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Update Log for Bullrush (AKA Run From Rein) (7)

General Updates

  • Reworked the game completion code
  • When a camera effect triggers, hero HUD and gamemode HUD is now hidden until it concludes

Configuration Updates

  • Added the following options:
    • Randomise Hero Size
    • Randomise Voice Modifications
  • These settings will set a player's voice and size to a random value upon spawning. If the map is either Workshop expanse variants, then the size range is increased to include large sizes
    • This criteria is added to prevent the chances of a chaser getting stuck in some maps and for server load concerns

Bug Fixes

  • Fixed a bug where sometimes the game would end spontaneously
  • Fixed a bug where the first player to spawn in in a new game would see the "You're the last runner" message
  • Fixed a bug where in rare instances, hitting a runner as chaser with the hammer would ignite them instead of converting them
  • Fixed a bug in Workshop Expanse and Workshop Expanse (Night) where a player in hero select would constantly trigger the border rule

General Updates

  • Upon collecting the shield, a player will have majority of their health converted to shield health
    • The health will return to normal once the shield is lost
  • At the end of a game, a camera effect will play on the highlighted player
    • If no runners are alive, the highlighted player will be the chaser who eliminated the last runner
    • If the runner reaches the end, then that runner is the highlighted player
  • When a runner touches an endpoint, their outline will change colour to match that endpoint's colour
    • This is to provide better clarity to chasers that the player is safe
  • Removed a dev tool
    • Some hosts would enable this tool to cheat
  • Unified the rate the endzone shrinks at the start of the round
  • Increased the time before an endzone disappears at the start of the round

Configuration

  • All configuration settings have been moved to the workshop settings tab
  • Removed the configuration HUD as the changes can be seen in the regular settings list
  • Added the following configuration settings (all are default to ON):
    • Lose Shield After Round (determines whether a player will lose the shield at the end of the round)
    • Echo Access To Custom Abilities (determines whether Echo has access to a target's duplicated abilities)
    • Deaths By Environment Converts Runners (determines whether a runner will be converted if they die via the environment)
    • Camera Effects (determines whether the camera will move at the end of a game)
    • Display Alternate Title (changes the HUD text to display the more commonly used name for this mode)

Hero Updates

Bastion

  • Now has access to Configuration: Sentry

Echo

  • When duplicating Lucio, the wallride timer is regenerated at 6.5x Lucio's rate

Genji

  • Deflect cooldown increased from 20s to 30s

Junkrat

  • Steel Trap cooldown reduced from 50s to 20s

Lucio

  • Movement gravity decreased to 100%
  • Increased innate speed penalty from -10% to -5%
  • Wall Ride now has a time restriction
    • The maximum amount of time for Lucio to be allowed to wall ride is ~1.2s
    • The timer freezes whenever Lucio is not on a wall
    • The timer is represented by Lucio's ultimate bar (the fuller, the longer the time remaining)
    • When on the ground, the allowed time is slowly given back to Lucio (from 0% to 100% it takes approximately 15s)
      • The rate is 3% per half second
    • This time restriction is affected by the "Custom Abilities" configuration setting
    • Touching the Energy Field will replenish the timer entirely

Reaper

  • Wraith cooldown reduced from 20s to 15s

Soldier: 76

  • Increased innate speed boost from 15% to 20% (most heroes have 50%)

Widowmaker

  • Grapple cooldown reduced from 10s to ~7s

Map Updates

  • Added warp panels to Dorado
  • Added warp panels to Paris

Bug Fixes

  • Fixed a bug where Tracer's blinks would not receive any charges when collecting the energy field
  • Fixed a bug where if the timer reaches 0, the players currently at the end point would permanently become immune to the timer
  • Fixed a bug where a round won't end while in debugging mode if only one player exists
  • Fixed a bug in debugging mode where the inspector was disabled
  • Fixed a bug where if a player hits a trap with the shield they would be invincible for twice the intended duration
  • Fixed a bug where D.va couldn't generate ult charge
  • Fixed a mistake where Sombra's ability HUD said "ability 1"
  • Fixed a mistake where Doomfist's ability HUD said "secondary fire"
  • Fixed a mistake where Mercy's ability HUD said "ability 1"
  • Fixed a mistake where Torbjorn's ability HUD said "ultimate"
  • Fixed a mistake where Bastion's ability HUD said "ultimate"
  • Fixed a mistake where Baptiste's ability HUD said "ability 1"
  • Fixed a bug where if the initial chaser didn't spawn in, then the player with chaser immunity could become the initial chaser
  • Fixed a bug where if the initial chaser didn't spawn in they would still get chaser immunity
  • Fixed a grammatical error where if there was 1 runner safe, it would still say "runners"
  • Fixed a grammatical error where if there was 1 runner not safe, it would still say "runners"
  • Fixed a grammatical error where if there was 1 chaser, it would still say "chasers"
  • Fixed a bug where Junkrat's concussion mines would not receive any charges when collecting the energy field
  • Fixed a bug where Hanzo's lunge would not have its cooldown reset when collecting the energy field
  • Fixed a bug where Pharah's fuel would not be refilled when collecting the energy field
  • Fixed a bug where D.va's Defence Matrix energy would not be refilled when collecting the energy field
  • Fixed a bug where all players would be afflicted by a stage effect when the randomisation returned an empty value
almost 4 years ago

General Updates

  • Optimised gamemode
  • Added DEBUG function
    • When this setting is enabled, most elements of the gamemode are disabled
  • The "hurry up!" message now only displays to players who are not at the endpoint

NEW FEATURE - CONFIGURATION

This feature gives the host player options to change the game to provide a better experience. Access these options by expanding the configuration rule below the developer rules. The options available are as follows:

  • Maximum Games: sets the amount of games needed to complete before ending the match (default is 5)
  • Stage Effects: enables/disables whether stage effects (shield, trap etc.) will spawn - DOES NOT EFFECT WARP PANELS (default is True)
  • Timer Multiplier: applies a multiplier to the current round timers (default is 1)
  • Reinhardt Double Jump: enables/disables whether Reinhardt can double jump (default is true)
  • Reinhardt Cancel Charge: enables/disables whether Reinhardt can cancel charge (default is true)
  • Reinhardt Firestrike Slow: enables/disables whether Reinhardt's firestrike slows enemies (default is true)
  • Custom Abilities: enables/disables any custom abilities on all heroes aside from Reinhardt (default is true)
  • Warp Panels: enables/disables extended maps and the use of warp panels (default is true)

NOTES:

  • Certain configuration options if set to too high or low values can cause some issues. For instance:
    • Setting the game count to an extremely high number may eventually cause the server to crash (although unknown if this actually will happen)
    • Setting the timer multiplier too low renders the game to be unplayable
  • Disabling custom abilities can have certain consequences. For instance:
    • Sombra's stealth has no limitations, making her undeniably overpowered
  • Configuration options will not be considered when making hero balance decisions
  • When the game detects that an option has been configured, a HUD text will appear to the left detailing the kinds of changes made
  • The warp panels setting will always be active if the map is either Havana or King's Row
    • This is because these maps are too small when played in the regular FFA boundaries

Hero Updates

D.va

  • Can now passively generate Self-Destruct

Echo

  • Added a detector for when Echo falls off the map with Duplicate active
    • This should prevent the bug where she can respawn and continue to be a runner

Lucio

  • Increased movement gravity to 133%
    • This change is intended to make it more difficult for Lucio to wallride to high altitudes

Reinhardt

  • After using a warp panel, he cannot deal damage for 2 seconds
    • This is to prevent chasers from jumping through a warp panel to achieve a cheap kill

Wrecking Ball (Hammond)

  • Can now passively generate MineField

Map Updates

  • Redefined extended maps, categorised by a number 1) A partially extended map. This is a map where some warp panels spawn to increase the size of the map by a small amount. Timers are not increased for these maps 2) A fully extended map. This is a map where warp panels dramatically increase the size of the map. Timers are increased for these maps
  • The following maps are now defined as Partially Extended
    • Temple of Anubis
    • Blizzard World
  • The following maps are now defined as Fully Extended
    • Havana
    • King's Row
    • Eichenwalde
  • Added warp panels to the folowing maps:
    • Eichenwalde
    • Blizzard World
    • Temple of Anubis

Bug Fixes

  • Fixed a bug where Ashe's Dynamite cooldown was incorrect
  • Fixed a technical bug where the game attempted to provide invincibility to runners in the "no runners alive" scenario
  • Fixed a bug where if Echo falls off the map with Duplicate active, she would not convert to a chaser
  • Fixed a bug where the chaser would not respawn at the respawn point if they were converted due to falling off the map
  • Fixed a bug where extended maps would not have the initial timer increased
  • Fixed a bug where the border wouldn't work on Workshop Expanse (Night)
  • Fixed a bug where players could switch heroes by entering a spawn room on an extended map
almost 4 years ago

General Updates

  • Added support for the following maps:
    • Havana
    • King's Row
    • King's Row (Winter)
  • Increased the end range from 5 to 8 in Temple of Anubis
  • Added objective text for either role

NEW FEATURE - EXTENDED MAPS

Majority of FFA maps have boundaries preventing players from exploring the full length. This as a result often caused a lot of maps
to not work well with this gamemode. To counteract this, this new feature provides the ability to allow players to move into these blocked areas.

  • Introduces warp panels, simply stand inside one to teleport to the other side of the boundary
  • There is a 2s cooldown between using warp panels
  • After a player uses a warp panel, they are invincible for 1s
    • This is to deter chasers from camping at the exit panel and gives runners a chance to react
  • Maps compatible with this feature have extended timers in a round:
    • Initial round is 2 minutes (normally 90 seconds)
    • Later rounds are 90 seconds (normally 1 minute)
  • This feature is a trial and as such not all maps that would utilise this feature are yet compatible
  • The following maps are compatible with this feature:
    • King's Row (includes Winter variant)
    • Havana
    • Temple of Anubis
    • Hollywood (includes Halloween variant)

Hero Updates

Mercy

  • Angelic Boost now has an explosion effect emerge from Mercy when used to signal the use of the ability to other players
    • This effect is invisible to the user

Bug Fixes

  • Fixed a bug where Torbjorn could repeatedly display the "someone else is holding the shield" message
almost 4 years ago

General Updates

  • Updated the formula of the warp range
    • This new formula results in the average size of the warp range to increase dramatically
  • If a player is shattered while holding the shield, the shield will attempt to clear the status
  • Reduced the invulnurability duration on a player when their shield is broken
  • Added HUD text containing additional information
    • This HUD is removed after the first game is complete
  • If an incompatible map is loaded, the big message will now suggest a map
    • The suggestion list does not contain all compatible maps
  • The Workshop Inspector is disabled by default now

Hero Updates

Ashe

  • Increased Coach Gun's self knockback to 150%
  • Increased Coach Gun's enemy knockback to 80%
  • Decreased cooldown on Coach Gun to 15s
  • Decreased cooldown on Dynamite to 8s
  • Dynamite fuse time reduced to 20%

Brigitte

  • Increased Whip Shot's knockback to 125%

D.va

  • Can now obtain Self-Destruct through collecting enough Energy Fields

Genji

  • Now has access to Deflect
    • Cooldown is 20s
  • Can now obtain Dragonblade through collecting enough Energy Fields

Hanzo

  • Sonic Arrow cooldown reduced to 5s

Junkrat

  • Concussion Mine knockback reduced to 150%

McCree

  • Combat Roll cooldown reduced to 2s
  • Flashbang cooldown reduced to 5s

Mei

  • Decreased Ice Wall cooldown to 15s

Orisa

  • Reduced Halt! cooldown to 20s

Pharah

  • Now has access to Hover Jets
    • Hover Jets uptime is set to 50%
  • Reduced Concussive Blast cooldown to 20s

Roadhog

  • Whole Hog generation increased from 650% to 675%

Soldier: 76

  • Increased Helix Rockets knockback from 167% to 200%

Sombra

  • Stealth now roots the player, as opposed to setting their move speed to 0
    • This is a technical change as the previous adjustment contained a few issues
  • Stealth now has a 1 second cooldown (server load concerns)

Wrecking Ball

  • Piledriver cooldown reduced to 10s
  • Grappling Claw cooldown reduced to 20s

Zarya

  • Increased Graviton Surge generation from 0% to 500%

Bug Fixes

  • Fixed a bug where Mei's Cryo-Freeze was disabled
  • Fixed a bug where Winston's Primal Rage was disabled
  • Fixed a bug where sometimes the hero select timer would reset if a player leaves during it
  • Fixed a bug where if Sombra had her translocator placed before entering stealth she could translocate to it while in stealth
  • Fixed a bug where if a new chaser is determined, this new player would not receive immunity
  • Fixed a bug where if a player played Sombra in the previous game then their ability 2 would become unlocked on heroes who normally have that ability disabled
almost 4 years ago

General Updates

  • Made minor optimisations
  • If the last chaser leaves the game a random player is selected to be a chaser as opposed to ending the game
  • The game no longer ends if 1 runner remains, instead they must reach the other side
    • If this runner is killed beforehand, the chaser who eliminated the last runner will recieve the 3 bonus points (includes kill point)
    • If there is one runner left, a message is displayed for the chasers
    • Similarly, when a player is the last runner they are informed that in order to win they must reach the end
    • If the runner is not yet at the end point before becoming the last runner, they earn 5 bonus points otherwise they earn 3

Hero Updates

General

  • Heroes with a custom text HUD now have the ability's name instead of the generic titles in the "ability affected" section

Echo

  • Now has access to Duplicate
    • Generates at 675%
    • Grants the user access to custom abilities or effects of the selected target
      • Exception is Reinhardt's firestrike slowing effect and double jump (server load concerns)
  • Now has access to Glide
  • Flight only provides the initial push as opposed to the full function of the ability
    • Added HUD text which details this new limitation

Hanzo

  • Lunge cooldown reduced from 10s to 5s

Mercy

  • Valkyrie generation reduced from 675% to 645%
  • Angelic Boost cooldown increased to 20s

Mei

  • Now has access to Cryo-Freeze
    • Has a 20s Cooldown

Reinhardt

  • HUD text on Reinhardt's double jump, cancelling of charge and firestrike will now display
    • The ability text displayed is randomly determined at the start of each game

Sigma

  • Gravitic Flux generation increased from 750% to 800%

Bug Fixes

  • Fixed a bug where a Reinhardt would retain the speed boost from Bastion's ultimate if the player was converted while using the ability
  • Fixed a bug where if the round winner had their ultimate disabled, it would stay disable until the next time they are converted
  • Fixed a bug where Mercy could use Angelic Boost when she was under a status that would normally disable the use of a movement ability
  • Fixed a bug where Hollywood (Halloween) would not initialise
  • Fixed a bug where a player in hero select would receive the victory score at the end of a game if the runners won
  • Fixed a bug where a player in hero select would receive score at the end of each round
  • Fixed a bug where if a new chaser was determined, the previous chaser would not be a part of any team
  • Fixed a bug where a player who was the initial chaser in the previous round could become the initial chaser if the chaser didn't spawn in time
  • Fixed a bug where if a player leaves during assemble heroes phase, the game would incorrectly restart the loading of the next game
  • Fixed a bug where the match will never conclude even though the game count is past 5

Miscellaneous Changes

  • Added URL in gamemode description
almost 4 years ago
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