🔥Elemental Brawl!🌿 - New Elemental 🕳!


Welcome to the Elemental Brawl!

The world of elemental magic where you need to

kill everyone with Elemental Magic! To start

playing, you need to complete built-in tutorial!

You can buy new Elementals by holding F!

List Of Elementals And Short Description:

Earth Elemental - Push-Tank elemental, good at killing enemies with a group of your teammates.

Fire Elemental - DPS Elemental, good at killing enemies without of groups.

Water Elemental - Support Elemental, good at giving support fire to teammates.

Smoke Elemental - High speed elemental, good at killing enemies without a group and running at hard moment.

Lava Elemental - DPS elemental, same as the Fire Elemental.

Air Elemental - High mobility elemental, good at killing enemies without a group and dodging attacks.

Frost Elemental - DPS/Support elemental, good at killing groups of enemies.

Rock Elemental - Tank elemental, good at killing enemies one after another with support by group of teammates.

Plant Elemental - Controlling elemental, flexible gameplay.

Ashes Elemental - High DPS/Mobility element, good at killing enemies with a group and running out of view.

Magma Elemental - Huge DPS elemental, good at killing groups of enemies.

Wind Elemental - Controlling/High Mobility elemental, good at killing enemies without of groups.

Ice Elemental - Nice Controlling/DPS elemental, good at killing groups of enemies.

Metal Elemental - Tank elemental, good at defending teammates in a big fight.

Nature Elemental - DPS/Tank elemental, flexible gameplay.

???? - ??????.


Fireball - Throwing a ball in fire, Burns enemies on hit.

Fireswamp - Making a fireswamp in a nearest walkable position to your crosshair, Burns enemies in it.

Accretion - Just a Sigma's accretion

Spikezone - Making a spikezone in a nearest walkable position to your crosshair, Damages enemies in it.

Waterflush - You turn into an Echo and use focusing beam, impulse enemies on hit and have a chance to knock down.

Geyser - Making a geyser in a nearest walkable position to your crosshair, Launches up and knocks down enemies. Tip: you can make Geyser jump, just put it under your legs.

Smokebomb - Just like Smoke grenade from Counter Strike

Smokestep - Turn into a smoke and be not able to shoot but very fast.

Combustion - Increase your speed and jump height.

Lavaflush - Same as the Waterflush, but burns enemies on hit and not knocking down.

Basalt - Throwing a piece of basalt, High damage and slowing down enemy on hit.

Hot Hands - Burn enemy if you hit him and he was close to you

Wormhole - Something like Blackhole, attracts nearby enemies in it.

Airbump - Bumping you up, making high jump

Windswing - Turning around nearby enemies, make them drop they reticle.

Frostbomb - Same as the Fireball, Freezes and damages enemies on hit.

Cryostasis - Just mei's cryostasis.

Frostyhands - Freeze nearby enemies.

Accretion v2 - Just a Sigma's accretion, but stronger.

Rockgrip - Trapping closest player to reticle and make him dont move.

Rockskin - Become not-affectable to any boops or smth.

Ivy Launch - Same as the fireball, D.O.T. enemies on hit

Plant Trap - Same as the rockgrip, but shorter and D.O.T. enemies on hit.

Regeneration - Just a regeneration.

Ashes Step - Same as the smokestep, but damaging enemies when you walk through them.

Hot Coals - Dealing way more damage to burning enemies.

Ashes Zone - Making a zone of hot ashes, damages players in it.

Magmaball and Magmaswamp - Just upgraded versions of Fireball and Fireswamp.

Self-Heating - Removing every debuff you had (D.O.T., Burning, Root and etc.)

Icy Hands - Renamed Frosty Hands.

Cryostasis v2 - More healing then a simple cryostasis.

Ice Bomb - Upgraded version of Frost Bomb

Freezing Zone - Something like Mei's Ult, but insta-freezing.

Accretion v3 - WAY MORE Powerful than a default accretion.

Metal Grip - Renamed Rock Grip.

Metal Skin - Less damage received, immunity to any boops, melee deals more damage and stuns enemies.

(Nature's Elemental) Ivy Launch - Upgraded version of Ivy Launch

Vine Hook - Become Roadhog and use hook, D.O.T. and knock down enemy on hit.

Oasis - Creating a big green ring that heals you and your teammate.

Spiky Armor - 50% chance of deflecting any damage you received.

Impulsive Projectiles - Any damage will boop your enemy on hit.

Flight - Gradually rise into the air.

???? - Similar to wormhole, but longer and bigger.

???? - Trapping closest player to reticle and make him dont move and deactivating his abilities (even firing).

???? - Turning into a shape that can fly very fast for a few seconds.

???? - Grab every enemy around you, then knock down and smash them to the ground.

???? - Passive: 50% damage resist when you are frozen


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Update Log (4)



  • "Windswing" is Wind Elemental ability now
  • "Impulsive Projectiles" is Air Elemental ability now
  • Impulsive Projectiles knockback power increased from 14 to 15
  • Frostbomb damage increased from 55 to 60
  • Frostbomb freeze duration decreased from 1.7s to 1.6s
  • Frostbomb cooldown increased from 9s to 10s
  • Icebomb damage increased from 70 to 80
  • Icebomb freeze duration decreased from 2.1s to 2s
  • Icebomb cooldown increased from 9s to 10s
  • Ashes Elemental "SmokeBomb" now named "SmokeScreen"
  • SmokeBomb radius decreased from 7.5 to 7
  • SmokeScreen radius increased from 7.5 to 8
  • Smokebomb and SmokeScreen cooldown increased from 9s to 10s
  • Vine Hook now actually knockdowns the enemy


  • Dark Elemental replaced with Seasonal Elemental
  • Less Chance to crash the game
  • Owner now can give shards to players by pressing (Crouch)+(Melee)


  • I don't really remember what bugs i fixed for that update lol.



  • Accretion v3 damage increased from 264 to 270
  • RockGrip trap time increased from 2.6s to 2.8s
  • FrostyHands freeze effect time decreased from 0.38s to 0.3s
  • MetalSkin melee damage increased from 90 to 120
  • MetalSkin stun duration increased from 0.3s to 0.35s
  • MetalSkin duration increased from 8s to 8.5s
  • SpringyArmor now named SpikyArmor
  • SpikyArmor damage multiplier increased from 100% to 135%
  • AshesZone base damage decreased from 25 to 24
  • VineHook base DOT damage increased from 20 to 35
  • Cryostasis cooldown increased from 11s to 13s
  • Frostbomb freeze effect duration decreased from 2s to 1.7s
  • Frostbomb damage decreased from 60 to 55
  • Icebomb freeze effect duration decreased from 2.4s to 2.1s
  • Icebomb damage decreased from 75 to 70
  • Frostyhands time between freezes increased from 1s to 1.1s
  • Frostyhands cooldown increased from 11s to 12s
  • RockSkin no longer slows down the player
  • Rockskin damage resistance increased from 20% to 25%
  • Cryostasis REWORKED - Big Thanks to Exitium#21992


  • Less chance to crash the game
  • No more music at the end-game


  • Fixed insta-heal cryostasis issue
  • Fixed insta-crush dark shape issue
  • Fixed ultimate charge after cryostasis issue
  • And more...



  • Spikezone radius increased from 7 to 8
  • Spikezone base damage increased from 37 to 41
  • Geyser enemy impulse power decreased from 17 to 14.5
  • Geyser enemy stun duration decreased from 3s to 2.6s
  • Smoke bomb duration decreased from 6.5 to 6
  • Smoke bomb cooldown increased from 6.5 to 8
  • Water Flush stun chance decreased from 12.5% to 11.1%
  • Fire Spirit now scales up the player
  • Metal Skin melee deals 90 damage and stuns enemy


  • The game is endless now
  • Less chance to crash the workshop


  • Fixed infinite cryostasis health issue
  • Fixed geyser jump
  • Fixed dark shape issue
  • Fixed elemental tab showing while in smoke bomb issue
  • Fixed Regeneration effect issue
View all updates
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