🔥Elemental Brawl!🌿 - New Elemental 🕳!


Welcome to the Elemental Brawl!

The world of elemental magic where you need to

kill everyone with Elemental Magic! To start

playing, you need to complete built-in tutorial!

You can buy new Elementals by holding F!

List Of Elementals And Short Description:

Earth Elemental - Push-Tank elemental, good at killing enemies with a group of your teammates.

Fire Elemental - DPS Elemental, good at killing enemies without of groups.

Water Elemental - Support Elemental, good at giving support fire to teammates.

Smoke Elemental - High speed elemental, good at killing enemies without a group and running at hard moment.

Lava Elemental - DPS elemental, same as the Fire Elemental.

Air Elemental - High mobility elemental, good at killing enemies without a group and dodging attacks.

Frost Elemental - DPS/Support elemental, good at killing groups of enemies.

Rock Elemental - Tank elemental, good at killing enemies one after another with support by group of teammates.

Plant Elemental - Controlling elemental, flexible gameplay.

Ashes Elemental - High DPS/Mobility element, good at killing enemies with a group and running out of view.

Magma Elemental - Huge DPS elemental, good at killing groups of enemies.

Wind Elemental - Controlling/High Mobility elemental, good at killing enemies without of groups.

Ice Elemental - Nice Controlling/DPS elemental, good at killing groups of enemies.

Metal Elemental - Tank elemental, good at defending teammates in a big fight.

Nature Elemental - DPS/Tank elemental, flexible gameplay.

???? - ??????.


Fireball - Throwing a ball in fire, Burns enemies on hit.

Fireswamp - Making a fireswamp in a nearest walkable position to your crosshair, Burns enemies in it.

Accretion - Just a Sigma's accretion

Spikezone - Making a spikezone in a nearest walkable position to your crosshair, Damages enemies in it.

Waterflush - You turn into an Echo and use focusing beam, impulse enemies on hit and have a chance to knock down.

Geyser - Making a geyser in a nearest walkable position to your crosshair, Launches up and knocks down enemies. Tip: you can make Geyser jump, just put it under your legs.

Smokebomb - Just like Smoke grenade from Counter Strike

Smokestep - Turn into a smoke and be not able to shoot but very fast.

Combustion - Increase your speed and jump height.

Lavaflush - Same as the Waterflush, but burns enemies on hit and not knocking down.

Basalt - Throwing a piece of basalt, High damage and slowing down enemy on hit.

Hot Hands - Burn enemy if you hit him and he was close to you

Wormhole - Something like Blackhole, attracts nearby enemies in it.

Airbump - Bumping you up, making high jump

Windswing - Turning around nearby enemies, make them drop they reticle.

Frostbomb - Same as the Fireball, Freezes and damages enemies on hit.

Cryostasis - Just mei's cryostasis.

Frostyhands - Freeze nearby enemies.

Accretion v2 - Just a Sigma's accretion, but stronger.

Rockgrip - Trapping closest player to reticle and make him dont move.

Rockskin - Become not-affectable to any boops or smth.

Ivy Launch - Same as the fireball, D.O.T. enemies on hit

Plant Trap - Same as the rockgrip, but shorter and D.O.T. enemies on hit.

Regeneration - Just a regeneration.

Ashes Step - Same as the smokestep, but damaging enemies when you walk through them.

Hot Coals - Dealing way more damage to burning enemies.

Ashes Zone - Making a zone of hot ashes, damages players in it.

Magmaball and Magmaswamp - Just upgraded versions of Fireball and Fireswamp.

Self-Heating - Removing every debuff you had (D.O.T., Burning, Root and etc.)

Icy Hands - Renamed Frosty Hands.

Cryostasis v2 - More healing then a simple cryostasis.

Ice Bomb - Upgraded version of Frost Bomb

Freezing Zone - Something like Mei's Ult, but insta-freezing.

Accretion v3 - WAY MORE Powerful than a default accretion.

Metal Grip - Renamed Rock Grip.

Metal Skin - Less damage received, immunity to any boops, melee deals more damage and stuns enemies.

(Nature's Elemental) Ivy Launch - Upgraded version of Ivy Launch

Vine Hook - Become Roadhog and use hook, D.O.T. and knock down enemy on hit.

Oasis - Creating a big green ring that heals you and your teammate.

Spiky Armor - 50% chance of deflecting any damage you received.

Impulsive Projectiles - Any damage will boop your enemy on hit.

Flight - Gradually rise into the air.

???? - Similar to wormhole, but longer and bigger.

???? - Trapping closest player to reticle and make him dont move and deactivating his abilities (even firing).

???? - Turning into a shape that can fly very fast for a few seconds.

???? - Grab every enemy around you, then knock down and smash them to the ground.

???? - Passive: 50% damage resist when you are frozen

Categories | Team Deathmatch
Heroes | Sigma
Created at |
Last updated |
Current version | 2.3


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Can I suggest having each separate character be an element?
Like Mei for Water (along with the Ice route), Sigma for earth (along with the Metal route), etc, etc.

Aeon creator

Uh, no. Some abilities can transform sigma into a different hero, i don't want to change that idea. Also Sigma is like a mage, that has been trained to be one of the three elementals. I think you understand my delema.


Ok, I just wanted to ask, thank you though.


Dude, you should continue this! Honestly, the water element needs some needs, and earth needs some buffs. Another suggestion I have is adding the tutorial back, because people can now enable and disable it with the new workshop settings.

Aeon creator

Unfortunately, this mod overloads the workshop even if it's filled by 6 players. If i add something in this, it will make gamemode unplayable.


I was wondering if you could add healing to a water character like katara in atla

Aeon creator

no avatar please stop asking me avatar stuff

Update Log (4)




  • "Windswing" is Wind Elemental ability now
  • "Impulsive Projectiles" is Air Elemental ability now
  • Impulsive Projectiles knockback power increased from 14 to 15
  • Frostbomb damage increased from 55 to 60
  • Frostbomb freeze duration decreased from 1.7s to 1.6s
  • Frostbomb cooldown increased from 9s to 10s
  • Icebomb damage increased from 70 to 80
  • Icebomb freeze duration decreased from 2.1s to 2s
  • Icebomb cooldown increased from 9s to 10s
  • Ashes Elemental "SmokeBomb" now named "SmokeScreen"
  • SmokeBomb radius decreased from 7.5 to 7
  • SmokeScreen radius increased from 7.5 to 8
  • Smokebomb and SmokeScreen cooldown increased from 9s to 10s
  • Vine Hook now actually knockdowns the enemy


  • Dark Elemental replaced with Seasonal Elemental
  • Less Chance to crash the game
  • Owner now can give shards to players by pressing (Crouch)+(Melee)


  • I don't really remember what bugs i fixed for that update lol.



  • Accretion v3 damage increased from 264 to 270
  • RockGrip trap time increased from 2.6s to 2.8s
  • FrostyHands freeze effect time decreased from 0.38s to 0.3s
  • MetalSkin melee damage increased from 90 to 120
  • MetalSkin stun duration increased from 0.3s to 0.35s
  • MetalSkin duration increased from 8s to 8.5s
  • SpringyArmor now named SpikyArmor
  • SpikyArmor damage multiplier increased from 100% to 135%
  • AshesZone base damage decreased from 25 to 24
  • VineHook base DOT damage increased from 20 to 35
  • Cryostasis cooldown increased from 11s to 13s
  • Frostbomb freeze effect duration decreased from 2s to 1.7s
  • Frostbomb damage decreased from 60 to 55
  • Icebomb freeze effect duration decreased from 2.4s to 2.1s
  • Icebomb damage decreased from 75 to 70
  • Frostyhands time between freezes increased from 1s to 1.1s
  • Frostyhands cooldown increased from 11s to 12s
  • RockSkin no longer slows down the player
  • Rockskin damage resistance increased from 20% to 25%
  • Cryostasis REWORKED - Big Thanks to Exitium#21992


  • Less chance to crash the game
  • No more music at the end-game


  • Fixed insta-heal cryostasis issue
  • Fixed insta-crush dark shape issue
  • Fixed ultimate charge after cryostasis issue
  • And more...



  • Spikezone radius increased from 7 to 8
  • Spikezone base damage increased from 37 to 41
  • Geyser enemy impulse power decreased from 17 to 14.5
  • Geyser enemy stun duration decreased from 3s to 2.6s
  • Smoke bomb duration decreased from 6.5 to 6
  • Smoke bomb cooldown increased from 6.5 to 8
  • Water Flush stun chance decreased from 12.5% to 11.1%
  • Fire Spirit now scales up the player
  • Metal Skin melee deals 90 damage and stuns enemy


  • The game is endless now
  • Less chance to crash the workshop


  • Fixed infinite cryostasis health issue
  • Fixed geyser jump
  • Fixed dark shape issue
  • Fixed elemental tab showing while in smoke bomb issue
  • Fixed Regeneration effect issue
View all updates
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