimate aim to make in encourage more aggresive plays.



Illari

  • Base health deceeased from 250 to 225

Melee

  • Deals 15 damage over one second


Solar Rifle

  • Ammo increased to 30 ammo
  • Heal beam now consumes ammo for 5 ammo per second
  • Healing enegry recharge rate increased by 50%
  • Now deals an additional 2 damage per second for 2.5 seconds


Captive Sun

  • Now heals allies within 7 meters of enemy heroes damaged by 25 health per second for 5 seconds.
  • Ultimate charge generation rate decreased by 7%

These changes aim to reduce the uptime of Illari's healing in her base kit while moving some supportive value to her utlimate. The damage over time should give her utilty by allowing her to delay the healing passive from activating.



Kiriko

  • Base health reduced from 250 to 175
  • Base armor increased from 0 to 25 (200 total)


Protection Suzu

  • Cooldown decreased from 15 to 13

These changes aim to increase the uptime of Kiriko's Suzu while slightly decreasing her survivability.


Lifeweaver

  • Base health decreased from 200 to 150

  • Base armor increased from 0 to 25


Healing Blossom

  • Ammo increased from 20 to 24


Thorn Volley

  • Ammo increased from 90 to 120
  • Projectile speed increased from 90 to 135 meters per second
  • Now heals for 10% of the damage done


Tree of Life

  • Passive ult charge rate decreased by 20%


New passive: Photosynthesis

  • Heals all team members within 30 meters for 5 health per second.

The passive and damage based healing auras should allow Lifeweaver to contribute more to his team without having to be always charging his healing shot .



Lucio

** Base health decreased from 250 to 225


Sound Barrier

  • Ultimate cost reduced by 5%
  • Overhealth given increased from 750 to 800
  • Now deals 250 damage to enemies within 3 meters when he lands

This should allow Lucio to keep up with other supports in terms of ultimate charge.



Mercy

  • Base health decreased from 250 to 225


Caduceus Staff

  • Healing per second reduced from 55 to 50
  • Now heals allies under 50% health for an additional 10hps


Resurrect

  • Can now be canceled by pressing reload
  • Canceling puts the cooldown at 25 seconds

The changes to ressurect are intended to make it a bit more fluid.



Moira

  • Base health decreased from 225


Biotic Grasp healing

  • If above half health and out of healing resources, Moira can continue to heal at 35 hps at the cost of her own health.


Biotic Grasp Damage

  • Damage per second decreased from 75 to 60


Biotic Orb

  • Damage orb drains the target's ammo.

  • Total damage decreased from 200 to 150

New orb option: Enfeeble orb

  • Can be selected by pressing reload when choosing orbs
  • Deals 50 damage with a 2 meter aoe
  • Decreases damage dealt by 25% for 3 seconds

This change should give Moira more utility to help her team rather than only provide healing.



Zenyatta

  • Base shields decreased from 175 to 150


Orb of Destruction

  • Ammo decreased from 25 to 20

This change aims to decrease the uptime of his damage for flankers to take advantage of.



Sources

This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Players | 1 - 12
Categories: Hero Adjustments
Tags: balance
Heroes: D.va, Doomfist, Junker Queen, Mauga, Orisa, and 28 more...
Maps: Circuit Royal, Dorado, Havana, Junkertown, Rialto, and 24 more...
Created at:
Last updated:
Current version: 2.0

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