The Airshot condition didn't function as intended after an OW update, causing unbalanced leaderboards. This should now be solved.
You will no longer face straight up after taking a portal. Instead you will face down at an angle respecting your previous facing direction.
In early playtesting of the portal, we decided that it was unfair when the user taking a portal could directly shoot the target on the other end of the portal giving limited to no time to counter.
To solve this we made the user face straight up so both players have time to respond to the situation.
However, facing stragiht up causes a lot of confusion especially when it's your first time taking one making them favour the defender way more than the attacker.
To balance this the attacker now faces down instead of up and slightly more forward respecting their previous facing direction to make it much more user friendly while still giving both players time to respond.
The problem with the previous score system was that it was too static and didn't provide much competition to do better.
It favoured new joining players much more than existing players because of the rapid changing KDR, allowing them to skyrocket into the leaderboard, while not performing 'better'. If a already playing user were do the exact same thing, their score would barely change.
To fix this;
I have clamped down the amount of points you earn from stats alone to make room for an additional scoring system, Code name 'Style Points'.
This new scoring system is based your current performance, and will reward you for when you put extra effort into Areal and Sleep Dart eliminations.
'Style Points' degrade over time and require you to continuously work to keep your score at the top.
As a much needed upgrade for the professional tryhards, the new score system 'Style Points' has no score cap, and degrades almost entirely linearly.
Backend code changes and gameplay fixes:
Re-wrote the rendering framework for world-objects
Fixed a bunch of visual stuff
More efficient back-end
Added version control
Added host message requesting nicely to check for new codes at the start of the game
Fixed an issue when you have high ping and toggle-zoom enabled with the scope timer
Removed some high-ground jump pads to reduce interference with gameplay.
Added an extra portal entrance for lowground spawns for balancing reasons