D.va Egg 2 Version 1.1.2
It's time for me to begrudgingly install and open OW2 to update DE2 for the new heroes and instantly uninstall again! Enjoy.
Call Mech Cost
D.va Egg Version 1.1.1b
D.va Egg Version 1.1.1a
Bugfixes
General
D.va Egg 2 Version 1.1.1
Call Mech
Heroes with high Call Mech costs were spending way too long out of mech without being able to re-mech, so I decided instead of 25 charge per second, it would just be 2.5% of their overall total, so that everyone at least has the opportunity to get their mech back in no more than 40 seconds. This also technically raises the amount of time it takes Call Mech to charge on heroes with charges lower than 1000.
D.va Egg 2 Version 1.1.0
Call Mech
HUD
D.va Egg 2 Version 1.0.8
Call Mech
D.va Egg 2 Version 1.0.7
Heroes
D.va
Workshop Settings
Workshop Settings should now work because they've been enabled in the most recent OW2 update.
D.va Egg 2 Version 1.0.6
Bugfixes
D.va Egg 2 Version 1.0.5b
Just some housekeeping.
D.va Egg 2 Version 1.0.5a
General
The real reason this exists is because I accidentally shared over this code with D.va Egg Classic and I had to redo the entire update from 1.0.4 because apparently I never backed it up! Oops!
D.va Egg 2 Version 1.0.5
Call Mech
Zarya
The Ult penalty previously didn't work correctly on Kiriko. Then, once I fixed it, it turned out that it had another bug that I missed that caused the new condition to fire when your mech was destroyed. As a result, I decided to scrap the penalty altogether and just decrease the mech cost and burnout time.
D.va Egg 2 Version 1.0.4
Bugfixes
Burnout
Heroes
D.va Egg 2 Version 1.0.3
Call Mech
Burnout
D.va Egg 2 Version 1.0.2
Bugfixes
General
D.va
Burnout
D.va Egg 2 Version 1.0.1
Burnout
D.va Egg 2 Version 1.0.0
Changes from D.va Egg v6.4.0
Mode
Bugfixes
Call Mech
D.va
25% of 650 is 162.5, which shows up as 163 on the health bar, and that's ugly. With this change, D.va's effective health will be the same as before, but with the added bonus that she is now an ult battery for literally any de-meched heroes. That should be fun. I think.
As for the move speed, I just thought that'd be fun.
HUD
D.va Mystery Egg v6.4.0: The Final Update
D.va Egg Version 6.3.3
Ana
Bugfixes
D.va Egg Version 6.3.2
Call Mech Charge
It was previously possible to use your ultimate at any Call Mech percentage 425% or more and instantly explode due to Overload. This was frustrating because your meter would show plenty of extra charge despite it not being enough to use your ultimate safely. These changes counteract that. As such, it is no longer possible to use your Ultimate and instantly explode due to Overload.
D.va Egg Version 6.3.1
Baptiste
Call Mech Charge
D.va Egg Version 6.3.0
I've made some observations about the way people prefer to play D.va Egg and decided to tweak the main version to reflect this (also largely because I agree it's more fun this way)
Bugfixes
General Tweaks
Call Mech Charge
D.va
Workshop Settings
D.va Egg Version 6.2.4
Bugfixes
D.va Egg Version 6.2.3
Bugfixes
Bugfixes
Bugfixes
Call Mech Tweaks
Call Mech Tweaks
Bugfixes
HUD
Changed the colors of the Call Mech charge percentage to better reflect the amount.
Removed the Mech Status section of the "Your Team's Pilots" HUD. It stopped working properly with a recent Overwatch update, and it was redundant with the HUD's color changing anyway.
Call Mech "You will explode at 300%!" tooltip color will now match the Call Mech charge color.
Bugfixes
HUD
This version of D.va Mystery Egg is a complete re-write. I scrapped the entirety of the old code and started afresh. The premise of the mode is exactly the same, but some of the functionality is slightly different.
In the top-left corner of the screen while in-mech, you will now be able to see what hero you will come out as. On the top right, you can also see what heroes your teammates will come out as, and their Call Mech charge.
The teammate Mech Pilot HUD is color coded. Teammates whose names are Pink are In-Mech. Teammates whose names are Blue, Yellow, or Red are Out-of-Mech, with the colors being indicative of their amount of charge.
I’ve fallen back to version 5.1.0 from version 5.2.6. There are some bugs in 5.2.x’s code that caused it to frequently crash due to script overload. I have no plans to fix 5.2.x in any form, so I’ve rolled back to 5.1.0. The reason for this is that I’m currently re-writing D.va Mystery Egg from scratch as “D.va Mystery Egg 2”, which will be replacing DME’s previous share code, 2DYNC. Be on the lookout, I’ll post about it once I’ve made a share code for it! It’s currently in the testing phase, but I’m sure I’ll be sharing it soon!
Workshop Settings
Duplicate Hero Prevention
Bugfixes
Duplicate Hero Prevention
Bugfixes
Workshop Settings
General
Workshop Settings
HUD
*For this version, I decided to generate a new code. I did this due to the large number of under-the-hood changes I made here. Versions 5.2.2+ will use the code "2DYNC".
General
Bugfixes
Booster Fuel
Workshop Settings
Most of the previously mentioned under-the-hood changes in this revision are due to these Workshop rules.
Booster Fuel
Workshop Settings
Booster Fuel
HUD
Call Mech Charge
Charge (per 100 HP of damage healed/dealt)
Damage (Orisa): 11.1% down to 1.3%
Call Mech passive charge increased from 1.75/sec to 2.5/sec
Will passively recharge without dealing any damage or healing in 40 seconds
The damage and healing calculations often made the amount of time you get to spend on a hero before Burnout begins vastly inconsistent. This should at least mostly remedy that situation by making the passive charge faster while making the individual performance have less of an impact on your charge.
General
This is a band-aid fix for an issue where no one can select a hero on the Hero Select screen. It's not really necessary to have a Hero Select phase anyway.
D.va
Fixes
Workshop Settings
General
Burnout
New Mechanic: Booster Fuel
By default, D.va's booster cooldown is 0, with a small caveat: There is limited fuel! By default, D.va starts out with 500 fuel (but you can increase or decrease this in the Workshop Settings), and one full use of the Boosters costs 100 fuel. After 0.75 seconds of not boosting, you begin to replenish your fuel at a rate of 35 fuel/sec. Fuel can also be replenished by visiting the spawn room. Boosters cannot be used if your fuel is below 50, and if you do not have enough fuel to complete a full use of Boosters, you will be stopped when your fuel hits 0. Booster fuel is displayed as a percentage.
Workshop Settings
Using the new Workshop Settings functionality, a number of settings are now available:
General
Call Mech Charge Calculation
These changes are intended to make the mode slightly more fast paced and in-queue friendly.
Burnout Changes
This revision is functionally identical to 4.2.0.